@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Giallo (Allies) vs simon33 (Axis) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - ANZAC
4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to Egypt
2 battleships moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
3 submarines moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Sumatra to India
3 artilleries, 1 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Queensland to Shan State
1 bomber moved from India to PersiaPurchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 fighters and 4 infantry
Italians defend with 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
ANZAC win, taking Egypt from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter and 3 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Persia to India
3 artilleries and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Egypt to 81 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 fighter placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Scotland to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
2 bombers moved from Iraq to India
2 fighters moved from Iraq to EgyptPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Germans buy 3 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 81 Sea Zone
Air Battle in India -
Intercept in India (2 on 2)?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Scotland to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
2 bombers moved from Iraq to India
2 fighters moved from Iraq to EgyptPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Germans buy 3 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 81 Sea Zone
Air Battle in India
Germans attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 2/2 hits
2 bombers owned by the Germans lost in India
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 9 fighters and 4 submarines
Americans defend with 4 carriers, 1 destroyer, 4 fighters and 5 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 9 fighters in 91 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 4 carriers, 1 destroyer, 4 fighters and 5 transports in 91 Sea Zone, round 2 : 6/9 hits
4 submarines owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 7 fighters in 91 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 4 carriers, 1 destroyer, 4 fighters and 5 transports in 91 Sea Zone, round 3 : 5/9 hits
2 carriers owned by the Americans, 5 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 2 carriers, 4 fighters and 5 transports in 91 Sea Zone, round 4 : 2/6 hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Americans win with 2 carriers, 2 fighters and 5 transports remaining. Battle score for attacker is -54
Casualties for Germans: 9 fighters and 4 submarines
Casualties for Americans: 2 carriers, 1 destroyer and 2 fighters
Battle in Egypt
Germans attack with 2 fighters
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 infantry
Germans roll dice for 2 fighters in Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the ANZAC lost in Egypt
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 81 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 battleships, 2 carriers, 2 destroyers, 1 fighter and 2 transports in 81 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Germans lost in 81 Sea Zone
ANZAC win with 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Cleaning up after air battles
2 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Germans
1 fighter moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from South West Africa to Belgian Congo
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Gold Coast to French Central Africa
3 infantry moved from Eastern Persia to West India
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Sikang
2 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Western Germany to 113 Sea Zone
2 fighters moved from 111 Sea Zone to Scotland
4 carriers, 1 destroyer and 5 transports moved from 111 Sea Zone to 113 Sea Zone
2 infantry moved from Iraq to Persia
1 fighter moved from 113 Sea Zone to Scotland
3 fighters moved from Western Germany to ScotlandPlace Units - Germans
2 artilleries and 1 infantry placed in Scotland
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Persia
4 submarines placed in 112 Sea Zone
2 fighters placed in 113 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,3,2,6,2,6,5,6,5,3
Germans collect 80 PUs (6 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Japanese
2 bombers moved from West India to India
8 artilleries and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to AnhweCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Anhwe
Japanese attack with 9 artilleries and 1 infantry
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 9 artilleries and 1 infantry in Anhwe, round 2 : 5/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 2/7 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 8 artilleries in Anhwe, round 3 : 5/8 hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
1 fighter owned by the Chinese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 7 artilleries remaining. Battle score for attacker is 17
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
2 bombers moved from India to West IndiaTurn Complete - Japanese
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Americans
2 units repaired.
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from Hunan to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 submarine moved from 70 Sea Zone to 83 Sea Zone
6 submarines moved from 82 Sea Zone to 87 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Americans creates battle in territory 20 Sea Zone -
scramble?
-
No scramble. Max D.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Americans
2 units repaired.
