Odonis (Axis) vs Simon33 (Allies) BM 3.0 G40L Rematch

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 cruiser, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 17 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                2 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
                1 armour moved from Kiangsi to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese

    Combat - Japanese
                Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 1 destroyer, 1 marine and 1 submarine
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 2 carriers and 5 fighters remaining. Battle score for attacker is 46
                    Casualties for ANZAC: 1 destroyer, 1 marine and 1 submarine
                    Casualties for Americans: 1 carrier, 2 cruisers and 2 fighters
                    Casualties for Japanese: 2 destroyers, 1 submarine and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Queensland
                    Japanese attack with 1 artillery, 1 infantry and 1 marine
                    Americans defend with 1 airfield, 1 harbour and 1 marine
                    Japanese win, taking Queensland from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory

    Non Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Manchuria to Jehol
                1 fighter moved from 33 Sea Zone to Paulau Island

    Place Units - Japanese
                1 artillery placed in Japan
                2 armour and 1 mech_infantry placed in Manchuria
                Japanese undo move 1.
                Japanese undo move 1.
                1 cruiser placed in 6 Sea Zone
                3 armour placed in Manchuria
                2 fighters placed in Japan
                3 mech_infantrys placed in New South Wales
                2 artilleries and 1 infantry placed in Kiangsu
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
                Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs

    triplea_39594_Jap7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                2 bombers moved from Eastern United States to Morocco
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from 49 Sea Zone to Hawaiian Islands
                1 fighter moved from New Zealand to 55 Sea Zone

    Combat - Americans

    triplea_39594_Ame7.tsvg

  • '19 '17 '16

    Scramble from Rome?

  • '20 '19 '18 '15 '13

    full scramble! Down that bomber!!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                2 bombers moved from Eastern United States to Morocco
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from 49 Sea Zone to Hawaiian Islands
                1 fighter moved from New Zealand to 55 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Morocco
                    Americans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 marine
                    Germans defend with 2 artilleries and 2 infantry
                        Americans roll dice for 1 battleship in Morocco, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 marine in Morocco, round 2 :  2/7 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 :  2/4 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Morocco
                        Americans roll dice for 2 bombers, 2 fighters and 1 marine in Morocco, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Morocco
                    Americans win, taking Morocco from Germans with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 1 transport
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 :  1/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 3 :  2/4 hits
                        Japanese roll dice for 2 artilleries in Hawaiian Islands, round 3 :  1/2 hits
                        2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 :  1/4 hits
                        1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 4 :  1/2 hits
                        1 transport owned by the Italians lost in 97 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Italians win with 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 transport
                    Casualties for Americans: 1 bomber
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 49 Sea Zone to 26 Sea Zone
                1 battleship moved from 54 Sea Zone to 63 Sea Zone
                1 fighter moved from 55 Sea Zone to Dutch New Guinea
                3 fighters moved from Scotland to Finland
                2 fighters moved from Morocco to 91 Sea Zone
                2 bombers moved from Morocco to Gibraltar
                3 infantry moved from Brazil to British Guiana
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Finland

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_39594_Ame7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Kweichow to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kiangsi
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                2 artilleries and 5 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Szechwan
                    Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Sikang from Germans, taking Szechwan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kiangsu
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 infantry
                        Chinese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 2 :  2/7 hits
                        Japanese roll dice for 1 aaGun, 3 artilleries and 1 infantry in Kiangsu, round 2 :  2/4 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 :  1/5 hits
                        Japanese roll dice for 3 artilleries in Kiangsu, round 3 :  1/3 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 4 :  0/4 hits
                        Japanese roll dice for 2 artilleries in Kiangsu, round 4 :  0/2 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 5 :  1/4 hits
                        Japanese roll dice for 2 artilleries in Kiangsu, round 5 :  0/2 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 6 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 aaGun, 3 artilleries and 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shantung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shantung
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shantung, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_39594_Chi7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                3 infantry moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 infantry moved from Syria to Trans-Jordan
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                5 artilleries and 4 infantry moved from Iraq to Trans-Jordan
                1 armour, 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to Belgian Congo
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 artillery and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 :  3/7 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Trans-Jordan
                    British attack with 5 artilleries and 5 infantry
                    Italians defend with 2 artilleries
                        British roll dice for 5 artilleries and 5 infantry in Trans-Jordan, round 2 :  2/10 hits
                        Italians roll dice for 2 artilleries in Trans-Jordan, round 2 :  0/2 hits
                        2 artilleries owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries

    Non Combat Move - British
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from Persia to Iraq
                1 infantry moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 artillery and 4 infantry moved from India to Burma
                1 aaGun and 3 infantry moved from Yunnan to Kweichow
                1 aaGun and 5 infantry moved from Yunnan to Szechwan
                3 fighters moved from Norway to Finland

