Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - ANZAC
4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to Egypt
2 battleships moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
3 submarines moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Sumatra to India
3 artilleries, 1 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Queensland to Shan State
1 bomber moved from India to Persia
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 fighters and 4 infantry
Italians defend with 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
ANZAC win, taking Egypt from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter and 3 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Non Combat Move - ANZAC
1 bomber moved from Persia to India
3 artilleries and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Egypt to 81 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 fighter placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Scotland to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
2 bombers moved from Iraq to India
2 fighters moved from Iraq to Egypt
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Germans buy 3 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 81 Sea Zone
Air Battle in India
Intercept in India (2 on 2)?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Scotland to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
2 bombers moved from Iraq to India
2 fighters moved from Iraq to Egypt
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Germans buy 3 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 81 Sea Zone
Air Battle in India
Germans attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 2/2 hits
2 bombers owned by the Germans lost in India
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 9 fighters and 4 submarines
Americans defend with 4 carriers, 1 destroyer, 4 fighters and 5 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 9 fighters in 91 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 4 carriers, 1 destroyer, 4 fighters and 5 transports in 91 Sea Zone, round 2 : 6/9 hits
4 submarines owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 7 fighters in 91 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 4 carriers, 1 destroyer, 4 fighters and 5 transports in 91 Sea Zone, round 3 : 5/9 hits
2 carriers owned by the Americans, 5 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 2 carriers, 4 fighters and 5 transports in 91 Sea Zone, round 4 : 2/6 hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Americans win with 2 carriers, 2 fighters and 5 transports remaining. Battle score for attacker is -54
Casualties for Germans: 9 fighters and 4 submarines
Casualties for Americans: 2 carriers, 1 destroyer and 2 fighters
Battle in Egypt
Germans attack with 2 fighters
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 infantry
Germans roll dice for 2 fighters in Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the ANZAC lost in Egypt
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 81 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 battleships, 2 carriers, 2 destroyers, 1 fighter and 2 transports in 81 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Germans lost in 81 Sea Zone
ANZAC win with 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Cleaning up after air battles
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 fighter moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from South West Africa to Belgian Congo
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Gold Coast to French Central Africa
3 infantry moved from Eastern Persia to West India
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Sikang
2 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Western Germany to 113 Sea Zone
2 fighters moved from 111 Sea Zone to Scotland
4 carriers, 1 destroyer and 5 transports moved from 111 Sea Zone to 113 Sea Zone
2 infantry moved from Iraq to Persia
1 fighter moved from 113 Sea Zone to Scotland
3 fighters moved from Western Germany to Scotland
Place Units - Germans
2 artilleries and 1 infantry placed in Scotland
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Persia
4 submarines placed in 112 Sea Zone
2 fighters placed in 113 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,3,2,6,2,6,5,6,5,3
Germans collect 80 PUs (6 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Japanese
2 bombers moved from West India to India
8 artilleries and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Anhwe
Japanese attack with 9 artilleries and 1 infantry
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 9 artilleries and 1 infantry in Anhwe, round 2 : 5/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 2/7 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 8 artilleries in Anhwe, round 3 : 5/8 hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
1 fighter owned by the Chinese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 7 artilleries remaining. Battle score for attacker is 17
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
2 bombers moved from India to West India
Turn Complete - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Americans
2 units repaired.
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from Hunan to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 submarine moved from 70 Sea Zone to 83 Sea Zone
6 submarines moved from 82 Sea Zone to 87 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 20 Sea Zone
scramble?
No scramble. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Americans
2 units repaired.
