any scramble?
BM2 - JWW (axis) +12 v Gamerman
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TRY AGAIN!! :cry: :lol: :lol:
You only had 14 IPC’s, you bought an artillery and a fighter - you can’t afford an airbase!!!
OMG, WTF…sorry brother, don’t know what is wrong with me…plain embarrassed. I’ll straighten this out shortly and pay better attention going forward.
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You don’t have to apologize - the laughs are more than worth it!!!
Don’t make me give you the ktylu treatment!! :lol: :wink:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Italians take Morocco from Neutral_AxisPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 mech_infantry
EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry
EDIT: Removing units owned by Italians from Gibraltar: 1 aaGun
EDIT: Adding units owned by Italians to Algeria: 1 aaGun
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode -
simplest solution….I believe dropping an AA in Alg will turn everything brown?
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Wrong. You can’t activate a friendly neutral with an AAA - never have been able to
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Are you sure you don’t want to just give up on that NO? I mean, it’s costing you fleet position in 91 with both transports and everything. And you expressed concern about defending Gibraltar (I’m guessing that’s why you want to put AAA in Algeria)
Sounds like you could live with 6 less IPC’s on hand more than the pain of transporting a guy to Algeria? Just trying to help! :lol:
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Wrong. You can’t activate a friendly neutral with an AAA - never have been able to
No way, really or are you just winding me up now?
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Nope, that is dead serious
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
2 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun and 1 artillery moved from Yugoslavia to Romania
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 infantry and 1 mech_infantry
Slovakia Hungary : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Tobruk : 1 armour, 2 artilleries and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 31 / 26
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 14 / 14
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Nope, that is dead serious
the program has this wrong too then, I’ve done this countless times….I will try to remember. ok, I think we have finally gotten past ITA T2!
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Yes, Triple A doesn’t follow many of the rules
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OK, game on!
https://www.youtube.com/watch?v=HpkecYVRt_E -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Neutral_Axis
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
1 fighter and 2 infantry moved from Scotland to EireCombat - French
Battle in Eire
French attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
French win, taking Eire from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - French
1 fighter moved from Eire to United Kingdom
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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probably should have forgone the ITA roman empire NO and moved my ITA fleet to a safe spot?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
11 infantry moved from Germany to Poland
1 mech_infantry moved from Holland Belgium to Southern France
Germans take Southern France from Neutral_Axis
2 fighters moved from 109 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
3 tactical_bombers moved from Holland Belgium to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Northern Italy
5 armour and 2 mech_infantrys moved from Holland Belgium to Germany
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun and 2 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun and 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 4 infantry
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 3 fighters and 3 tactical_bombers
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 1 harbour and 5 infantry
Romania : 2 aaGuns, 3 armour, 2 artilleries and 7 infantry
Poland : 2 aaGuns, 3 artilleries and 25 infantry
Germany : 4 armour, 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 aaGun and 2 infantry
Northern Italy : 2 infantry
Southern Italy : 2 bombers
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 31 / 26
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 16 / 16
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
already, way off game plan….
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@JWW:
probably should have forgone the ITA roman empire NO and moved my ITA fleet to a safe spot?
Yeah that’s what I was trying to say -
You can change it if you want
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@JWW:
OK, game on!
https://www.youtube.com/watch?v=HpkecYVRt_Eyou like this video
I wasn’t sure you were seeing it, so I kept posting it until I got a reaction
Now I can stop!





