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Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 28
Combat Move - Italians
6 fighters moved from 81 Sea Zone to 80 Sea Zone
2 bombers moved from Southern Italy to 80 Sea Zone
5 submarines moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from Scotland to 104 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in 80 Sea Zone
Italians attack with 2 bombers and 6 fighters
ANZAC defend with 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports; Americans defend with 2 transports
1 submarine owned by the ANZAC Submerged
Italians roll dice for 2 bombers and 6 fighters in 80 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 battleships owned by the ANZAC
ANZAC roll dice for 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 8 transports in 80 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 3 fighters owned by the Italians lost in 80 Sea Zone
Italians roll dice for 2 bombers and 3 fighters in 80 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 2 battleships, 1 fighter and 8 transports in 80 Sea Zone, round 3 : 2/3 hits
6 transports owned by the ANZAC and 2 transports owned by the Americans lost in 80 Sea Zone
2 battleships owned by the ANZAC, 2 bombers owned by the Italians and 1 fighter owned by the ANZAC lost in 80 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 79
Casualties for Italians: 2 bombers and 3 fighters
Casualties for ANZAC: 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 6 transports
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier and 1 destroyer
Italians roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 3 fighters in 104 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 76 Sea Zone
Italians attack with 5 submarines
ANZAC defend with 1 destroyer
Italians roll dice for 5 submarines in 76 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 76 Sea Zone
Italians win with 5 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 armour, 2 artilleries and 7 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 battleship, 3 carriers and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
3 fighters moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from West India to Turkmenistan
3 fighters moved from 104 Sea Zone to Scotland
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 52 Sea ZonePlace Units - Italians
1 destroyer, 3 submarines and 1 transport placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 28
Combat Move - ANZAC
3 bombers moved from India to Rostov
1 bomber moved from India to Tambov
1 armour moved from Iraq to Caucasus
ANZAC take Northwest Persia from Germans
Russians take Caucasus from Italians
1 armour moved from Iraq to Egypt
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
ANZAC take Tobruk from Italians
1 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 bomber moved from French Madagascar to TurkmenistanPurchase Units - ANZAC
ANZAC buy 3 artilleries, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Eastern Persia
ANZAC attack with 2 armour
Germans defend with 1 artillery
ANZAC win, taking Eastern Persia from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 1 mech_infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Turkmenistan
ANZAC attack with 1 bomber
Italians defend with 1 mech_infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Rostov
ANZAC attack with 3 bombers
Germans defend with 1 armour and 1 mech_infantry
ANZAC win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Turkmenistan to Kazakhstan
3 bombers moved from Rostov to Russia
1 bomber moved from Tambov to Russia
2 aaGuns moved from Northern Territory to Queensland
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
3 artilleries placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Iraq: 2 fighters
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 29
Research Technology - Germans
Combat Move - Germans
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Scotland to 91 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 111 Sea Zone to 91 Sea Zone
3 fighters moved from 111 Sea Zone to 91 Sea Zone
1 fighter moved from French Equatorial Africa to 91 Sea Zone
2 carriers moved from 111 Sea Zone to 91 Sea Zone
7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from 111 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from Scotland to 111 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 111 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 armour and 1 infantry moved from Scotland to 111 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Archangel
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPurchase Units - Germans
Germans buy 6 armour, 5 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 5 carriers, 1 destroyer, 11 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Americans defend with 4 carriers, 3 destroyers, 5 fighters, 6 submarines and 7 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 5 carriers, 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 7/13 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 carriers, 3 destroyers, 5 fighters and 7 transports in 91 Sea Zone, round 2 : 6/12 hits
Units damaged: 3 carriers owned by the Germans
5 submarines owned by the Americans and 2 carriers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 3 carriers, 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 4 carriers, 3 destroyers, 5 fighters and 7 transports in 91 Sea Zone, round 3 : 4/12 hits
1 submarine owned by the Americans, 3 carriers owned by the Americans, 4 submarines owned by the Germans and 3 destroyers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 carriers, 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 4 : 4/13 hits
Americans roll dice for 1 carrier, 5 fighters and 7 transports in 91 Sea Zone, round 4 : 3/6 hits
3 carriers owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 5 : 8/13 hits
Americans roll dice for 2 fighters and 7 transports in 91 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Americans lost in 91 Sea Zone
1 fighter owned by the Germans, 1 destroyer owned by the Germans, 6 transports owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 10 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 101
Casualties for Germans: 5 carriers, 1 destroyer, 1 fighter and 4 submarines
Casualties for Americans: 4 carriers, 3 destroyers, 5 fighters, 6 submarines and 7 transports
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Nenetsia
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Nenetsia
Germans roll dice for 1 artillery in Nenetsia, round 3 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 4 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 5 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 6 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 7 : 1/1 hits
Russians roll dice for 1 armour in Nenetsia, round 7 : 0/1 hits
1 armour owned by the Americans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Morocco
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Morocco
Germans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Morocco, round 4 : 1/3 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eastern Persia
Germans attack with 7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys
ANZAC defend with 2 armour
Germans roll dice for 7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 23/68 hits