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 artilleries and 1 infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry

    triplea_39594_UK_7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour
                    Russians defend with 1 artillery
                    Russians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Egypt
                4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 submarine placed in 81 Sea Zone
                2 fighters placed in Egypt
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_39594_Ita7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_39594_Fre7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Belarus to Bryansk
                6 artilleries and 1 infantry moved from Novgorod to Archangel
                2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Belarus to Bryansk
                1 armour moved from Shensi to Hopei
                      Germans take Hopei from Chinese
                1 armour moved from Hopei to Suiyuyan
                      Germans take Suiyuyan from Chinese
                2 armour and 2 mech_infantrys moved from Shensi to Central Mongolia
                      Germans take Central Mongolia from Russians
                1 armour and 2 tactical_bombers moved from Egypt to Belgian Congo
                1 bomber moved from Southern Italy to Belgian Congo

    Combat - Germans
                Battle in Archangel
                    Germans attack with 6 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 6 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Belgian Congo
                    Germans attack with 1 armour, 1 bomber and 2 tactical_bombers
                    British defend with 1 armour, 2 artilleries and 3 mech_infantrys
                    retreated to Belgian Congo
                    British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 armour, 1 bomber and 1 tactical_bomber
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Belgian Congo to Egypt
                1 fighter moved from Southern Italy to Egypt
                3 fighters moved from Western Germany to Egypt
                3 infantry moved from Belarus to Novgorod
                7 infantry moved from Poland to Baltic States
                3 mech_infantrys moved from Poland to Western Ukraine
                11 mech_infantrys moved from Belarus to Ukraine
                1 armour moved from Belarus to Ukraine
                5 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                6 armour placed in Germany
                4 mech_infantrys placed in Germany
                1 infantry placed in Novgorod
                2 artilleries placed in Novgorod
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_39594_Ger8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Anhwe to Chahar
                1 armour and 1 tactical_bomber moved from Samara to Archangel
                2 fighters moved from Russia to Archangel
                1 armour and 1 mech_infantry moved from Novosibirsk to Archangel
                1 infantry moved from Nenetsia to Archangel
                1 armour moved from Novosibirsk to Archangel
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                4 artilleries and 3 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Chahar
                    Russians attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 6 artilleries
                        Russians roll dice for 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/8 hits
                        Germans roll dice for 6 artilleries in Archangel, round 2 :  0/6 hits
                        2 artilleries owned by the Germans lost in Archangel
                        Russians roll dice for 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 :  3/8 hits
                        Germans roll dice for 4 artilleries in Archangel, round 3 :  1/4 hits
                        1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Archangel
                        Russians roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 :  1/7 hits
                        Germans roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 6 artilleries
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 artillery and 2 infantry moved from Urals to Vologda
                1 artillery and 1 infantry moved from Novosibirsk to Vologda
                1 aaGun and 2 infantry moved from Samara to Vologda
                1 infantry moved from Caucasus to Rostov
                3 artilleries and 10 infantry moved from Caucasus to Volgograd
                1 artillery moved from Kazakhstan to Volgograd
                1 aaGun, 6 artilleries and 21 infantry moved from Samara to Russia

    Place Units - Russians
                1 fighter and 1 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    triplea_39594_Rus8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Northern Territory to Western Australia
                      Japanese take Western Australia from ANZAC
                1 armour moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 mech_infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                4 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 cruiser moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 armour moved from Manchuria to Shantung
                1 armour moved from Jehol to Hunan
                      Japanese take Anhwe from Chinese
                      Japanese take Hunan from Chinese
                1 armour moved from Manchuria to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 4 armour
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Shantung from Chinese with 4 armour remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 cruiser, 4 fighters and 1 transport
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans and Japanese reach a stalemate
                    . Battle score for attacker is -8
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Japanese: 1 cruiser and 4 fighters
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 carriers moved from 33 Sea Zone to 24 Sea Zone
                2 fighters moved from Japan to 24 Sea Zone
                1 fighter moved from Paulau Island to 24 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 marine moved from Queensland to New South Wales

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                2 fighters placed in Japan
                1 artillery and 1 infantry placed in Japan
                3 mech_infantrys placed in Manchuria
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs

    triplea_39594_Jap8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from Morocco to 91 Sea Zone
                1 battleship and 1 marine moved from 91 Sea Zone to 93 Sea Zone
                1 marine moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Dutch New Guinea to 35 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Algeria
                Battle in Normandy Bordeaux
                Battle in Southern France
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans win, taking Algeria from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians, taking Hawaiian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 35 Sea Zone to Dutch New Guinea
                1 battleship moved from 63 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 bombers moved from Gibraltar to Syria

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
                Americans undo move 2.
                1 artillery and 1 infantry placed in Central United States
                1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                Americans undo move 4.
                Americans undo move 3.
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_39594_Ame8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan
                1 artillery moved from Kiangsi to Hunan
                3 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Anhwe
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 3 :  0/4 hits
                        Japanese roll dice for 1 armour in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 4 :  0/4 hits
                        Japanese roll dice for 1 armour in Hunan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 5 :  3/3 hits
                        Japanese roll dice for 1 armour in Hunan, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Hunan
                    Chinese win, taking Shensi from Germans, taking Hopei from Germans, taking Anhwe from Japanese, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 :  1/2 hits
                        Germans roll dice for 1 armour in Suiyuyan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Suiyuyan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kweichow
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Kweichow to Anhwe
                2 artilleries and 1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_39594_Chi8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Iraq to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery moved from Belgian Congo to Kenya
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Persia to Iraq
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 infantry moved from Siam to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 aaGun and 3 infantry moved from Kweichow to Anhwe
                1 aaGun and 5 infantry moved from Szechwan to Kweichow
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 fighter moved from India to Syria

    Place Units - British
                1 transport placed in 110 Sea Zone
                British undo move 1.
                1 transport placed in 106 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 battleship placed in 39 Sea Zone
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery
                    Some Units in 39 Sea Zone change ownership: 1 battleship

    triplea_39594_UK_8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Egypt to Syria
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter
                    Americans defend with 1 factory_minor, 1 harbour and 1 marine
                    Americans win with 1 marine remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter
                Battle in Syria
                    Italians attack with 3 fighters
                    British defend with 1 fighter; Americans defend with 2 bombers
                    Italians win with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 bombers

    Non Combat Move - Italians
                2 fighters moved from Syria to Egypt
                1 artillery moved from Greece to Albania
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 submarine moved from 81 Sea Zone to 71 Sea Zone

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter and 2 infantry placed in Southern Italy
                Italians undo move 2.
                Italians undo move 1.
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
                3 infantry placed in Egypt
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,6
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_39594_Ita8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Non Combat Move - French

    Turn Complete - French

    triplea_39594_Fre8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 4 infantry moved from Novgorod to Karelia
                6 mech_infantrys moved from Belarus to Karelia
                5 artilleries and 6 infantry moved from Belarus to Archangel
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 artillery moved from Bryansk to Rostov
                3 armour and 15 mech_infantrys moved from Ukraine to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Eastern Poland to Archangel
                2 mech_infantrys moved from Eastern Poland to Archangel
                1 fighter moved from Western Germany to Karelia
                1 armour and 1 mech_infantry moved from Central Mongolia to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Central Mongolia to Yenisey
                      Germans take Dzavhan from Russians
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Central Mongolia to Kansu
                2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
                2 fighters moved from Egypt to Ethiopia

    Combat - Germans
                Battle in Ethiopia
                    Germans attack with 4 fighters and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win with 4 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 armour
                Battle in Karelia
                    Germans attack with 2 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys
                    Russians defend with 4 artilleries and 3 infantry
                    Germans win, taking Karelia from Russians with 2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 artilleries and 3 infantry
                Battle in Archangel
                    Germans attack with 5 artilleries, 7 infantry and 5 mech_infantrys
                    Russians defend with 3 armour and 1 mech_infantry
                    Germans win, taking Archangel from Russians with 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 armour and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 3 armour, 1 artillery and 18 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 3 armour, 1 artillery and 18 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Archangel
                1 aaGun moved from Belarus to Novgorod
                4 infantry moved from Baltic States to Novgorod
                3 infantry moved from Baltic States to Belarus
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 armour moved from Germany to Western Germany
                2 armour moved from Western Germany to France
                3 artilleries and 3 infantry moved from Western Germany to France
                4 fighters moved from Ethiopia to Egypt
                1 fighter moved from Karelia to Novgorod
                1 aaGun moved from Novgorod to Belarus

    Place Units - Germans
                3 armour placed in Novgorod
                1 artillery, 2 infantry and 4 mech_infantrys placed in Western Germany
                1 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_39594_Ger9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                2 infantry moved from Chahar to Central Mongolia
                      Russians take Central Mongolia from Germans
                4 artilleries and 11 infantry moved from Volgograd to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 4 artilleries and 11 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 artilleries and 11 infantry in Tambov, round 2 :  3/15 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 4 artilleries and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 aaGun, 2 artilleries and 5 infantry moved from Vologda to Russia
                9 artilleries and 5 infantry moved from Russia to Tambov
                4 artilleries and 7 infantry moved from Russia to Tambov
                1 infantry moved from Vyborg to Finland
                1 submarine moved from 105 Sea Zone to 92 Sea Zone

    Place Units - Russians
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
                Russians undo move 1.
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

    triplea_39594_Rus9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters moved from 24 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from Shantung to Kiangsi
                      Japanese take Kiangsu from Chinese
                      Japanese take Kiangsi from Chinese
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 1 artillery, 3 fighters and 1 infantry
                    ANZAC defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese win, taking Caroline Islands from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from Caroline Islands to 33 Sea Zone
                2 carriers moved from 24 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to Philippines
                3 armour moved from Shantung to Manchuria
                2 mech_infantrys moved from Manchuria to Buryatia
                3 mech_infantrys moved from New South Wales to South Australia
                1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Victoria to Queensland

    Place Units - Japanese
                1 battleship, 1 carrier and 1 cruiser placed in 62 Sea Zone
                1 infantry placed in Manchuria
                1 destroyer placed in 19 Sea Zone
                Japanese undo move 3.
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from Philippines: 2 fighters
                EDIT: Adding units owned by Japanese to Japan: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_39594_Jap9.tsvg

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