i feel like i got some sweet revenge there
17L G40 BM Ktylu Axis vs JWW Allies
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 transport moved from 57 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 transport moved from 57 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in Shan State
Battle in SiamNon Combat Move - ANZAC
1 marine moved from Celebes to 44 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 artillery and 1 infantry
Shan State : 1 artillery and 1 infantry
Malaya : 1 marine
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 fighter
37 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 2 transports
36 Sea Zone : 1 submarine
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 2 transports
Trans-Jordan : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 34 / 45
Russians : 27 / 35
Japanese : 43 / 43
Americans : 69 / 101
Chinese : 6 / 6
British : 41 / 52
UK_Pacific : 14 / 16
Italians : 9 / 1
ANZAC : 19 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Holland Belgium : 2 infantryProduction/PUs Summary :
Germans : 34 / 45
Russians : 27 / 35
Japanese : 43 / 43
Americans : 69 / 101
Chinese : 6 / 6
British : 41 / 52
UK_Pacific : 14 / 16
Italians : 9 / 1
ANZAC : 19 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major, 18x factory_major; Remaining resources: 22 PUs;
Germans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to France
3 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 marine moved from Western Germany to France
1 bomber moved from Western Germany to France
3 tactical_bombers moved from Western Germany to France
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from British
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
2 mech_infantrys moved from Eastern Poland to BulgariaCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Bulgaria from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,3,4,2,4,1,3,3,2,4,5
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry, 1 marine and 3 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 2 fighters
Belarus : 1 flag, 1 armour and 1 mech_infantry
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 1 flag, 3 aaGuns, 4 armour and 12 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
Bulgaria : 1 flag, 1 armour and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 42
Russians : 25 / 35
Japanese : 43 / 43
Americans : 69 / 101
Chinese : 6 / 6
British : 38 / 52
UK_Pacific : 14 / 16
Italians : 9 / 1
ANZAC : 19 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
1 bomber moved from Russia to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bessarabia to Romania
2 artilleries and 4 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Romania
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
1 bomber moved from Russia to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bessarabia to Romania
2 artilleries and 4 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Romania
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 2 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians win, taking Romania from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Shensi
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Shensi from Japanese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Shensi to Central Mongolia
1 armour and 2 mech_infantrys moved from Kansu to Central Mongolia
2 mech_infantrys moved from Novosibirsk to Yenisey
1 aaGun moved from Novosibirsk to Tsinghai
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Archangel to Bessarabia
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Ukraine
4 aaGuns, 2 armour, 7 artilleries, 18 infantry and 8 mech_infantrys moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
1 armour and 3 mech_infantrys moved from Bryansk to Bessarabia
2 armour and 6 mech_infantrys moved from Russia to Ukraine
1 aaGun moved from Smolensk to ArchangelPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsTerritory Summary for Russians :
Shensi : 1 armour, 2 infantry and 1 mech_infantry
Tsinghai : 1 aaGun
Yenisey : 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 armour, 1 fighter and 2 mech_infantrys
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 mech_infantry
Belarus : 1 artillery and 1 infantry
Archangel : 1 aaGun, 2 artilleries and 2 infantry
Bessarabia : 4 aaGuns, 3 armour, 8 artilleries, 1 fighter, 21 infantry, 11 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 factory_major and 5 mech_infantrys
Ukraine : 2 armour, 2 bombers, 1 factory_minor, 3 infantry and 6 mech_infantrys
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 34 / 42
Russians : 30 / 44
Japanese : 42 / 43
Americans : 69 / 101
Chinese : 7 / 6
British : 38 / 52
UK_Pacific : 14 / 16
Italians : 9 / 1
ANZAC : 19 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to Siam
2 bombers moved from French Indo China to India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 17 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Yunnan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Siam from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Siam to French Indo China
1 fighter moved from Shan State to Hunan
1 fighter moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
4 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,2,1,4,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Japanese collect 36 PUs (9 lost to blockades); end with 37 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 1 infantry
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun and 1 fighter
Hopei : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 artilleries
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 fighters and 3 infantry
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 carrier, 2 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 34 / 42
Russians : 29 / 44
Japanese : 45 / 37
Americans : 69 / 101
Chinese : 6 / 6
British : 38 / 52
UK_Pacific : 14 / 16
Italians : 9 / 1
ANZAC : 18 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I cant remember loosing my japanese navy, lol… its been awhile… not sure how to play japan now… with anzac with 2 carriers etc. i forget what happened…lol
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dont worry about it bro, im sure i did something stupid… or it was the rng… just keep rocking, and i have shit in Germany…
I am not afraid! but just for a bit… :-D
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haha……I think you lost the majority of your navy trying to hold HAW quite a few turns ago…I will check.