ANZAC roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits
2 armour owned by the ANZAC lost in Eastern Persia
Germans win, taking Eastern Persia from ANZAC with 7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 armourNon Combat Move - Germans
6 carriers and 1 fighter moved from 111 Sea Zone to 127 Sea Zone
2 fighters moved from Germany to 127 Sea Zone
10 fighters and 1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Germans
3 fighters placed in 127 Sea Zone
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Western Ukraine
3 armour placed in Ukraine
1 armour placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 29
Combat Move - Japanese
Turn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 29
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Germans
1 armour moved from Russia to Ukraine
4 bombers moved from Volgograd to Ukraine
4 bombers moved from Volgograd to Western UkrainePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Ukraine
Americans attack with 1 armour and 4 bombers
Germans defend with 3 armour and 1 factory_minor
Americans win, taking Ukraine from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for Americans: 2 bombers
Battle in Western Ukraine
Americans attack with 1 armour and 4 bombers
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking Western Ukraine from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from Western Ukraine to Russia
2 bombers moved from Ukraine to Russia
2 fighters moved from Kansu to Russia
1 fighter moved from Novosibirsk to Russia
3 armour moved from Yenisey to Novosibirsk
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
3 fighters moved from Korea to Kansu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraPlace Units - Americans
1 carrier, 5 fighters and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 66 PUs; end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Place Units - Chinese
3 infantry placed in Sikang
2 infantry placed in Kansu
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from GermansPurchase Units - British
British buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat - British
Non Combat Move - British
1 armour, 25 artilleries, 44 infantry and 5 mech_infantrys moved from India to West IndiaPlace Units - British
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 16 PUs; end with 16 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 19 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 29
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to Tobruk
3 fighters moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 submarines moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 3 carriers, 1 destroyer and 3 submarines moved from 76 Sea Zone to 80 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry; ANZAC defend with 1 armour
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 0/2 hits
1 armour owned by the ANZAC and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for ANZAC: 1 armour
Battle in New Zealand
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in New Zealand, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in New Zealand
Italians roll dice for 1 artillery in New Zealand, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits
Italians roll dice for 1 artillery in New Zealand, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in New Zealand, round 4 : 0/1 hits
Italians roll dice for 1 artillery in New Zealand, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in New Zealand, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in New Zealand
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Tobruk
Italians attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 : 1/3 hits
ANZAC roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 80 Sea Zone
Italians attack with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 5 submarines
ANZAC defend with 1 submarine
Italians roll dice for 5 submarines in 80 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the ANZAC lost in 80 Sea Zone
Italians win, taking 80 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 5 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Italians
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
2 artilleries and 7 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Tobruk to Libya
2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 transport placed in 71 Sea Zone
1 destroyer placed in 95 Sea Zone
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 29
Combat Move - ANZAC
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
Russians take Tambov from Germans
4 bombers moved from Russia to Archangel
1 fighter moved from Iraq to 98 Sea Zone
1 bomber moved from Kazakhstan to Archangel
1 transport moved from 59 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 armour and 1 tactical_bomber; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 63 Sea Zone
ANZAC attack with 1 submarine
Italians defend with 1 transport
ANZAC win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Archangel
ANZAC attack with 5 bombers
Germans defend with 1 armour, 1 artillery and 1 infantry
ANZAC win with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
4 bombers moved from Archangel to Russia
3 artilleries moved from Persia to Northwest Persia
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to West India
1 carrier moved from 41 Sea Zone to 55 Sea Zone
2 aaGuns moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
3 armour placed in Iraq
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,3,3,2,4,1,3,6,3,1,5,3,3,5,1,4,2
ANZAC collect 18 PUs (4 lost to blockades); end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 30
Research Technology - Germans
Combat Move - Germans
6 fighters moved from 127 Sea Zone to Russia
7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan
Germans take Kazakhstan from Russians
30 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
Germans take Persia from ANZAC
1 artillery moved from Nenetsia to Vologda
Germans take Vologda from RussiansPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Russia
Germans attack with 6 fighters
Russians defend with 1 airfield and 1 factory_minor; Americans defend with 5 bombers and 3 fighters; ANZAC defend with 4 bombers
Germans roll dice for 6 fighters in Russia, round 2 : 1/6 hits
Russians roll dice for 9 bombers and 3 fighters in Russia, round 2 : 3/12 hits
1 bomber owned by the ANZAC and 3 fighters owned by the Germans lost in Russia
Germans roll dice for 3 fighters in Russia, round 3 : 2/3 hits
Russians roll dice for 8 bombers and 3 fighters in Russia, round 3 : 1/11 hits
2 bombers owned by the ANZAC and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 2 fighters in Russia, round 4 : 1/2 hits
Russians roll dice for 6 bombers and 3 fighters in Russia, round 4 : 3/9 hits
1 bomber owned by the ANZAC and 2 fighters owned by the Germans lost in Russia
Russians win with 5 bombers and 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 6 fighters
Casualties for ANZAC: 4 bombersNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to 127 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from Germany to Baltic StatesPlace Units - Germans
2 fighters placed in Novgorod
2 artilleries and 1 infantry placed in Scotland
2 bombers placed in Western Germany
1 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
USSR alive, Japan dead. Wow!