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from Hunan to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 submarine moved from 70 Sea Zone to 83 Sea Zone
6 submarines moved from 82 Sea Zone to 87 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Battle in Yunnan
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Yunnan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in HainanNon Combat Move - Americans
3 fighters moved from Yunnan to India
3 armour moved from Korea to Jehol
1 armour moved from Hopei to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from 34 Sea Zone to Paulau Island
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsCombat Move - Chinese
1 infantry moved from Chahar to JeholPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs totalCombat Move - British
1 infantry moved from Hunan to YunnanPurchase Units - British
British buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantry -
SICK!!!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Italians
1 armour moved from Iraq to Egypt
Italians take Egypt from British
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Tunisia to Morocco
Italians take Morocco from AmericansPurchase Units - Italians
Italians buy 1 battleship and 2 fighters; Remaining resources: 0 PUs;Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Americans defend with 1 carrier, 2 fighters and 5 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 carrier and 5 transports in 95 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians lost in 95 Sea Zone
2 submarines owned by the Italians and 1 transport owned by the Italians retreated to 97 Sea Zone
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in SicilyNon Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 artillery and 7 infantry moved from Northern Italy to FrancePlace Units - Italians
1 battleship placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - ANZAC
2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports moved from 81 Sea Zone to 80 Sea Zone
3 artilleries and 1 infantry moved from India to 39 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Sumatra
1 bomber moved from New South Wales to Sumatra
2 tactical_bombers moved from Shan State to 80 Sea Zone
1 bomber moved from India to PersiaPurchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Western Germany to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
6 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 95 Sea Zone
3 infantry moved from Vologda to UralsPurchase Units - Germans
Germans buy 7 artilleries, 1 factory_minor, 4 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 5 transports
5 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Urals
Germans attack with 3 infantry
Americans defend with 1 armour
Germans roll dice for 3 infantry in Urals, round 2 : 0/3 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 2 infantry in Urals, round 3 : 1/2 hits
Americans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 112 Sea Zone
Germans attack with 7 fighters
Americans defend with 1 carrier and 1 fighter
Germans roll dice for 7 fighters in 112 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 carrier and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Germans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 fighters
Casualties for Americans: 1 carrier and 1 fighter
Battle in 91 Sea Zone
Germans attack with 3 fighters and 4 submarines
Americans defend with 4 destroyers and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans, 2 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 91 Sea Zone
Germans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 26
Casualties for Germans: 2 submarines
Casualties for Americans: 4 destroyers and 1 submarineNon Combat Move - Germans
3 fighters moved from 91 Sea Zone to Morocco
2 fighters moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from 112 Sea Zone to 111 Sea Zone
4 carriers and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
5 artilleries moved from Western Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 95 Sea Zone to Southern Italy
1 armour moved from French Central Africa to French Equatorial Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Iraq to Persia
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Tsinghai to Sikang
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Turkmenistan to TsinghaiPlace Units - Germans
1 factory_minor placed in West India
3 infantry placed in Iraq
3 artilleries placed in Persia
2 submarines placed in 112 Sea Zone
3 fighters placed in Scotland
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
4 artilleries and 1 fighter placed in Western Germany
Germans undo move 3.
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,3,3,3,2,6,1,1,5,3,5,1,6,4
Germans collect 81 PUs (4 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - Japanese
1 artillery moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Yunnan
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
5 artilleries moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to SuiyuyanTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - Americans
4 armour moved from Jehol to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Hainan to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 2 destroyers and 7 fighters; Remaining resources: 5 PUs;Combat - Americans
Battle in Suiyuyan
Americans attack with 4 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Kiangsi from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Sicily to Gibraltar
4 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 83 Sea Zone to 91 Sea Zone
6 submarines moved from 87 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 4 fighters placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 armour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 5 fighters
EDIT: Adding units owned by Americans to United Kingdom: 5 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 76 PUs; end with 81 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUsCombat Move - Chinese
6 infantry moved from Jehol to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs totalCombat Move - British
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 23 PUs;
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Place Units - British
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 13 PUs; end with 13 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - Italians
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to SicilyPurchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Italians
Battle in SicilyNon Combat Move - Italians
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 artillery and 2 infantry moved from France to Southern France
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to West IndiaPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 destroyer placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 21
Combat Move - ANZAC
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Sumatra to India
1 bomber moved from Sumatra to India
1 bomber moved from India to Persia
2 artilleries and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 battleship and 2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 55 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 1 harbour; Remaining resources: 1 PUs;Combat - ANZAC
Battle in French Madagascar
Battle in Tanganyika Territory
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Persia to IndiaPlace Units - ANZAC
1 harbour placed in Northern Territory
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Americans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from AmericansPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 113 PUs;
Germans buy 3 armour, 9 artilleries, 3 fighters and 9 infantry; Remaining resources: 2 PUs;Combat - Germans
Germans creates battle in territory 91 Sea ZoneNon Combat Move - Germans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 111 Sea Zone
3 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to Morocco
1 fighter moved from 111 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
1 fighter moved from Iraq to Belgian Congo
3 mech_infantrys moved from Persia to West India
4 artilleries and 8 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Urals to NovosibirskPlace Units - Germans
3 infantry placed in Union of South Africa
3 artilleries placed in West India
3 armour placed in Persia
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Scotland
1 fighter placed in 111 Sea Zone
5 artilleries, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,3,5,2,6,5,5,1,3,5,3,3
Germans collect 85 PUs (1 lost to blockades); end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 22
Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kansu
1 artillery moved from Kweichow to Shensi
2 artilleries moved from Kweichow to YunnanTurn Complete - Japanese





