Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Italians
3 fighters moved from Egypt to 81 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from Americans
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
Americans roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits
Americans roll dice for 1 bomber in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits
Americans roll dice for 1 bomber in Tunisia, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
Americans roll dice for 1 bomber in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 6 : 1/1 hits
Americans roll dice for 1 bomber in Tunisia, round 6 : 0/1 hits
1 bomber owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 3 fighters
Americans defend with 2 carriers; ANZAC defend with 3 fighters
Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 81 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
ANZAC roll dice for 2 carriers and 3 fighters in 81 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 81 Sea Zone
Italians roll dice for 1 battleship and 3 fighters in 81 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
ANZAC roll dice for 2 carriers and 2 fighters in 81 Sea Zone, round 3 : 4/4 hits
1 battleship owned by the Italians and 3 fighters owned by the Italians lost in 81 Sea Zone
ANZAC win with 2 carriers and 2 fighters remaining. Battle score for attacker is -48
Casualties for Italians: 1 battleship, 1 destroyer and 3 fighters
Casualties for ANZAC: 1 fighter
2 fighters owned by the ANZAC could not land and were killed
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - ANZAC
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
2 battleships moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from West India to Eastern Persia
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to India
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 41 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Egypt
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Italians: 2 infantry
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - ANZAC
1 carrier, 2 destroyers and 3 submarines moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to 81 Sea Zone
1 fighter moved from Eastern Persia to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 armour moved from French Equatorial Africa to French West Africa
Germans take Nigeria from British
Germans take French West Africa from Americans
1 armour moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 fighter moved from Iraq to 80 Sea Zone
3 armour, 4 artilleries, 4 infantry and 11 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to United Kingdom
3 bombers moved from Southern France to United Kingdom
10 fighters moved from Scotland to United Kingdom
2 fighters moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 carrier and 14 infantry; Remaining resources: 2 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 17 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 3, factory_major = 8
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 2 fighters and 1 infantry in Morocco, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 3 armour, 4 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys
British defend with 4 armour and 7 mech_infantrys
Germans roll dice for 3 armour, 4 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys in Eastern Persia, round 2 : 5/23 hits
British roll dice for 4 armour and 7 mech_infantrys in Eastern Persia, round 2 : 3/11 hits
5 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 3 armour, 4 artilleries, 1 fighter, 1 infantry and 11 mech_infantrys in Eastern Persia, round 3 : 8/20 hits
British roll dice for 4 armour and 2 mech_infantrys in Eastern Persia, round 3 : 4/6 hits
3 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 4 armour owned by the British and 1 infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 armour, 4 artilleries, 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for British: 4 armour and 7 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Eastern Persia to Persia
1 fighter moved from 80 Sea Zone to Persia
1 mech_infantry moved from Ethiopia to French Equatorial Africa
2 fighters moved from Morocco to Gibraltar
2 carriers, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Southern France to France
4 infantry moved from Holland Belgium to Western Germany
3 artilleries moved from Holland Belgium to Western Germany
5 infantry moved from Holland Belgium to France
6 fighters moved from United Kingdom to 111 Sea Zone
5 fighters moved from United Kingdom to Scotland
3 bombers and 3 fighters moved from United Kingdom to Scotland
Place Units - Germans
1 carrier placed in 111 Sea Zone
2 artilleries placed in Scotland
3 infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Persia
3 infantry placed in Iraq
4 artilleries, 2 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4
Germans collect 81 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Japanese
2 bombers and 1 infantry moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 armour
Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/3 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
9 artilleries moved from Yunnan to Kweichow
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Formosa
6 submarines moved from 79 Sea Zone to 71 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 fighter moved from Korea to Okinawa
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Korea to Anhwe
2 armour moved from Shantung to Anhwe
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Iceland to United Kingdom
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Okinawa
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Formosa
Non Combat Move - Americans
1 fighter moved from Okinawa to Kiangsu
1 artillery, 3 carriers, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from India: 1 infantry
EDIT: Adding units owned by Russians to West India: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 12 PUs;
British buy 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,1,1,1,6,5,3,2
British collect 10 PUs (6 lost to blockades); end with 10 PUs total
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
1 harbour placed in Sumatra
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Italians
2 fighters moved from Scotland to 104 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 marine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat - Italians
Battle in Malta
Battle in 104 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 carrier and 1 destroyer
Italians roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians lost in 104 Sea Zone
Italians roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Italians lost in 104 Sea Zone
Americans win, taking Malta from British with 1 carrier and 1 destroyer remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 41 Sea Zone to 80 Sea Zone
2 battleships, 2 destroyers, 3 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from New South Wales to Sumatra
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 tactical_bombers; Remaining resources: 6 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Tanganyika Territory to South West Africa
Germans take South West Africa from British
1 armour moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from Americans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Scotland to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
3 armour, 4 artilleries and 8 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
3 bombers and 3 fighters moved from Scotland to 91 Sea Zone
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 carrier, 4 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in West India
Germans attack with 3 armour, 4 artilleries and 8 mech_infantrys
Russians defend with 1 infantry; UK_Pacific defend with 1 harbour
Germans roll dice for 3 armour, 4 artilleries and 8 mech_infantrys in West India, round 2 : 9/15 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West India
Germans win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 6 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 fighters in 104 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 6 fighters in 104 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 81 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier in 81 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 81 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 3 bombers and 7 fighters
Americans defend with 1 artillery, 3 carriers, 1 destroyer, 6 fighters, 1 infantry and 2 transports
Germans roll dice for 3 bombers and 7 fighters in 91 Sea Zone, round 2 : 4/10 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 1 destroyer, 6 fighters and 2 transports in 91 Sea Zone, round 2 : 5/10 hits
5 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 3 carriers, 6 fighters and 2 transports in 91 Sea Zone, round 3 : 3/9 hits
1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber and 7 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
4 fighters owned by the Americans could not land and were killed
Non Combat Move - Germans
Hmm, the attack in SZ91 was under strength. I guess I can’t assume Max D/splash fighters then.
