@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
-
will get to this tomorrow
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 102 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 tactical_bombers moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from United Kingdom to 103 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 cruiser
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 6 infantry, 2 marines, 3 mech_infantrys, 2 submarines and 6 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 2 artilleries, 6 infantry, 2 marines and 3 mech_infantrys moved from 88 Sea Zone to British Guiana
2 fighters and 2 tactical_bombers moved from 90 Sea Zone to 88 Sea Zone
2 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from 103 Sea Zone to British Guiana
1 submarine moved from 44 Sea Zone to 41 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Italians
-
i can’t open file, you have another one?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Persia to India
2 armour and 1 mech_infantry moved from Persia to West India
1 artillery moved from Persia to Eastern Persia
1 fighter moved from Burma to India
1 armour, 2 artilleries, 23 infantry and 5 mech_infantrys moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,3,1,2,6,6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,4,6
British collect 18 PUs (10 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
try this one. edited in the previous battle results.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Gibraltar
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 armour, 2 artilleries and 3 infantry moved from Iraq to Persia
2 artilleries and 4 infantry moved from Syria to IraqCombat - Italians
Battle in Persia
Italians attack with 3 armour, 2 artilleries and 3 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 artilleries moved from 99 Sea Zone to Syria
4 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 artillery, 2 fighters and 1 infantry
Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Casualties for Japanese: 1 infantry
2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC
2 fighters moved from Java to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 artillery moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery moved from 83 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
4 fighters moved from 91 Sea Zone to 103 Sea Zone
3 tactical_bombers moved from Gibraltar to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
Germans take 89 Sea Zone from Americans
1 submarine moved from 91 Sea Zone to 106 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
3 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Bessarabia
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
3 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to PersiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 101 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 103 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French West Africa
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking French West Africa from French, taking 106 Sea Zone from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
4 fighters and 3 tactical_bombers moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western Germany to 91 Sea Zone
1 bomber moved from Bessarabia to Western Germany
1 bomber moved from Belarus to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 submarines placed in 105 Sea Zone
2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Western Germany
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Ukraine to 99 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
3 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 artilleries and 1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to BelarusCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 3 transports
Russians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour and 2 mech_infantrys moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Vologda
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
3 infantry moved from Russia to Smolensk
1 fighter moved from 99 Sea Zone to Rostov
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
1 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 marine moved from Shan State to French Indo China
2 artilleries moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 fighter moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Shensi to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from French Indo China to Kazakhstan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 4 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour and 3 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 artillery, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 armour and 3 mech_infantrys
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 submarines
ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 submarines remaining. Battle score for attacker is 55
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in 8 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 bombers moved from Kazakhstan to Shensi
1 fighter moved from Kazakhstan to Tsinghai
1 artillery moved from Kansu to Shensi
1 aaGun moved from Yunnan to French Indo China
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter and 3 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from British Guiana to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 87 Sea Zone
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from British Guiana to 88 Sea Zone
1 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 88 Sea Zone to 91 Sea Zone
1 marine moved from British Guiana to 88 Sea Zone
1 marine moved from British Guiana to 88 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
5 carriers, 7 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 26 Sea Zone to 8 Sea Zone -
finally… scrambles?
-
yes, and max defence
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from British Guiana to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 87 Sea Zone
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from British Guiana to 88 Sea Zone
1 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 88 Sea Zone to 91 Sea Zone
1 marine moved from British Guiana to 88 Sea Zone
1 marine moved from British Guiana to 88 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
5 carriers, 7 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 26 Sea Zone to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 transports
Japanese defend with 2 submarines
Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Aleutian Islands
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 87 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 battleship, 2 bombers, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 6 transports
Germans defend with 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers; Italians defend with 1 battleship, 1 cruiser and 1 fighter
Units damaged: 1 battleship owned by the Italians, 1 battleship owned by the Germans and 4 carriers owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 bombers, 1 cruiser, 3 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 62
Casualties for Germans: 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
Casualties for Italians: 1 battleship, 1 cruiser and 1 fighter
Casualties for Americans: 5 carriers, 1 cruiser, 7 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Germans defend with 1 airfield and 1 harbourNon Combat Move - Americans
2 bombers moved from 91 Sea Zone to French Guiana
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French Guiana
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to French Guiana
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 25 Sea Zone to MidwayPlace Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from West India to Persia
2 fighters moved from India to PersiaCombat - British
Battle in Persia
British attack with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 armour and 2 infantry; Italians defend with 3 armour, 2 artilleries, 1 factory_minor and 2 infantry
retreated to Persia
Italians win with 4 armour and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour, 1 artillery, 20 infantry and 5 mech_infantrys moved from Burma to India
2 fighters moved from Persia to West India
5 mech_infantrys moved from India to West India
1 armour moved from India to West India
1 aaGun moved from India to West India
3 fighters moved from United Kingdom to GibraltarPlace Units - British
1 destroyer placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
British collect 16 PUs (10 lost to blockades); end with 16 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from West India to Persia
2 fighters moved from India to PersiaCombat - British
Battle in Persia
British attack with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 armour and 2 infantry; Italians defend with 3 armour, 2 artilleries, 1 factory_minor and 2 infantry
retreated to Persia
Italians win with 4 armour and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour, 1 artillery, 20 infantry and 5 mech_infantrys moved from Burma to India
2 fighters moved from Persia to West India
5 mech_infantrys moved from India to West India
1 armour moved from India to West India
1 aaGun moved from India to West India
3 fighters moved from United Kingdom to GibraltarPlace Units - British
1 destroyer placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
British collect 16 PUs (10 lost to blockades); end with 16 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
7 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 artilleries moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Syria to Trans-Jordan
1 bomber moved from Iraq to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Volgograd to PersiaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs