You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
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bump1
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on vacation, will be delayed some, sorry!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 9 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 9 PUs;Combat Move - Russians
Turn Complete - Russians
Russians collect 3 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys moved from West India to Eastern Persia
5 armour moved from Eastern Persia to Persia
9 mech_infantrys moved from Eastern Persia to Persia
2 fighters moved from Kazakhstan to Anhwe
2 bombers moved from Kazakhstan to Kiangsu
2 tactical_bombers moved from Kazakhstan to Anhwe
3 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Tsinghai to Caucasus
1 artillery and 2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Kansu
4 infantry moved from Shensi to Tsinghai
2 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Kweichow to Tsinghai
2 armour moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 armour moved from Burma to West India
2 bombers moved from Shensi to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 submarines moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Buryatia to Amur
2 fighters moved from Japan to Caroline IslandsCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
1 destroyer and 6 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Kiangsu
3 armour placed in India
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Zealand
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking New Zealand from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 bomber and 2 fighters moved from 54 Sea Zone to Queensland
12 fighters moved from 26 Sea Zone to Queensland
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 19 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
British undo move 1.
1 artillery and 2 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 22 PUs (10 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Iraq to Syria
Italians take Syria from British
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
6 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
2 infantry moved from Eastern Persia to Persia
4 fighters moved from Persia to Iraq
1 submarine moved from 83 Sea Zone to 82 Sea ZoneCombat - Italians
Battle in TunisiaNon Combat Move - Italians
2 aaGuns moved from Rostov to TambovPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 2 artilleries, 3 fighters, 3 infantry and 9 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 51 Sea Zone to 64 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Bryansk to Tambov
3 artilleries and 1 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
3 artilleries moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Bryansk
4 bombers moved from Novgorod to Ukraine
1 fighter moved from Persia to Ukraine
1 tactical_bomber moved from Persia to Ukraine
11 armour and 3 mech_infantrys moved from Turkmenistan to Volgograd
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to UkraineNon Combat Move - Germans
1 aaGun moved from Bryansk to SmolenskPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
gg - well over for awhile, but I’m stubborn that way!
I’ll post the loss.
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thank’s for plaing, at next :-)