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from Hunan to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 submarine moved from 70 Sea Zone to 83 Sea Zone
6 submarines moved from 82 Sea Zone to 87 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Battle in Yunnan
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Yunnan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hainan
Non Combat Move - Americans
3 fighters moved from Yunnan to India
3 armour moved from Korea to Jehol
1 armour moved from Hopei to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from 34 Sea Zone to Paulau Island
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total
Combat Move - British
1 infantry moved from Hunan to Yunnan
Purchase Units - British
British buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantry
SICK!!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Italians
1 armour moved from Iraq to Egypt
Italians take Egypt from British
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Tunisia to Morocco
Italians take Morocco from Americans
Purchase Units - Italians
Italians buy 1 battleship and 2 fighters; Remaining resources: 0 PUs;
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Americans defend with 1 carrier, 2 fighters and 5 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 carrier and 5 transports in 95 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians lost in 95 Sea Zone
2 submarines owned by the Italians and 1 transport owned by the Italians retreated to 97 Sea Zone
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in Sicily
Non Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 artillery and 7 infantry moved from Northern Italy to France
Place Units - Italians
1 battleship placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - ANZAC
2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports moved from 81 Sea Zone to 80 Sea Zone
3 artilleries and 1 infantry moved from India to 39 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Sumatra
1 bomber moved from New South Wales to Sumatra
2 tactical_bombers moved from Shan State to 80 Sea Zone
1 bomber moved from India to Persia
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - ANZAC
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Western Germany to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
6 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 95 Sea Zone
3 infantry moved from Vologda to Urals
Purchase Units - Germans
Germans buy 7 artilleries, 1 factory_minor, 4 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 5 transports
5 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Urals
Germans attack with 3 infantry
Americans defend with 1 armour
Germans roll dice for 3 infantry in Urals, round 2 : 0/3 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 2 infantry in Urals, round 3 : 1/2 hits
Americans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 112 Sea Zone
Germans attack with 7 fighters
Americans defend with 1 carrier and 1 fighter
Germans roll dice for 7 fighters in 112 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 carrier and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Germans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 fighters
Casualties for Americans: 1 carrier and 1 fighter
Battle in 91 Sea Zone
Germans attack with 3 fighters and 4 submarines
Americans defend with 4 destroyers and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans, 2 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 91 Sea Zone
Germans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 26
Casualties for Germans: 2 submarines
Casualties for Americans: 4 destroyers and 1 submarine
Non Combat Move - Germans
3 fighters moved from 91 Sea Zone to Morocco
2 fighters moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from 112 Sea Zone to 111 Sea Zone
4 carriers and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
5 artilleries moved from Western Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 95 Sea Zone to Southern Italy
1 armour moved from French Central Africa to French Equatorial Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Iraq to Persia
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Tsinghai to Sikang
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Turkmenistan to Tsinghai
Place Units - Germans
1 factory_minor placed in West India
3 infantry placed in Iraq
3 artilleries placed in Persia
2 submarines placed in 112 Sea Zone
3 fighters placed in Scotland
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
4 artilleries and 1 fighter placed in Western Germany
Germans undo move 3.
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,3,3,3,2,6,1,1,5,3,5,1,6,4
Germans collect 81 PUs (4 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - Japanese
1 artillery moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Yunnan
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
5 artilleries moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Suiyuyan
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - Americans
4 armour moved from Jehol to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Hainan to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 7 fighters; Remaining resources: 5 PUs;
Combat - Americans
Battle in Suiyuyan
Americans attack with 4 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Kiangsi from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from Sicily to Gibraltar
4 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 83 Sea Zone to 91 Sea Zone
6 submarines moved from 87 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers and 4 fighters placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 armour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 5 fighters
EDIT: Adding units owned by Americans to United Kingdom: 5 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 76 PUs; end with 81 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Move - Chinese
6 infantry moved from Jehol to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Combat Move - British
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 23 PUs;
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Place Units - British
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs total
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - Italians
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Sicily
Non Combat Move - Italians
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 artillery and 2 infantry moved from France to Southern France
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to West India
Place Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - ANZAC
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Sumatra to India
1 bomber moved from Sumatra to India
1 bomber moved from India to Persia
2 artilleries and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 battleship and 2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 harbour; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in French Madagascar
Battle in Tanganyika Territory
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Persia to India
Place Units - ANZAC
1 harbour placed in Northern Territory
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Americans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 113 PUs;
Germans buy 3 armour, 9 artilleries, 3 fighters and 9 infantry; Remaining resources: 2 PUs;
Combat - Germans
Germans creates battle in territory 91 Sea Zone
Non Combat Move - Germans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 111 Sea Zone
3 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to Morocco
1 fighter moved from 111 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
1 fighter moved from Iraq to Belgian Congo
3 mech_infantrys moved from Persia to West India
4 artilleries and 8 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Urals to Novosibirsk
Place Units - Germans
3 infantry placed in Union of South Africa
3 artilleries placed in West India
3 armour placed in Persia
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Scotland
1 fighter placed in 111 Sea Zone
5 artilleries, 2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,3,5,2,6,5,5,1,3,5,3,3
Germans collect 85 PUs (1 lost to blockades); end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 22
Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kansu
1 artillery moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Yunnan
Turn Complete - Japanese