Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 10 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 10 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 armour and 5 mech_infantrys moved from Archangel to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 aaGun, 6 artilleries and 15 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
2 aaGuns, 1 artillery and 13 infantry moved from Tambov to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Territory Summary for Russians :
Bryansk : 4 aaGuns, 3 armour, 9 artilleries, 37 infantry and 5 mech_infantrys
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 61
Russians : 27 / 36
Japanese : 52 / 68
Americans : 61 / 86
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Suiyuyan to Chahar
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Szechwan to Shensi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 bomber moved from French Indo China to 41 Sea Zone
1 armour moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Burma
4 fighters moved from Yunnan to Burma
3 infantry and 1 marine moved from Guam to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in New Guinea
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Battle in Burma
Japanese attack with 1 armour, 4 fighters and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Burma from UK_Pacific with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
1 transport owned by the Japanese retreated to 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -19
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
4 fighters moved from Burma to French Indo China
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 tactical_bomber moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from Shensi to Suiyuyan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 marine placed in Japan
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour, 1 infantry and 1 marine
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 1 aaGun and 1 armour
Suiyuyan : 1 flag, 2 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 armour and 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 1 armour and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 4 fighters and 6 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 flag
46 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
16 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 48 / 61
Russians : 25 / 36
Japanese : 58 / 56
Americans : 61 / 86
Chinese : 1 / 4
British : 36 / 45
UK_Pacific : 5 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
bump
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 104 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 104 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Norway
Battle in Borneo
Battle in 46 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win, taking Norway from Germans, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 artillery, 1 destroyer, 1 infantry and 1 transport
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 marines and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 armour moved from Egypt to Iraq
1 bomber moved from 94 Sea Zone to Egypt
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
8 submarines moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
7 bombers moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Borneo : 1 artillery
Queensland : 1 infantry, 2 marines and 2 mech_infantrys
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Java : 1 flag
43 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 fighter, 5 submarines and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 7 bombers
Egypt : 1 bomber
Morocco : 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys
112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
94 Sea Zone : 1 submarine
89 Sea Zone : 1 transport
Iraq : 1 armour
92 Sea Zone : 8 submarines
Brazil : 1 flag
91 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 54 / 56
Americans : 64 / 89
Chinese : 1 / 4
British : 36 / 45
UK_Pacific : 9 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 52 / 56
Americans : 64 / 89
Chinese : 3 / 4
British : 36 / 45
UK_Pacific : 9 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 artillery, 1 fighter and 8 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 mech_infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 artillery, 1 fighter and 8 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 mech_infantry moved from India to Burma
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 95 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 armour, 1 artillery, 3 fighters, 8 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Burma from Japanese with 1 armour, 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
3 fighters moved from Burma to India
1 artillery and 1 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from Tobruk to Alexandria
4 fighters moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Norway
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
Place Units - British
3 fighters placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British and UK_Pacific :
Burma : 2 aaGuns, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
India : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 3 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 harbour and 2 marines
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Morocco : 1 flag
French Madagascar : 1 flag
Algeria : 1 artillery and 1 infantry
Syria : 1 flag
Tunisia : 1 armour, 1 infantry and 1 mech_infantry
Norway : 1 aaGun, 2 fighters and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 2 mech_infantrys
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Eastern Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 51 / 56
Americans : 64 / 89
Chinese : 3 / 4
British : 36 / 40
UK_Pacific : 10 / 14
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I didn’t think you would have wanted to scramble out of germany or italy. if you did we can re-roll those attack here. let me know if you do….
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Belarus to Eastern Poland
Non Combat Move - Italians
1 aaGun moved from Belarus to Eastern Poland
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 artillery and 1 infantry
Malta : 1 flag, 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag
Eastern Poland : 1 aaGun and 2 infantry
Crete : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Production/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 51 / 56
Americans : 64 / 89
Chinese : 3 / 4
British : 36 / 40
UK_Pacific : 10 / 14
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
2 fighters moved from Queensland to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
2 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from New Guinea to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from India to Burma
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Territory Summary for ANZAC :
Burma : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
46 Sea Zone : 1 transport
37 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 3 fighters and 4 submarines
Egypt : 2 infantry
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 51 / 56
Americans : 64 / 89
Chinese : 3 / 4
British : 36 / 40
UK_Pacific : 10 / 14
Italians : 13 / 16
ANZAC : 15 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Gibraltar : 2 infantry
Production/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 51 / 56
Americans : 64 / 89
Chinese : 3 / 4
British : 36 / 40
UK_Pacific : 10 / 14
Italians : 13 / 16
ANZAC : 15 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 1 marine, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 infantry moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
3 tactical_bombers moved from Belarus to Smolensk
1 fighter moved from Novgorod to Archangel
4 armour moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Novgorod
3 tactical_bombers moved from Smolensk to Novgorod
1 mech_infantry moved from Novgorod to Finland
3 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Belarus to Eastern Poland
6 infantry moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
3 aaGuns moved from Western Ukraine to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
3 infantry moved from Novgorod to Archangel
Place Units - Germans
1 submarine placed in 127 Sea Zone
1 submarine placed in 115 Sea Zone
1 fighter placed in Western Germany
1 marine placed in Western Germany
1 armour placed in Novgorod
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
Germany : 2 armour, 1 factory_major, 3 infantry and 4 mech_infantrys
Karelia : 1 flag
Rostov : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 3 aaGuns, 9 armour, 6 infantry and 10 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag, 3 infantry
125 Sea Zone : 1 flag
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 49 / 56
Russians : 21 / 36
Japanese : 51 / 56
Americans : 64 / 89
Chinese : 3 / 4
British : 36 / 40
UK_Pacific : 10 / 14
Italians : 13 / 16
ANZAC : 15 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Olgiy to Timguska
1 fighter moved from Russia to Timguska
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Archangel
1 armour moved from Russia to Archangel
3 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
1 armour moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Olgiy to Timguska
1 fighter moved from Russia to Timguska
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Archangel
1 armour moved from Russia to Archangel
3 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
1 armour moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 3 infantry and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 2 armour, 2 artilleries and 6 infantry
Germans defend with 3 infantry
Russians win, taking Smolensk from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 artillery, 3 infantry and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour moved from Russia to Novosibirsk
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 aaGun, 2 artilleries and 8 infantry moved from Russia to Vologda
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Timguska to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Russia to Smolensk
3 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
1 bomber and 6 mech_infantrys placed in Russia
Russians undo move 1.
1 bomber and 3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Territory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Yakut S.S.R. : 1 fighter
Timguska : 2 infantry
Kazakhstan : 3 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 artillery
Bryansk : 3 aaGuns, 5 artilleries and 20 infantry
Rostov : 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys
Archangel : 1 armour, 2 infantry and 3 mech_infantrys
Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 1 armour
Vologda : 1 aaGun, 2 artilleries and 8 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Smolensk : 1 aaGun, 2 armour, 2 artilleries and 5 infantry
Samara : 1 armour and 2 mech_infantrys
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 41 / 56
Russians : 31 / 46
Japanese : 46 / 56
Americans : 64 / 89
Chinese : 7 / 4
British : 36 / 40
UK_Pacific : 10 / 14
Italians : 12 / 16
ANZAC : 15 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 armour and 1 mech_infantry moved from Chahar to Shensi
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Szechwan to Jehol
1 tactical_bomber moved from Suiyuyan to Shensi
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 armour moved from Yunnan to Hunan
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Midway
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines and 1 transport
ool in sz 26
6 hits round 1