@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
2 fighters moved from Shensi to Samara
2 tactical_bombers moved from Shensi to Samara
2 bombers moved from Ukraine to Samara
3 bombers moved from Ukraine to Russia
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Hopei to Tsinghai
5 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from India to West India
2 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Air Battle in Russia -
scramble from moscow?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
2 fighters moved from Shensi to Samara
2 tactical_bombers moved from Shensi to Samara
2 bombers moved from Ukraine to Samara
3 bombers moved from Ukraine to Russia
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Hopei to Tsinghai
5 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from India to West India
2 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 54 Sea Zone
Japanese attack with 7 fighters and 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from ANZAC with 7 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in West India
Japanese attack with 5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Samara from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,6 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from Russia to Shensi
7 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Samara to Kazakhstan
2 bombers moved from Samara to Kazakhstan
2 tactical_bombers moved from Samara to KazakhstanPlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 artillery placed in Japan
2 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 16 PUs;
British buy 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Northwest Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
19 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Northwest Persia to Turkmenistan
1 fighter moved from Trans-Jordan to Egypt
3 armour, 2 infantry and 8 mech_infantrys moved from Trans-Jordan to EgyptPlace Units - British
3 artilleries placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 2 infantry and 1 marine
EDIT: Adding units owned by Americans to Egypt: 2 infantry and 1 marine
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 23 PUs (9 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Persia to Eastern Persia
7 infantry moved from Caucasus to Northwest Persia
8 artilleries and 9 infantry moved from Persia to Iraq
3 fighters moved from Persia to Eastern Persia
1 fighter moved from Persia to Northwest PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 7 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Northwest Persia from British with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Iraq
Italians attack with 8 artilleries and 9 infantry
Americans defend with 1 infantry
Italians win, taking Iraq from Americans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Persia
3 fighters moved from Eastern Persia to PersiaPlace Units - Italians
3 infantry placed in Persia
2 fighters placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Morocco to Algeria
Germans take Algeria from Americans
1 artillery moved from Morocco to Algeria
1 destroyer and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Urals to Novosibirsk
1 armour, 18 artilleries, 33 infantry and 4 mech_infantrys moved from Rostov to Tambov
3 artilleries moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Western Ukraine to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
7 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Persia to Turkmenistan
4 armour and 4 mech_infantrys moved from Caucasus to TurkmenistanCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 22 artilleries, 35 infantry and 5 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 armour, 22 artilleries, 35 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Turkmenistan
Germans attack with 11 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 19 infantry
Germans win, taking Turkmenistan from Russians with 11 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 11 mech_infantrys
Casualties for British: 1 fighter and 19 infantryNon Combat Move - Germans
1 tactical_bomber moved from Turkmenistan to Persia
1 fighter moved from Turkmenistan to Persia
4 aaGuns moved from Rostov to Bryansk
3 mech_infantrys moved from Novgorod to Eastern PolandPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
bump1
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on vacation, will be delayed some, sorry!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 9 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 9 PUs;Combat Move - Russians
Turn Complete - Russians
Russians collect 3 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys moved from West India to Eastern Persia
5 armour moved from Eastern Persia to Persia
9 mech_infantrys moved from Eastern Persia to Persia
2 fighters moved from Kazakhstan to Anhwe
2 bombers moved from Kazakhstan to Kiangsu
2 tactical_bombers moved from Kazakhstan to Anhwe
3 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Tsinghai to Caucasus
1 artillery and 2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Kansu
4 infantry moved from Shensi to Tsinghai
2 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Kweichow to Tsinghai
2 armour moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 armour moved from Burma to West India
2 bombers moved from Shensi to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 submarines moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Buryatia to Amur
2 fighters moved from Japan to Caroline IslandsCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
1 destroyer and 6 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Kiangsu
3 armour placed in India
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Zealand
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking New Zealand from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 bomber and 2 fighters moved from 54 Sea Zone to Queensland
12 fighters moved from 26 Sea Zone to Queensland
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 19 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
British undo move 1.
1 artillery and 2 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 22 PUs (10 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Iraq to Syria
Italians take Syria from British
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
6 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
2 infantry moved from Eastern Persia to Persia
4 fighters moved from Persia to Iraq
1 submarine moved from 83 Sea Zone to 82 Sea ZoneCombat - Italians
Battle in TunisiaNon Combat Move - Italians
2 aaGuns moved from Rostov to TambovPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 2 artilleries, 3 fighters, 3 infantry and 9 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 51 Sea Zone to 64 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Bryansk to Tambov
3 artilleries and 1 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
3 artilleries moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Bryansk
4 bombers moved from Novgorod to Ukraine
1 fighter moved from Persia to Ukraine
1 tactical_bomber moved from Persia to Ukraine
11 armour and 3 mech_infantrys moved from Turkmenistan to Volgograd
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to UkraineNon Combat Move - Germans
1 aaGun moved from Bryansk to SmolenskPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
gg - well over for awhile, but I’m stubborn that way!
I’ll post the loss.