You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 23 PUs;
British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Shan State to Burma
2 fighters moved from Burma to India
3 aaGuns, 3 artilleries, 19 infantry and 3 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from West India to India
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,6,4,1,2,5,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
British collect 21 PUs (11 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,5,3,5,4,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Syria
4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 armour, 3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 battleship moved from 95 Sea Zone to 91 Sea Zone
1 cruiser moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Syria
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour
Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Iraq
Italians attack with 3 armour, 3 artilleries and 6 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 marine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 marine placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter moved from Eastern Poland to Belarus
1 artillery moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
9 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 8 infantry moved from Baltic States to Eastern Poland
4 artilleries and 6 infantry moved from Germany to Slovakia Hungary
3 tactical_bombers moved from Gibraltar to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 90 Sea Zone
2 fighters moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 cruiser moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 85 Sea Zone
2 artilleries moved from 85 Sea Zone to Brazil
2 infantry moved from 85 Sea Zone to BrazilCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 3 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 90 Sea Zone
Germans attack with 1 cruiser and 2 fighters
Americans defend with 1 destroyer
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Brazil
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans win, taking Brazil from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
3 tactical_bombers moved from 103 Sea Zone to Gibraltar
1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Archangel to Eastern Poland
1 aaGun moved from Southern France to France
3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
2 bombers moved from Russia to Eastern PolandPlace Units - Germans
2 fighters placed in Western Germany
3 destroyers placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 29 PUs;
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Volgograd to Bessarabia
1 tactical_bomber moved from Volgograd to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 fighter moved from Urals to Belarus
1 fighter moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Kansu to ShensiCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 artilleries and 4 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 aaGuns, 2 armour, 11 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Western Ukraine to Tambov
1 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Bessarabia to Bryansk
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Belarus to Bryansk
3 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to BuryatiaPlace Units - Russians
2 infantry placed in Ukraine
5 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Yunnan to 41 Sea Zone
2 battleships, 6 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
4 bombers moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 marine moved from Malaya to Shan State
4 tactical_bombers moved from Yunnan to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Yunnan to Shensi
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Kansu
1 fighter moved from Yunnan to Kansu
2 fighters moved from Yunnan to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 bomber moved from Paulau Island to French Indo China -
scramble from india?
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yes pls, full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Yunnan to 41 Sea Zone
2 battleships, 6 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
4 bombers moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 marine moved from Malaya to Shan State
4 tactical_bombers moved from Yunnan to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Yunnan to Shensi
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Kansu
1 fighter moved from Yunnan to Kansu
2 fighters moved from Yunnan to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 bomber moved from Paulau Island to French Indo ChinaCombat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 4 infantry and 1 marine
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to French Indo China
2 fighters moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 fighter moved from Kansu to SuiyuyanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 65 PUs (1 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
BUMP1
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will get to this tomorrow
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 102 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 tactical_bombers moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from United Kingdom to 103 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 cruiser
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 6 infantry, 2 marines, 3 mech_infantrys, 2 submarines and 6 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 2 artilleries, 6 infantry, 2 marines and 3 mech_infantrys moved from 88 Sea Zone to British Guiana
2 fighters and 2 tactical_bombers moved from 90 Sea Zone to 88 Sea Zone
2 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from 103 Sea Zone to British Guiana
1 submarine moved from 44 Sea Zone to 41 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Italians
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i can’t open file, you have another one?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Persia to India
2 armour and 1 mech_infantry moved from Persia to West India
1 artillery moved from Persia to Eastern Persia
1 fighter moved from Burma to India
1 armour, 2 artilleries, 23 infantry and 5 mech_infantrys moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,3,1,2,6,6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,4,6
British collect 18 PUs (10 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
try this one. edited in the previous battle results.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Gibraltar
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 armour, 2 artilleries and 3 infantry moved from Iraq to Persia
2 artilleries and 4 infantry moved from Syria to IraqCombat - Italians
Battle in Persia
Italians attack with 3 armour, 2 artilleries and 3 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 artilleries moved from 99 Sea Zone to Syria
4 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 artillery, 2 fighters and 1 infantry
Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Casualties for Japanese: 1 infantry
2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC
2 fighters moved from Java to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French