@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 aaGun and 1 infantry moved from Yenisey to Timguska
3 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Nenetsia to Archangel
7 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries and 5 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from Japan to 5 Sea Zone
1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
1 infantry moved from Sakha to Siberia
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
1 bomber moved from Kansu to Kazakhstan
2 bombers and 1 fighter moved from Kansu to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery, 3 infantry and 1 marine moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 46 Sea Zone to Queensland
7 fighters moved from 46 Sea Zone to New South Wales
1 carrier moved from 46 Sea Zone to 54 Sea Zone
2 battleships moved from 46 Sea Zone to 54 Sea Zone
2 cruisers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
2 carriers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea Zone -
scramble or ool somewere?
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nope. max defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from Japan to 5 Sea Zone
1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
1 infantry moved from Sakha to Siberia
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
1 bomber moved from Kansu to Kazakhstan
2 bombers and 1 fighter moved from Kansu to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery, 3 infantry and 1 marine moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 46 Sea Zone to Queensland
7 fighters moved from 46 Sea Zone to New South Wales
1 carrier moved from 46 Sea Zone to 54 Sea Zone
2 battleships moved from 46 Sea Zone to 54 Sea Zone
2 cruisers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
2 carriers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Timguska
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Timguska from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kazakhstan
Japanese attack with 2 artilleries and 1 bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 7 fighters and 1 infantry
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery and 7 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
1 tactical_bomber moved from 5 Sea Zone to Japan
1 tactical_bomber moved from Siberia to Manchuria
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kazakhstan to Shensi
2 bombers moved from Timguska to Shensi
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
7 fighters moved from New South Wales to 62 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 bomber moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to Egypt
1 fighter moved from 8 Sea Zone to Siberia
1 fighter moved from 8 Sea Zone to Siberia
1 armour moved from Soviet Far East to Siberia
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea ZoneCombat - Americans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 86 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 71 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to British Guiana
2 destroyers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 marines moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Tunisia to Tobruk
2 bombers moved from Egypt to French Equatorial Africa
3 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from Gibraltar to French Equatorial AfricaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 fighter, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 11 PUs;
British buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Germans
2 armour and 4 mech_infantrys moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 5 mech_infantrys
Italians defend with 1 artillery and 5 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 5 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 aaGun and 18 infantry moved from Burma to India
1 infantry moved from India to West India
3 fighters moved from Tunisia to Tobruk
1 destroyer moved from 118 Sea Zone to 103 Sea Zone
1 submarine moved from 118 Sea Zone to 103 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 22 PUs (6 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 34 PUs;
Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Alexandria
3 fighters moved from Southern Italy to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
7 infantry moved from Romania to BessarabiaCombat - Italians
Battle in West India
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from West India to PersiaPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 fighter moved from Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Germany to Ukraine
1 bomber moved from Germany to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Western Germany to Egypt
2 fighters moved from Western Germany to Southern Italy
3 submarines moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Germans creates battle in territory 71 Sea Zone
Battle in 114 Sea Zone
Germans attack with 3 submarines
Russians defend with 1 cruiser
Germans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 71 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans SubmergedNon Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
BUMP1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Bryansk to Archangel
3 fighters moved from Russia to ArchangelCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Italians defend with 1 artillery
Russians win, taking Caucasus from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Archangel
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
2 aaGuns, 3 armour, 10 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Ukraine
2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 bombers, 1 destroyer, 8 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
4 artilleries, 10 infantry, 1 marine and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 bomber moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Shan State
1 bomber moved from Shensi to Kazakhstan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
4 carriers, 1 destroyer, 8 fighters and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 submarine, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far EastCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 fighter
Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Shan State to Shensi
2 bombers moved from Kazakhstan to Shensi
1 fighter moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to AmurPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
2 artilleries, 2 bombers and 2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 marine and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 marine moved from 96 Sea Zone to Malta
1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Alexandria
2 bombers moved from French Equatorial Africa to Alexandria
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Americans creates battle in territory 71 Sea Zone
Battle in Alexandria
Americans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Alexandria from Germans with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Soviet Far East
Americans attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in MaltaNon Combat Move - Americans
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
3 infantry moved from Algeria to Tunisia
1 marine moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to TobrukPlace Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 fighter moved from India to West India
1 fighter moved from India to West IndiaCombat - British
Battle in West India
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
British win, taking West India from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
3 fighters moved from Tobruk to Alexandria
2 fighters moved from West India to IndiaPlace Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 fighters and 4 infantry moved from Egypt to Alexandria
1 bomber moved from Persia to Alexandria
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in West India
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 armour and 2 infantry
Italians win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 3 fighters and 4 infantry
British defend with 3 fighters; Americans defend with 1 armour and 2 mech_infantrys
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery, 1 bomber and 4 infantry
Casualties for British: 3 fighters
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Italians
3 fighters moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 aaGuns moved from Eastern Poland to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to South Australia
1 fighter moved from Western Australia to South Australia
1 aaGun moved from Northern Territory to South Australia
1 armour and 1 mech_infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
6 armour, 9 artilleries, 23 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 armour moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Eastern Poland to Bryansk
2 infantry moved from Poland to Eastern Poland
3 submarines moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
4 mech_infantrys moved from Western Germany to Poland
3 armour moved from Western Germany to Poland
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to EgyptCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 8 armour, 9 artilleries, 23 infantry and 12 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 8 armour, 9 artilleries, 22 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Bryansk to NovgorodPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in Novgorod
1 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
retreated to Caucasus
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
2 artilleries moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
1 aaGun and 1 armour moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
3 armour moved from Volgograd to RussiaPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total