Should have asked for casualties!
Do you want to keep the rolls up to the end of the German second round? I would imagine you aren’t keen on the idea of denting all your carriers. I won’t lose all my fighters either BTW.
So the OOL I’m asking for is 7 hits in the first two rounds. You didn’t roll well defending in the second round so I think that’s fair to you.
loose 1 dd 2 cv 2 fig
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Tanganyika Territory to South West Africa
Germans take South West Africa from British
1 armour moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from Americans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Scotland to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
3 armour, 4 artilleries and 8 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
3 bombers and 3 fighters moved from Scotland to 91 Sea Zone
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 carrier, 4 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in West India
Germans attack with 3 armour, 4 artilleries and 8 mech_infantrys
Russians defend with 1 infantry; UK_Pacific defend with 1 harbour
Germans roll dice for 3 armour, 4 artilleries and 8 mech_infantrys in West India, round 2 : 9/15 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West India
Germans win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 6 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 fighters in 104 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 6 fighters in 104 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 81 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier in 81 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 81 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 3 bombers and 7 fighters
Americans defend with 1 artillery, 3 carriers, 1 destroyer, 6 fighters, 1 infantry and 2 transports
Germans roll dice for 3 bombers and 7 fighters in 91 Sea Zone, round 2 : 4/10 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 1 destroyer, 6 fighters and 2 transports in 91 Sea Zone, round 2 : 5/10 hits
5 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 3 carriers, 6 fighters and 2 transports in 91 Sea Zone, round 3 : 3/9 hits
1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber and 7 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
4 fighters owned by the Americans could not land and were killed
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 bombers
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Germans to Scotland: 2 fighters
EDIT: Turning off Edit Mode
6 fighters moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from 81 Sea Zone to Iraq
3 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Iraq
3 infantry moved from Iraq to Persia
2 infantry moved from Volgograd to Caucasus
3 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 1 infantry placed in Scotland
1 carrier placed in 111 Sea Zone
3 infantry placed in Iraq
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 armour and 1 mech_infantry placed in Volgograd
1 artillery, 4 fighters and 4 infantry placed in Western Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,2,2,6,3,3,6,6,3,1,5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3,4,1,4,2,1,1,6,3,5,6
Germans collect 79 PUs (8 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Japanese
2 bombers moved from Tsinghai to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Non Combat Move - Japanese
2 bombers moved from India to West India
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Americans
1 infantry moved from Amur to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Formosa to 20 Sea Zone
1 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Hunan
1 armour moved from Anhwe to Chahar
1 armour moved from Anhwe to Hopei
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
6 submarines moved from 71 Sea Zone to 82 Sea Zone
2 transports moved from 44 Sea Zone to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Anhwe to Hunan
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 5 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in Hunan
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Hunan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Paulau Island
Battle in Marshall Islands
Battle in Hopei
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery
Americans win, taking Morocco from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Gibraltar
Battle in Marianas
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win, taking Gibraltar from Germans, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Hunan to India
1 fighter moved from Hunan to Burma
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour placed in Korea
4 destroyers and 1 submarine placed in 101 Sea Zone
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 76 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 7 infantry moved from Anhwe to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 9 artilleries and 1 infantry
3 infantry owned by the Chinese retreated to Anhwe
Japanese win, taking Chahar from Japanese with 9 artilleries and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total
Combat Move - British
1 infantry moved from Kwangsi to Hunan
Purchase Units - British
British buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,1,3,4,2,1,6
British collect 7 PUs (6 lost to blockades); end with 7 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantry
changed 2 fig for a cv
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Italians
1 marine moved from Malta to 96 Sea Zone
1 marine and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Italy to Southern Italy
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to Egypt
1 artillery and 3 infantry moved from Western Germany to Northern Italy
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 artillery
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - ANZAC
4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to Egypt
2 battleships moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
3 submarines moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Sumatra to India
3 artilleries, 1 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Queensland to Shan State
1 bomber moved from India to Persia
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 fighters and 4 infantry
Italians defend with 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
ANZAC win, taking Egypt from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter and 3 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Non Combat Move - ANZAC
1 bomber moved from Persia to India
3 artilleries and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Egypt to 81 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 fighter placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Scotland to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
2 bombers moved from Iraq to India
2 fighters moved from Iraq to Egypt
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Germans buy 3 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 81 Sea Zone
Air Battle in India
Intercept in India (2 on 2)?
yes