Here is the game, Have Fun
Giallo (Allies) vs simon33 (Axis) BM3
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Hmm, the attack in SZ91 was under strength. I guess I can’t assume Max D/splash fighters then.
Should have asked for casualties!
Do you want to keep the rolls up to the end of the German second round? I would imagine you aren’t keen on the idea of denting all your carriers. I won’t lose all my fighters either BTW.
So the OOL I’m asking for is 7 hits in the first two rounds. You didn’t roll well defending in the second round so I think that’s fair to you.
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loose 1 dd 2 cv 2 fig
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Tanganyika Territory to South West Africa
Germans take South West Africa from British
1 armour moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from Americans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Scotland to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
3 armour, 4 artilleries and 8 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
3 bombers and 3 fighters moved from Scotland to 91 Sea ZonePurchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 carrier, 4 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Morocco
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in West India
Germans attack with 3 armour, 4 artilleries and 8 mech_infantrys
Russians defend with 1 infantry; UK_Pacific defend with 1 harbour
Germans roll dice for 3 armour, 4 artilleries and 8 mech_infantrys in West India, round 2 : 9/15 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West India
Germans win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 6 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 fighters in 104 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 6 fighters in 104 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 81 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier in 81 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 81 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 3 bombers and 7 fighters
Americans defend with 1 artillery, 3 carriers, 1 destroyer, 6 fighters, 1 infantry and 2 transports
Germans roll dice for 3 bombers and 7 fighters in 91 Sea Zone, round 2 : 4/10 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 1 destroyer, 6 fighters and 2 transports in 91 Sea Zone, round 2 : 5/10 hits
5 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 3 carriers, 6 fighters and 2 transports in 91 Sea Zone, round 3 : 3/9 hits
1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber and 7 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
4 fighters owned by the Americans could not land and were killedNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 bombers
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Germans to Scotland: 2 fighters
EDIT: Turning off Edit Mode
6 fighters moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from 81 Sea Zone to Iraq
3 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Iraq
3 infantry moved from Iraq to Persia
2 infantry moved from Volgograd to Caucasus
3 infantry moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Scotland
1 carrier placed in 111 Sea Zone
3 infantry placed in Iraq
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 armour and 1 mech_infantry placed in Volgograd
1 artillery, 4 fighters and 4 infantry placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,2,2,6,3,3,6,6,3,1,5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3,4,1,4,2,1,1,6,3,5,6
Germans collect 79 PUs (8 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Japanese
2 bombers moved from Tsinghai to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.Non Combat Move - Japanese
2 bombers moved from India to West IndiaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Americans
1 infantry moved from Amur to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Formosa to 20 Sea Zone
1 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Hunan
1 armour moved from Anhwe to Chahar
1 armour moved from Anhwe to Hopei
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
6 submarines moved from 71 Sea Zone to 82 Sea Zone
2 transports moved from 44 Sea Zone to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Anhwe to Hunan
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau IslandPurchase Units - Americans
Americans buy 3 armour, 4 destroyers, 5 fighters and 1 submarine; Remaining resources: 1 PUs;Combat - Americans
Battle in Hunan
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Hunan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Paulau Island
Battle in Marshall Islands
Battle in Hopei
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery
Americans win, taking Morocco from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Gibraltar
Battle in Marianas
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win, taking Gibraltar from Germans, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Hunan to India
1 fighter moved from Hunan to Burma
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Korea
4 destroyers and 1 submarine placed in 101 Sea Zone
5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUsCombat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 7 infantry moved from Anhwe to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 9 artilleries and 1 infantry
3 infantry owned by the Chinese retreated to Anhwe
Japanese win, taking Chahar from Japanese with 9 artilleries and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs totalCombat Move - British
1 infantry moved from Kwangsi to HunanPurchase Units - British
British buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,1,3,4,2,1,6
British collect 7 PUs (6 lost to blockades); end with 7 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantry -
changed 2 fig for a cv
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Italians
1 marine moved from Malta to 96 Sea Zone
1 marine and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Italy to Southern ItalyPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in CyprusNon Combat Move - Italians
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to Egypt
1 artillery and 3 infantry moved from Western Germany to Northern Italy
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 1 destroyer moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 artillery
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - ANZAC
4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to Egypt
2 battleships moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
3 submarines moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Sumatra to India
3 artilleries, 1 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Queensland to Shan State
1 bomber moved from India to PersiaPurchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 fighters and 4 infantry
Italians defend with 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
