@simon33 no scrambles
BM2 - JWW (axis) +12 v Gamerman
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already, way off game plan….
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@JWW:
probably should have forgone the ITA roman empire NO and moved my ITA fleet to a safe spot?
Yeah that’s what I was trying to say -
You can change it if you want
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@JWW:
OK, game on!
https://www.youtube.com/watch?v=HpkecYVRt_Eyou like this video
I wasn’t sure you were seeing it, so I kept posting it until I got a reaction
Now I can stop!
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@JWW:
OK, game on!
https://www.youtube.com/watch?v=HpkecYVRt_Eyou like this video
I wasn’t sure you were seeing it, so I kept posting it until I got a reaction
Now I can stop!
love it thx:D
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That’s great, I only needed one person to love it :-D
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@JWW:
probably should have forgone the ITA roman empire NO and moved my ITA fleet to a safe spot?
Yeah that’s what I was trying to say -
You can change it if you want
That is a very gracious offer, thank you but I should decline……I should learn and pay for me errors…
Game on
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As you wish…
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As you wish…
bring on the pain….I will be traveling for work this week so my play will be at a slower pace.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Amur
1 bomber moved from Amur to Timguska
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Belarus to Ukraine
1 aaGun and 2 infantry moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Belarus to NovgorodPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
@JWW:
bring on the pain….
I can’t hurt you, you won’t let USSR or USA in the war!
But if Japan does anything crazy, like attack the Allies, there will be consequences :-D
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@JWW:
bring on the pain….
I can’t hurt you, you won’t let USSR or USA in the war!
But if Japan does anything crazy, like attack the Allies, there will be consequences :-D
You are right, i just don’t want to embarrass myself further, i figured if i keep them out of the war I can prolong this to T7 or 8 perhaps and walk away with some dignity….
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An admirable goal
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from Kwangsi to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Korea
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 bomber moved from Siam to Kwangsi
1 bomber moved from Kweichow to Anhwe
2 tactical_bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Yunnan
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to Anhwe
1 infantry moved from Jehol to Chahar
1 fighter moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Korea : 2 aaGuns, 1 artillery, 3 fighters and 9 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
37 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 35 / 46
Americans : 52 / 52
Chinese : 3 / 6
British : 31 / 26
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 16 / 16
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Holy cow, you heeded my warning! Poor Chinese
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Russian sub fails to do anything vs. Italian destroyer blocker in Z94 and Russian mech and armor both destroyed vs. 1 Italian artillery (playoffs)
I’m taking my frustration out on you, JWW!! :evil:
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Although the USA will do about as much damage this turn, as this guy here:

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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to Midway
1 fighter moved from Wake Island to Midway
1 bomber moved from Wake Island to Midway
1 marine moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Wake Island to Midway
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Central United States
1 bomber and 1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
3 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
The Chinese!!
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