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Oh, I assumed you’d lose the ANZAC bombers first.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 30
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 factory_upgrade and 3 infantry; Remaining resources: 0 PUs;Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 30
Combat Move - Americans
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Italians
Americans take Romania from Germans
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Germans
Americans take Slovakia Hungary from Germans
1 bomber moved from Russia to Baltic States
3 fighters moved from Kansu to Kazakhstan
1 armour moved from Novosibirsk to Vologda
2 armour moved from Novosibirsk to Kazakhstan
4 bombers and 3 fighters moved from Russia to Kazakhstan
3 armour moved from Korea to Ulaanbaatar
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from GermansPurchase Units - Americans
Americans buy 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 marines; Remaining resources: 2 PUs;Combat - Americans
Battle in Vologda
Americans attack with 1 armour
Germans defend with 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Kazakhstan
Americans attack with 2 armour, 4 bombers and 6 fighters
Germans defend with 7 armour and 7 mech_infantrys
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 7 armour and 7 mech_infantrys
Casualties for Americans: 2 armour, 2 bombers and 5 fighters
Battle in Baltic States
Americans attack with 1 bomber
Germans defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 bomber moved from Baltic States to Russia
2 bombers and 1 fighter moved from Kazakhstan to Russia
1 aaGun and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer, 5 fighters and 1 submarine moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
2 carriers, 2 cruisers and 1 destroyer placed in 101 Sea Zone
2 marines placed in Central United States
3 fighters placed in KoreaTurn Complete - Americans
Americans collect 72 PUs; end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Place Units - Chinese
8 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 aaGun
EDIT: Adding units owned by Americans to West India: 1 aaGun
EDIT: Turning off Edit Mode
1 armour, 25 artilleries, 45 infantry and 5 mech_infantrys moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
4 armour moved from India to Eastern PersiaPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 14 PUs; end with 14 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 17 PUsPlace Units - UK_Pacific
2 artilleries and 1 mech_infantry placed in West India
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in West India change ownership: 2 artilleries and 1 mech_infantry -
USSR alive, Japan dead. Wow!
I don’t understand why you didn’t attack london earlier, now the game is open again
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 30
Combat Move - Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 80 Sea Zone to Iraq
3 fighters moved from Southern Italy to IraqPurchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 6 fighters and 1 infantry
ANZAC defend with 3 armour, 1 factory_minor, 2 fighters and 2 infantry
Italians roll dice for 1 battleship in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 6 fighters and 1 infantry in Iraq, round 2 : 4/8 hits
ANZAC roll dice for 3 armour, 2 fighters and 2 infantry in Iraq, round 2 : 3/7 hits
2 armour owned by the ANZAC, 1 fighter owned by the Italians, 2 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
ANZAC win with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 2 armour and 2 infantry
5 fighters owned by the Italians retreated
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 4/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
5 fighters moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 9 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to GibraltarPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
2 fighters placed in Southern Italy
1 artillery and 1 infantry placed in Egypt
2 artilleries placed in Northern Italy
Italians undo move 3.
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 30
Combat Move - ANZAC
3 artilleries moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Romania
1 fighter moved from Iraq to Caucasus
1 armour moved from Tambov to Vologda
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 transport moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Vologda
ANZAC attack with 1 armour
Germans defend with 1 artillery
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 armourNon Combat Move - ANZAC
2 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,2,2,5,1,2,3,1,1,4,4,4,6,1,5,1,6,4,1,1,4,4
ANZAC collect 18 PUs (2 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
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that was no so smart of me, if that anzac tank would have missed…
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 31
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
3 fighters moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 fighter moved from 127 Sea Zone to Russia
1 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
1 infantry moved from Persia to Northwest Persia
Germans take Northwest Persia from ANZAC
30 artilleries, 18 infantry and 5 mech_infantrys moved from Persia to Iraq
Germans take Iraq from ANZACPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Russia
Germans attack with 2 bombers and 4 fighters
Russians defend with 1 airfield, 1 factory_upgrade and 3 infantry; Americans defend with 3 bombers and 1 fighter
Germans roll dice for 2 bombers and 4 fighters in Russia, round 2 : 2/6 hits
Russians roll dice for 3 bombers, 1 fighter and 3 infantry in Russia, round 2 : 3/7 hits
2 bombers owned by the Americans and 3 fighters owned by the Germans lost in Russia
Germans roll dice for 2 bombers and 1 fighter in Russia, round 3 : 1/3 hits -
that was no so smart of me, if that anzac tank would have missed…
Well turned out I’ve rolled poorly in Moscow, so probably wouldn’t have made difference. Max D still or lose an inf?
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lose an inf