@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Urals to Vologda
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
5 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from Burma to India
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hopei
5 bombers moved from Sikang to Russia
2 fighters moved from Hunan to Shensi
2 tactical_bombers moved from Hunan to Shensi
10 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
3 artilleries moved from Wake Island to 31 Sea Zone
3 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 3 infantry, 8 submarines and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,6,4,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Aleutian Islands
Battle in 26 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 3 transports
Japanese win, taking Aleutian Islands from Americans, taking 26 Sea Zone from Neutral with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in India
Japanese attack with 3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys
British defend with 2 aaGuns; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Cleaning up after air battles
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
5 bombers moved from Russia to UkrainePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 armour, 1 artillery and 2 fighters placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 78 PUs (3 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
2 carriers, 2 destroyers, 3 fighters and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from 8 Sea Zone to Hawaiian Islands
8 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from ItaliansCombat - British
Non Combat Move - British
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 92 Sea Zone to 83 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry and 6 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
19 infantry moved from West India to Eastern PersiaPlace Units - British
1 artillery and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2,2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
British collect 24 PUs (8 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 artillery moved from Caucasus to Northwest Persia
7 infantry moved from Rostov to CaucasusCombat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Ukraine to RostovPlace Units - Italians
2 artilleries and 1 infantry placed in Persia
1 artillery placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to New South Wales
1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 6 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
7 armour and 10 mech_infantrys moved from Iraq to Persia
3 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 artilleries and 19 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Ukraine to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone -
scramble from london?
-
none
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 6 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
7 armour and 10 mech_infantrys moved from Iraq to Persia
3 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 artilleries and 19 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Ukraine to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Morocco
Battle in Gibraltar
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Samara to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 submarines
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
5 armour and 3 mech_infantrys moved from Novosibirsk to RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
2 fighters moved from Shensi to Samara
2 tactical_bombers moved from Shensi to Samara
2 bombers moved from Ukraine to Samara
3 bombers moved from Ukraine to Russia
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Hopei to Tsinghai
5 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from India to West India
2 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Air Battle in Russia -
scramble from moscow?
-
full scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
2 fighters moved from Shensi to Samara
2 tactical_bombers moved from Shensi to Samara
2 bombers moved from Ukraine to Samara
3 bombers moved from Ukraine to Russia
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Hopei to Tsinghai
5 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from India to West India
2 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 54 Sea Zone
Japanese attack with 7 fighters and 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from ANZAC with 7 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in West India
Japanese attack with 5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Samara from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,6 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from Russia to Shensi
7 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Samara to Kazakhstan
2 bombers moved from Samara to Kazakhstan
2 tactical_bombers moved from Samara to KazakhstanPlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 artillery placed in Japan
2 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 16 PUs;
British buy 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Northwest Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
19 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Northwest Persia to Turkmenistan
1 fighter moved from Trans-Jordan to Egypt
3 armour, 2 infantry and 8 mech_infantrys moved from Trans-Jordan to EgyptPlace Units - British
3 artilleries placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 2 infantry and 1 marine
EDIT: Adding units owned by Americans to Egypt: 2 infantry and 1 marine
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 23 PUs (9 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Persia to Eastern Persia
7 infantry moved from Caucasus to Northwest Persia
8 artilleries and 9 infantry moved from Persia to Iraq
3 fighters moved from Persia to Eastern Persia
1 fighter moved from Persia to Northwest PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 7 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Northwest Persia from British with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Iraq
Italians attack with 8 artilleries and 9 infantry
Americans defend with 1 infantry
Italians win, taking Iraq from Americans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Persia
3 fighters moved from Eastern Persia to PersiaPlace Units - Italians
3 infantry placed in Persia
2 fighters placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Morocco to Algeria
Germans take Algeria from Americans
1 artillery moved from Morocco to Algeria
1 destroyer and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Urals to Novosibirsk
1 armour, 18 artilleries, 33 infantry and 4 mech_infantrys moved from Rostov to Tambov
3 artilleries moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Western Ukraine to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
7 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Persia to Turkmenistan
4 armour and 4 mech_infantrys moved from Caucasus to TurkmenistanCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 22 artilleries, 35 infantry and 5 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 armour, 22 artilleries, 35 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Turkmenistan
Germans attack with 11 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 19 infantry
Germans win, taking Turkmenistan from Russians with 11 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 11 mech_infantrys
Casualties for British: 1 fighter and 19 infantryNon Combat Move - Germans
1 tactical_bomber moved from Turkmenistan to Persia
1 fighter moved from Turkmenistan to Persia
4 aaGuns moved from Rostov to Bryansk
3 mech_infantrys moved from Novgorod to Eastern PolandPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
bump1