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RD8 you attacked the usa fleet off HAW, you won w/a TUV change of 14, took HAW too….big battle lots of destruction. USA then countered on same turn and another even battle, usa won w/a TUV change of 8 but the JPN fleet was pretty much gone…only trannies left
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
2 bombers moved from United Kingdom to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 25 Sea Zone to 22 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
2 bombers moved from United Kingdom to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 25 Sea Zone to 22 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in Finland
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Marshall Islands from Japanese, taking Finland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern France
Americans attack with 2 bombers and 1 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from 22 Sea Zone to 23 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 25 Sea Zone to 23 Sea Zone
2 submarines moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Southern France to United Kingdom
1 bomber moved from Finland to Norway
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour moved from India to Burma
1 fighter moved from 110 Sea Zone to NorwayPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
4 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 72 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 harbour, 1 infantry and 2 marines
Marshall Islands : 1 flag, 1 infantry
Burma : 1 armour
Borneo : 1 artillery
Queensland : 1 infantry and 2 mech_infantrys
Guam : 1 airfield and 1 marine
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
32 Sea Zone : 1 transport
23 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 submarines
26 Sea Zone : 1 flag, 1 carrier, 2 fighters, 3 submarines and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 1 submarine and 2 transports
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 2 bombers
Morocco : 2 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Holland Belgium : 1 flag
97 Sea Zone : 3 submarines
101 Sea Zone : 1 transport
Brazil : 1 flag
Finland : 1 flag, 1 infantry
107 Sea Zone : 2 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 32 / 42
Russians : 29 / 44
Japanese : 45 / 37
Americans : 71 / 107
Chinese : 6 / 6
British : 38 / 52
UK_Pacific : 14 / 16
Italians : 9 / 1
ANZAC : 18 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Szechwan : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 32 / 42
Russians : 29 / 44
Japanese : 45 / 37
Americans : 71 / 107
Chinese : 6 / 6
British : 38 / 52
UK_Pacific : 14 / 16
Italians : 9 / 1
ANZAC : 18 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - British
3 fighters moved from Norway to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Neutral_Axis
1 artillery and 3 infantry moved from Greece to Bulgaria
1 artillery and 2 marines moved from Greece to Albania
2 fighters moved from 99 Sea Zone to Bulgaria
2 fighters moved from 99 Sea Zone to Albania
2 mech_infantrys moved from India to Yunnan
1 armour moved from Szechwan to Yunnan
5 infantry moved from Burma to Yunnan
2 armour, 4 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Burma to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Norway to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Neutral_Axis
1 artillery and 3 infantry moved from Greece to Bulgaria
1 artillery and 2 marines moved from Greece to Albania
2 fighters moved from 99 Sea Zone to Bulgaria
2 fighters moved from 99 Sea Zone to Albania
2 mech_infantrys moved from India to Yunnan
1 armour moved from Szechwan to Yunnan
5 infantry moved from Burma to Yunnan
2 armour, 4 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Burma to French Indo ChinaCombat - British
Battle in Bulgaria
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour and 3 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Battle in Albania
British attack with 1 artillery, 2 fighters and 2 marines
Italians defend with 3 mech_infantrys
British win, taking Albania from Italians with 2 fighters and 2 marines remaining. Battle score for attacker is 8
Casualties for Italians: 3 mech_infantrys
Casualties for British: 1 artillery
Battle in 112 Sea Zone
British attack with 1 destroyer and 9 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 2 armour, 4 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 bombers, 1 factory_minor, 3 fighters and 3 infantry
British win, taking French Indo China from Japanese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for British: 1 armour and 4 mech_infantrys
Casualties for Japanese: 2 bombers, 3 fighters and 3 infantry
Battle in Yunnan
British attack with 1 armour, 5 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
4 fighters moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
5 infantry moved from India to Burma
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Bulgaria to Greece
2 fighters moved from Albania to Greece
1 fighter moved from Gibraltar to 98 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 destroyers placed in 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 fighterTerritory Summary for British and UK_Pacific :
Yunnan : 1 armour, 3 infantry and 2 mech_infantrys
Burma : 2 aaGuns, 4 fighters, 5 infantry and 1 tactical_bomber
India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Malaya : 1 harbour
French Indo China : 1 flag, 1 armour and 1 factory_minor
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 armour, 3 artilleries, 2 fighters and 7 infantry
French Madagascar : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Norway : 3 aaGuns, 2 fighters and 4 infantry
Tobruk : 1 flag
Albania : 1 flag, 2 marines
Libya : 1 flag
Italian Somaliland : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Crete : 1 flag
Greece : 1 flag, 1 aaGun and 3 fighters
97 Sea Zone : 4 submarines
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
110 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 32 / 42
Russians : 29 / 44
Japanese : 42 / 37
Americans : 71 / 107
Chinese : 7 / 6
British : 42 / 56
UK_Pacific : 16 / 19
Italians : 8 / 1
ANZAC : 18 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t scramble your three fgt’s from w.ger as, i wouldn’t have but if you want to reroll the battle and roll it in the forum, that is fine, just let me know.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Southern France
Italians attack with 1 armour and 1 fighter
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Eastern Poland to PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,6,3,2,3,3,5,1,3,6,1,5
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Poland : 1 aaGun
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Baltic States : 1 flagProduction/PUs Summary :
Germans : 32 / 42
Russians : 29 / 44
Japanese : 42 / 37
Americans : 71 / 107
Chinese : 7 / 6
British : 39 / 56
UK_Pacific : 16 / 19
Italians : 11 / 5
ANZAC : 18 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was the first time i ever went for Hawaii, that early. i calculated losses and what you had in California. I gained two object with the islands, and then Perl. so i thought it was a fair trade off, i went through everything and had all the air bases in the Pacific except i forgot about the Johnston island as a landing zone for the planes coming from California and the ones you brought from Sidney can also land there, miscalculation. Live and learn :-D At least at that time i had every other island spot covered. Was a nice move on your part!