@hengst yea i read through them again. Some cool ideas. The End Points are interesting. Kind of a Railroad type thing. For Land anyway.
Got a couple other things going, but yea, gonna check it out some more :)
We played Global 40 today (6 player game) with the following turn order.
Russia non com far east forces
All Axis go except Italy)
All allies go except France
All Axis go
All Allies go
Then switch off from then on.
All the normal rules applies as to who can can-opener for whom and order of non com etc.
On the plus side, we found that it did not change the game play or balance which we wanted to avoid. It was also fun from the standpoint of the whole team being “on” together and “off” together.
On the down side, however, it also did not speed up play much. Of course, we had a couple of new players, and I think it would might have saved significant time with more experienced player. So, it is something we might do again, but not because it saved all that much time.