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BM2 - JWW (axis) +12 v Gamerman

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    already, way off game plan….


  • @JWW:

    probably should have forgone the ITA roman empire NO and moved my ITA fleet to a safe spot?

    Yeah that’s what I was trying to say -

    You can change it if you want


  • @JWW:

    @Gamerman01:

    OK, game on!
    https://www.youtube.com/watch?v=HpkecYVRt_E

    you like this video

    I wasn’t sure you were seeing it, so I kept posting it until I got a reaction

    Now I can stop!

  • 15 14

    @Gamerman01:

    @JWW:

    @Gamerman01:

    OK, game on!
    https://www.youtube.com/watch?v=HpkecYVRt_E

    you like this video

    I wasn’t sure you were seeing it, so I kept posting it until I got a reaction

    Now I can stop!

    love it thx:D


  • That’s great, I only needed one person to love it  :-D

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Gamerman01:

    @JWW:

    probably should have forgone the ITA roman empire NO and moved my ITA fleet to a safe spot?

    Yeah that’s what I was trying to say -

    You can change it if you want

    That is a very gracious offer, thank you but I should decline……I should learn and pay for me errors…

    Game on


  • As you wish…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Gamerman01:

    As you wish…

    bring on the pain….I will be traveling for work this week so my play will be at a slower pace.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Amur
                1 bomber moved from Amur to Timguska
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Belarus to Ukraine
                1 aaGun and 2 infantry moved from Bryansk to Ukraine
                5 infantry moved from Russia to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Belarus to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 aaGun moved from Belarus to Novgorod

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    triplea_39620_Rus3.tsvg


  • @JWW:

    bring on the pain….

    I can’t hurt you, you won’t let USSR or USA in the war!

    But if Japan does anything crazy, like attack the Allies, there will be consequences  :-D

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Gamerman01:

    @JWW:

    bring on the pain….

    I can’t hurt you, you won’t let USSR or USA in the war!

    But if Japan does anything crazy, like attack the Allies, there will be consequences  :-D

    You are right, i just don’t want to embarrass myself further, i figured if i keep them out of the war I can prolong this to T7 or 8 perhaps and walk away with some dignity….


  • An admirable goal

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow

    triplea_39620_Jap3.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsi to Anhwe
                1 aaGun moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                2 artilleries moved from Hunan to Yunnan
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 marine moved from Kwangsi to 36 Sea Zone
                1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Korea
                1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Kweichow to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Siam to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Yunnan
                1 bomber moved from Siam to Kwangsi
                1 bomber moved from Kweichow to Anhwe
                2 tactical_bombers moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 bomber moved from Kwangsi to Anhwe
                1 infantry moved from Jehol to Chahar
                1 fighter moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
        Korea : 2 aaGuns, 1 artillery, 3 fighters and 9 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag, 1 aaGun and 1 infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
        37 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 2 transports
        36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
        6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 35 / 46
        Americans : 52 / 52
        Chinese : 3 / 6
        British : 31 / 26
        UK_Pacific : 17 / 17
        Italians : 15 / 25
        ANZAC : 16 / 16
        French : 1 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_39620_Jap3.tsvg


  • Holy cow, you heeded my warning!  Poor Chinese


  • Russian sub fails to do anything vs. Italian destroyer blocker in Z94 and Russian mech and armor both destroyed vs. 1 Italian artillery (playoffs)

    I’m taking my frustration out on you, JWW!!  :evil:


  • Although the USA will do about as much damage this turn, as this guy here:

    download.jpg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Wake Island to Midway
                1 fighter moved from Wake Island to Midway
                1 bomber moved from Wake Island to Midway
                1 marine moved from Central United States to Western United States
                1 artillery moved from Central United States to Western United States
                1 infantry moved from Central United States to Western United States
                1 fighter moved from Wake Island to Midway
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in Central United States
                1 bomber and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_39620_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Sikang to Suiyuyan
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    3 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                2 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_39620_Chi3.tsvg


  • The Chinese!!

    download (1).jpg

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