@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Ukraine to Rostov
1 artillery moved from Rostov to Caucasus
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 fighter moved from Southern Italy to Iraq
2 infantry moved from France to Northern ItalyCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Iraq to PersiaPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Queensland
2 fighters moved from New South Wales to Queensland
1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 4 PUs (4 lost to blockades); end with 5 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 10 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 fighter moved from Ukraine to Samara
1 bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Samara
7 artilleries moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Nenetsia to Urals
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 10 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 fighter moved from Ukraine to Samara
1 bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Samara
7 artilleries moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Nenetsia to Urals
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to FranceCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 119 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Samara
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Samara to Volgograd
1 bomber moved from Tambov to Ukraine
8 artilleries and 18 infantry moved from Rostov to Volgograd
4 aaGuns moved from Ukraine to Rostov
3 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery, 1 fighter and 4 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour and 4 mech_infantrys moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Urals to Vologda
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
5 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from Burma to India
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hopei
5 bombers moved from Sikang to Russia
2 fighters moved from Hunan to Shensi
2 tactical_bombers moved from Hunan to Shensi
10 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
3 artilleries moved from Wake Island to 31 Sea Zone
3 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 3 infantry, 8 submarines and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone -
scrambles from moscow or haway?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Urals to Vologda
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
5 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from Burma to India
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hopei
5 bombers moved from Sikang to Russia
2 fighters moved from Hunan to Shensi
2 tactical_bombers moved from Hunan to Shensi
10 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
3 artilleries moved from Wake Island to 31 Sea Zone
3 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 3 infantry, 8 submarines and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,6,4,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Aleutian Islands
Battle in 26 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 3 transports
Japanese win, taking Aleutian Islands from Americans, taking 26 Sea Zone from Neutral with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in India
Japanese attack with 3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys
British defend with 2 aaGuns; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Cleaning up after air battles
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
5 bombers moved from Russia to UkrainePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 armour, 1 artillery and 2 fighters placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 78 PUs (3 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
2 carriers, 2 destroyers, 3 fighters and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from 8 Sea Zone to Hawaiian Islands
8 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from ItaliansCombat - British
Non Combat Move - British
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 92 Sea Zone to 83 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry and 6 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
19 infantry moved from West India to Eastern PersiaPlace Units - British
1 artillery and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2,2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
British collect 24 PUs (8 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 artillery moved from Caucasus to Northwest Persia
7 infantry moved from Rostov to CaucasusCombat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Ukraine to RostovPlace Units - Italians
2 artilleries and 1 infantry placed in Persia
1 artillery placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to New South Wales
1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 6 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
7 armour and 10 mech_infantrys moved from Iraq to Persia
3 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 artilleries and 19 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Ukraine to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone -
scramble from london?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 6 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
7 armour and 10 mech_infantrys moved from Iraq to Persia
3 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 artilleries and 19 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Ukraine to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Morocco
Battle in Gibraltar
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Samara to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 submarines
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
5 armour and 3 mech_infantrys moved from Novosibirsk to RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs