@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Simon33 (Allies) BM 3.0 G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 52 PUs;
Germans buy 2 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 6 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 armour and 1 mech_infantry moved from Rostov to Volgograd
6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
3 artilleries and 1 infantry moved from Novgorod to Vyborg
3 fighters moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour and 5 mech_infantrys moved from Belarus to Vyborg
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Algeria
Germans attack with 2 artilleries and 4 infantry
Americans defend with 2 artilleries and 2 infantry
Germans win, taking Algeria from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Vyborg
Germans attack with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
British defend with 1 bomber; Americans defend with 1 bomber
Germans win, taking Vyborg from Russians with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 24
Casualties for British: 1 bomber
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to Tunisia
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Tunisia
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Rostov
4 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Vyborg
1 aaGun moved from Archangel to Novgorod
3 artilleries, 2 infantry and 2 mech_infantrys moved from Archangel to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Western Germany to Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Belarus to SmolenskPlace Units - Germans
3 artilleries placed in Novgorod
2 armour and 4 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.
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sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.
Fair enough!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 4 infantry moved from Tambov to Rostov
1 armour and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 fighter moved from Timguska to Smolensk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Timguska to Smolensk
3 artilleries and 5 infantry moved from Russia to Vologda
1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
3 artilleries and 2 infantry moved from Russia to Samara
2 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Tambov to Volgograd
8 infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Yenisey from Japanese
8 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 7 infantry in Vologda, round 2 : 2/10 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Volgograd, round 2 : 6/23 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
3 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 3 artilleries and 12 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 12 infantry in Rostov, round 2 : 5/15 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 armour, 3 artilleries and 11 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 3 artilleries and 11 infantry in Samara, round 2 : 2/15 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Shensi to HopeiPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Russians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
Japanese take Kwangsi from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Philippines to New South Wales
1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
2 bombers moved from Kiangsu to Shan State
1 artillery moved from Siam to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 19 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 33 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 fighter
British defend with 2 armour and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber and 3 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 armour
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 fighters moved from Kwangtung to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
Japanese take Kwangsi from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Philippines to New South Wales
1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
2 bombers moved from Kiangsu to Shan State
1 artillery moved from Siam to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 19 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 33 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 fighter
British defend with 2 armour and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber and 3 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 armour
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 fighters moved from Kwangtung to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 1 bomber
EDIT: Removing units owned by Japanese from Malaya: 1 bomber
EDIT: Turning off Edit Mode -
Meant to move the Finish force back to Norway. I’ll edit it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Germans takes Norway from Russians
EDIT: Turning off Edit Mode
1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
EDIT: 1 infantry moved from Karelia to Norway
EDIT: Americans undo move 8.
EDIT: 4 artilleries and 4 infantry moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
Americans take 109 Sea Zone from Germans
2 fighters moved from Scotland to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Queensland
Battle in Morocco
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking Queensland from Japanese, taking Morocco from Germans, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 119 Sea Zone to Scotland
2 fighters moved from 119 Sea Zone to Scotland
1 cruiser moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from 30 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 battleship and 1 transport placed in 101 Sea Zone
1 artillery, 2 bombers, 1 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Hopei to Kweichow
1 fighter moved from Yunnan to Kweichow
2 artilleries and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to AnhweCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to Siam
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 tactical_bomber moved from Yunnan to Siam
3 infantry moved from Yunnan to KwangsiCombat - British
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
British roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siam
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 2/2 hits
Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Siam
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in French Equatorial Africa
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 3/5 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 3 infantry
Japanese defend with 1 armour
British roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Burma to Shan State
8 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
3 fighters moved from 125 Sea Zone to Norway
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Western UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Western UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 74 PUs;
Germans buy 3 artilleries, 3 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 bomber moved from Tunisia to Morocco
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Novosibirsk to KansuCombat - Germans
Battle in Morocco
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Morocco from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Morocco to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 tactical_bomber moved from Tunisia to Egypt
1 tactical_bomber moved from Tunisia to Egypt
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
1 armour and 5 mech_infantrys moved from Vyborg to Belarus
3 artilleries moved from Novgorod to Belarus
3 artilleries and 1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Novgorod
5 mech_infantrys placed in Germany
3 fighters placed in Western Germany
1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 4 infantry moved from Norway to Finland
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 tactical_bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Yenisey to Kansu
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 armour moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
2 artilleries, 1 fighter and 2 infantry moved from Russia to Bryansk
3 artilleries and 11 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits
Germans roll dice for 2 armour in Kansu, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Kansu
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Bryansk, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 3 artilleries and 11 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 11 infantry in Caucasus, round 2 : 4/14 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Russia
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Kansu to Samara
1 aaGun, 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Bryansk to Russia
2 infantry moved from Hopei to AnhwePlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 cruiser, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 17 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
1 armour moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 1 destroyer, 1 marine and 1 submarine
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 carriers and 5 fighters remaining. Battle score for attacker is 46
Casualties for ANZAC: 1 destroyer, 1 marine and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers and 2 fighters
Casualties for Japanese: 2 destroyers, 1 submarine and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Queensland
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese win, taking Queensland from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Northern TerritoryNon Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Manchuria to Jehol
1 fighter moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
1 artillery placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 1.
Japanese undo move 1.
1 cruiser placed in 6 Sea Zone
3 armour placed in Manchuria
2 fighters placed in Japan
3 mech_infantrys placed in New South Wales
2 artilleries and 1 infantry placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to 55 Sea ZoneCombat - Americans
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Scramble from Rome?