ANZAC win, taking Egypt from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter and 3 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Persia to India
3 artilleries and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Egypt to 81 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 fighter placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Scotland to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
2 bombers moved from Iraq to India
2 fighters moved from Iraq to EgyptPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Germans buy 3 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 81 Sea Zone
Air Battle in India -
Intercept in India (2 on 2)?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Scotland to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
2 bombers moved from Iraq to India
2 fighters moved from Iraq to EgyptPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Germans buy 3 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 81 Sea Zone
Air Battle in India
Germans attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 2/2 hits
2 bombers owned by the Germans lost in India
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 9 fighters and 4 submarines
Americans defend with 4 carriers, 1 destroyer, 4 fighters and 5 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 9 fighters in 91 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 4 carriers, 1 destroyer, 4 fighters and 5 transports in 91 Sea Zone, round 2 : 6/9 hits
4 submarines owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 7 fighters in 91 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 4 carriers, 1 destroyer, 4 fighters and 5 transports in 91 Sea Zone, round 3 : 5/9 hits
2 carriers owned by the Americans, 5 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 2 carriers, 4 fighters and 5 transports in 91 Sea Zone, round 4 : 2/6 hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Americans win with 2 carriers, 2 fighters and 5 transports remaining. Battle score for attacker is -54
Casualties for Germans: 9 fighters and 4 submarines
Casualties for Americans: 2 carriers, 1 destroyer and 2 fighters
Battle in Egypt
Germans attack with 2 fighters
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 infantry
Germans roll dice for 2 fighters in Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the ANZAC lost in Egypt
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 81 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 battleships, 2 carriers, 2 destroyers, 1 fighter and 2 transports in 81 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Germans lost in 81 Sea Zone
ANZAC win with 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Cleaning up after air battles
2 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Germans
1 fighter moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from South West Africa to Belgian Congo
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Gold Coast to French Central Africa
3 infantry moved from Eastern Persia to West India
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Sikang
2 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Western Germany to 113 Sea Zone
2 fighters moved from 111 Sea Zone to Scotland
4 carriers, 1 destroyer and 5 transports moved from 111 Sea Zone to 113 Sea Zone
2 infantry moved from Iraq to Persia
1 fighter moved from 113 Sea Zone to Scotland
3 fighters moved from Western Germany to ScotlandPlace Units - Germans
2 artilleries and 1 infantry placed in Scotland
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Persia
4 submarines placed in 112 Sea Zone
2 fighters placed in 113 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,3,2,6,2,6,5,6,5,3
Germans collect 80 PUs (6 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Japanese
2 bombers moved from West India to India
8 artilleries and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to AnhweCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Anhwe
Japanese attack with 9 artilleries and 1 infantry
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 9 artilleries and 1 infantry in Anhwe, round 2 : 5/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 2/7 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 8 artilleries in Anhwe, round 3 : 5/8 hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
1 fighter owned by the Chinese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 7 artilleries remaining. Battle score for attacker is 17
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
2 bombers moved from India to West IndiaTurn Complete - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Americans
2 units repaired.
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from Hunan to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 submarine moved from 70 Sea Zone to 83 Sea Zone
6 submarines moved from 82 Sea Zone to 87 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Americans creates battle in territory 20 Sea Zone -
scramble?
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No scramble. Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Americans
2 units repaired.
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from Hunan to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 submarine moved from 70 Sea Zone to 83 Sea Zone
6 submarines moved from 82 Sea Zone to 87 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Battle in Yunnan
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Yunnan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in HainanNon Combat Move - Americans
3 fighters moved from Yunnan to India
3 armour moved from Korea to Jehol
1 armour moved from Hopei to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from 34 Sea Zone to Paulau Island
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsCombat Move - Chinese
1 infantry moved from Chahar to JeholPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs totalCombat Move - British
1 infantry moved from Hunan to YunnanPurchase Units - British
British buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantry -
SICK!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Italians
1 armour moved from Iraq to Egypt
Italians take Egypt from British
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Tunisia to Morocco
Italians take Morocco from AmericansPurchase Units - Italians
Italians buy 1 battleship and 2 fighters; Remaining resources: 0 PUs;Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Americans defend with 1 carrier, 2 fighters and 5 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 carrier and 5 transports in 95 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians lost in 95 Sea Zone
2 submarines owned by the Italians and 1 transport owned by the Italians retreated to 97 Sea Zone
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in SicilyNon Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 artillery and 7 infantry moved from Northern Italy to FrancePlace Units - Italians
1 battleship placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs