@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Simon33 (Allies) BM 3.0 G40L Rematch
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One more thing. Looks like I forgot to bomb Germany
AA
Rolling 1d6:
(6)dmg
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Midway to 33 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; Italians defend with 1 destroyer
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 5 submarines in 92 Sea Zone, round 3 : 0/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 5/7 hits
Germans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans, 1 battleship owned by the Germans, 1 fighter owned by the Germans and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 72
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 bomber
Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits
Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 3 : 2/4 hits
Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 54 Sea Zone
Americans attack with 1 cruiser, 3 destroyers and 1 submarine
Japanese defend with 2 battleships, 1 carrier and 3 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser and 3 destroyers in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 1 carrier and 3 transports in 54 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier and 3 transports in 54 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
1 cruiser owned by the Americans retreated to 49 Sea Zone
Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -14
Casualties for Americans: 3 destroyers and 1 submarine
Casualties for Japanese: 1 carrier
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 16 Sea Zone to Wake Island
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Vyborg: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
EDIT: Turning off Edit Mode
2 destroyers placed in 101 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter and 1 marine
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 battleship, 2 carriers, 2 fighters and 1 marine
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship, 2 carriers and 1 cruiser
EDIT: Turning off Edit Mode
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Kiangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
British buy 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
4 artilleries and 4 infantry moved from Persia to Iraq
British take Iraq from Italians
2 armour and 1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Germany to VyborgPlace Units - British
1 destroyer placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 3 fighters
EDIT: Adding units owned by Americans to Scotland: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 armour
EDIT: Adding units owned by British to French Central Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to India: 1 artillery and 1 infantry
EDIT: Removing units owned by British from West India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun and 2 infantry
EDIT: Removing units owned by British from Szechwan: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Kwangsi: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Yunnan: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to Kiangsi: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsi: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by Chinese from Kiangsi: 2 artilleries and 2 infantry
EDIT: Adding units owned by Chinese to Hopei: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 9 infantry
EDIT: Adding units owned by British to Burma: 9 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 29 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
Sorry about all the edits. Lot’s of forgotten moves! Hope the China placement adjustment is ok.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 2 submarines
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 2 transports
Americans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers and 2 submarines
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Greece to Romania
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
Italians undo move 3.
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 battleship and 3 transports
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 3 transports in 54 Sea Zone, round 2 : 0/1 hits
3 transports owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 41
Casualties for Japanese: 1 battleship and 3 transportsNon Combat Move - ANZAC
1 bomber moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 52 PUs;
Germans buy 2 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 6 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 armour and 1 mech_infantry moved from Rostov to Volgograd
6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
3 artilleries and 1 infantry moved from Novgorod to Vyborg
3 fighters moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour and 5 mech_infantrys moved from Belarus to Vyborg
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Algeria
Germans attack with 2 artilleries and 4 infantry
Americans defend with 2 artilleries and 2 infantry
Germans win, taking Algeria from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Vyborg
Germans attack with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
British defend with 1 bomber; Americans defend with 1 bomber
Germans win, taking Vyborg from Russians with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 24
Casualties for British: 1 bomber
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to Tunisia
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Tunisia
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Rostov
4 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Vyborg
1 aaGun moved from Archangel to Novgorod
3 artilleries, 2 infantry and 2 mech_infantrys moved from Archangel to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Western Germany to Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Belarus to SmolenskPlace Units - Germans
3 artilleries placed in Novgorod
2 armour and 4 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.
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sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.
Fair enough!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 4 infantry moved from Tambov to Rostov
1 armour and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 fighter moved from Timguska to Smolensk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Timguska to Smolensk
3 artilleries and 5 infantry moved from Russia to Vologda
1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
3 artilleries and 2 infantry moved from Russia to Samara
2 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Tambov to Volgograd
8 infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Yenisey from Japanese
8 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 7 infantry in Vologda, round 2 : 2/10 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Volgograd, round 2 : 6/23 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
3 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 3 artilleries and 12 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 12 infantry in Rostov, round 2 : 5/15 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 armour, 3 artilleries and 11 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 3 artilleries and 11 infantry in Samara, round 2 : 2/15 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Shensi to HopeiPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Russians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
Japanese take Kwangsi from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Philippines to New South Wales
1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
2 bombers moved from Kiangsu to Shan State
1 artillery moved from Siam to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 19 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 33 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 fighter
British defend with 2 armour and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber and 3 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 armour
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 fighters moved from Kwangtung to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
Japanese take Kwangsi from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Philippines to New South Wales
1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
2 bombers moved from Kiangsu to Shan State
1 artillery moved from Siam to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 19 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 33 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 fighter
British defend with 2 armour and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber and 3 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 armour
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 fighters moved from Kwangtung to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 1 bomber
EDIT: Removing units owned by Japanese from Malaya: 1 bomber
EDIT: Turning off Edit Mode -
Meant to move the Finish force back to Norway. I’ll edit it.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Germans takes Norway from Russians
EDIT: Turning off Edit Mode
1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
EDIT: 1 infantry moved from Karelia to Norway
EDIT: Americans undo move 8.
EDIT: 4 artilleries and 4 infantry moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
Americans take 109 Sea Zone from Germans
2 fighters moved from Scotland to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Queensland
Battle in Morocco
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking Queensland from Japanese, taking Morocco from Germans, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 119 Sea Zone to Scotland
2 fighters moved from 119 Sea Zone to Scotland
1 cruiser moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from 30 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 battleship and 1 transport placed in 101 Sea Zone
1 artillery, 2 bombers, 1 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Hopei to Kweichow
1 fighter moved from Yunnan to Kweichow
2 artilleries and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to AnhweCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to Siam
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 tactical_bomber moved from Yunnan to Siam
3 infantry moved from Yunnan to KwangsiCombat - British
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
British roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siam
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 2/2 hits
Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Siam
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in French Equatorial Africa
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 3/5 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 3 infantry
Japanese defend with 1 armour
British roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Burma to Shan State
8 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
3 fighters moved from 125 Sea Zone to Norway
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Western UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Western UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode