TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
2 mech_infantrys moved from Shantung to Manchuria
1 armour moved from Shantung to Manchuria
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Hunan to French Indo China
2 artilleries and 4 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Siam to Shan State
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 tactical_bombers moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
5 fighters moved from French Indo China to Shan State
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Shan State to French Indo China
1 tactical_bomber moved from Kweichow to Hunan
2 fighters moved from Kweichow to Hunan
3 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
triplea_39632_Jap10.tsvg