@Avner Scramble in sz 97?
BM2 - JWW (axis) +12 v Gamerman
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
Did you know that ground units can attack Eire from Scotland?
If not, I will give you the option to leave the infantry on your transport before I move UK2
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I would think you’ve seen players claim Eire with a mech on UK1 though…
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Did you know that ground units can attack Eire from Scotland?
If not, I will give you the option to leave the infantry on your transport before I move UK2
yes, I took eire so that if you attacked my fleet I could take a hit to the carrier w/out losing planes. I have never seen this in practice however and perhaps the rules don’t support my assumption? Is this incorrect? If the UK attacked eire and attacked my fleet, the naval battle would go first and I could land the fgt’s in eire and then the land battle would take place and my fgt’s could defend again???
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No JWW, landing planes from damage ACs is NCM which happens after all battles are fought (similar to scrambled planes)
In case UK attacks the fleet and successfully takes Eire the planes would crash if the carrier gets damaged.
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No JWW, landing planes from damage ACs is NCM which happens after all battles are fought (similar to scrambled planes)
In case UK attacks the fleet and successfully takes Eire the planes would crash if the carrier gets damaged.
you would think that I would/should know this? Thanks JDOW, this makes sense.
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Ahhhhhh, now I understand why you did it.
Yeah, that won’t work. Thanks, JDOW
So do you want the infantry to stay on the transport?
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Ahhhhhh, now I understand why you did it.
Yeah, that won’t work. Thanks, JDOW
So do you want the infantry to stay on the transport?
No, I should suffer for my errors, thanks for the offer though.
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OK, game on!
https://www.youtube.com/watch?v=HpkecYVRt_E -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Kenya
1 tactical_bomber moved from 81 Sea Zone to Kenya
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 81 Sea Zone to Syria
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Scotland to Normandy BordeauxCombat - British
Battle in Syria
British attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Kenya from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
1 mech_infantry owned by the British, 1 artillery owned by the British and 3 infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 bomber and 4 fighters
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - British
COMMENT: Iraq was attacked UK2
1 bomber and 3 fighters moved from Normandy Bordeaux to United Kingdom
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 artillery and 2 infantry moved from Ontario to Quebec
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to West India
1 tactical_bomber moved from Iraq to Eastern Persia
1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,3,2,3,2,4,4
British collect 23 PUs (8 lost to blockades); end with 23 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
I have a feeling that I will need to get very lucky
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Italians take Morocco from Neutral_AxisPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 2 infantry
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Slovakia Hungary : 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Romania : 2 infantry
Tobruk : 1 armour, 2 artilleries and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
91 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 31 / 26
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 14 / 14
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That was one wicked destroyer. Glad I left it there to wreak more havoc :-D
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That was one wicked destroyer. Glad I left it there to wreak more havoc :-D
Your D has been pretty good so far
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Recovering from strepto throat - 101.6 temp during the night last night
Waiting on penicillin to do its thingOh, but it’s just ANZAC now - I can take care of that quick
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Never mind. I just reviewed your I2 and it is majorly illegal :-)
You can NOT send a mech through Tunisia to Algeria. Tunisia is a friendly neutral, and you cannot drive through them in noncom. To get your NO, you will HAVE to leave a transport in Z92 to take Algeria. I’ll give you time to decide what you want to do and fix it
And yes, luck has been good for me EXCEPT nearly all Chinese vs. Japanese interactions have been very good for you and bad for me
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Never mind. I just reviewed your I2 and it is majorly illegal :-)
You can NOT send a mech through Tunisia to Algeria. Tunisia is a friendly neutral, and you cannot drive through them in noncom. To get your NO, you will HAVE to leave a transport in Z92 to take Algeria. I’ll give you time to decide what you want to do and fix it
And yes, luck has been good for me EXCEPT nearly all Chinese vs. Japanese interactions have been very good for you and bad for me
I am a bit embarrassed that I didn’t know this was illegal. I don’t recall anyone trying this on me but I have done it a few times w/out objection. I guess I will learn a lot this game! LOL Let me review my ITA turn
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Italians take Morocco from Neutral_AxisPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 airfield
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Adding units owned by Italians to Algeria: 1 infantry
EDIT: Removing units owned by Italians from Algeria: 1 mech_infantry
EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
OK, I made a bunch of changes……ITA purchase and NCM’s, nothing that impacted the IPC’s ITA received. I don’t believe any dice were thrown by ITA this turn so it was all basically NCM’s. probably a bad mistake, giving the allies a future airbase in GIB, but this is what I do make mistakes and obviously, misunderstand the rules. What we aren’t even through T2 and I have discovered two rules I had wrong. gonna be a long game…





