Odonis (Axis) vs Simon33 (Allies) BM 3.0 G40L Rematch

  • '19 '17 '16

    Sorry about all the edits. Lot’s of forgotten moves! Hope the China placement adjustment is ok.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 artillery and 1 infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                    Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers and 2 submarines
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 2 transports
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is -16
                    Casualties for Italians: 2 destroyers and 2 submarines
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 armour moved from Greece to 99 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Greece to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Southern Italy
                Italians undo move 3.
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs

    triplea_39594_Ita5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship and 3 transports
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 3 transports in 54 Sea Zone, round 2 :  0/1 hits
                        3 transports owned by the Japanese lost in 54 Sea Zone
                        1 battleship owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 battleship and 3 transports

    Non Combat Move - ANZAC
                1 bomber moved from 54 Sea Zone to New South Wales

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_39594_ANZ5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    triplea_39594_Fre5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 10x factory_major; Remaining resources: 52 PUs;
                Germans buy 2 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour and 6 mech_infantrys moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                4 armour and 1 mech_infantry moved from Rostov to Volgograd
                6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                3 artilleries and 1 infantry moved from Novgorod to Vyborg
                3 fighters moved from Western Germany to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                3 tactical_bombers moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Egypt to 92 Sea Zone
                2 artilleries and 4 infantry moved from Morocco to Algeria
                1 armour and 5 mech_infantrys moved from Belarus to Vyborg
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Samara
                      Germans take Samara from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Volgograd
                    Germans attack with 4 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Algeria
                    Germans attack with 2 artilleries and 4 infantry
                    Americans defend with 2 artilleries and 2 infantry
                    Germans win, taking Algeria from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Vyborg
                    Germans attack with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
                    British defend with 1 bomber; Americans defend with 1 bomber
                    Germans win, taking Vyborg from Russians with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for British: 1 bomber
                    Casualties for Americans: 1 bomber
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                    Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Germans: 3 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 bomber moved from 92 Sea Zone to Tunisia
                1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Tunisia
                1 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Belarus to Rostov
                4 mech_infantrys moved from Eastern Poland to Belarus
                1 aaGun moved from Novgorod to Vyborg
                1 aaGun moved from Archangel to Novgorod
                3 artilleries, 2 infantry and 2 mech_infantrys moved from Archangel to Belarus
                6 mech_infantrys moved from Germany to Eastern Poland
                7 infantry moved from Western Germany to Germany
                2 artilleries and 1 infantry moved from France to Western Germany
                1 infantry moved from Belarus to Smolensk

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 armour and 4 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_39594_Ger6.tsvg

  • '20 '19 '18 '15 '13

    sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.

  • '19 '17 '16

    @Odonis:

    sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.

    Fair enough!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 4 infantry moved from Tambov to Rostov
                1 armour and 1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Vologda
                1 fighter moved from Timguska to Smolensk
                1 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Timguska to Smolensk
                3 artilleries and 5 infantry moved from Russia to Vologda
                1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
                3 artilleries and 2 infantry moved from Russia to Samara
                2 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Tambov to Volgograd
                8 infantry moved from Tambov to Rostov
                8 infantry moved from Tambov to Volgograd
                1 armour and 1 mech_infantry moved from Urals to Yenisey
                      Russians take Yenisey from Japanese
                8 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 artilleries and 7 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 7 infantry in Vologda, round 2 :  2/10 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Bryansk
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Russians attack with 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry
                    Germans defend with 3 armour and 1 factory_minor
                        Russians roll dice for 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Volgograd, round 2 :  6/23 hits
                        Germans roll dice for 3 armour in Volgograd, round 2 :  2/3 hits
                        3 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 3 artilleries and 12 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 artilleries and 12 infantry in Rostov, round 2 :  5/15 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 3 artilleries and 12 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 armour, 3 artilleries and 11 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour, 3 artilleries and 11 infantry in Samara, round 2 :  2/15 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Russians win, taking Samara from Germans with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Russia to Samara
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                2 infantry moved from Shensi to Hopei

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Russians collect 20 PUs (2 lost to blockades); end with 20 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs

    triplea_39594_Rus6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Anhwe to Kwangsi
                      Japanese take Hunan from Chinese
                      Japanese take Kwangsi from Chinese
                1 artillery moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 bomber moved from Philippines to New South Wales
                1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
                2 bombers moved from Kiangsu to Shan State
                1 artillery moved from Siam to Shan State
                1 fighter moved from 37 Sea Zone to Shan State
                2 fighters moved from 19 Sea Zone to Kwangtung
                1 fighter moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 armour moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 submarine moved from 33 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 bombers and 1 fighter
                    British defend with 2 armour and 1 mech_infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 fighter
                Battle in New South Wales
                    Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
                    ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
                    Casualties for Japanese: 1 bomber and 3 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 2 artilleries
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 artilleries
                    Casualties for Japanese: 1 armour
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC

    Non Combat Move - Japanese
                2 fighters moved from Kwangtung to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                2 bombers moved from Shan State to Malaya
                1 carrier moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Manchuria
                2 artilleries and 2 infantry placed in Japan
                2 artilleries and 1 infantry placed in Kiangsu
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
                Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_39594_Jap6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Anhwe to Kwangsi
                      Japanese take Hunan from Chinese
                      Japanese take Kwangsi from Chinese
                1 artillery moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 bomber moved from Philippines to New South Wales
                1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
                2 bombers moved from Kiangsu to Shan State
                1 artillery moved from Siam to Shan State
                1 fighter moved from 37 Sea Zone to Shan State
                2 fighters moved from 19 Sea Zone to Kwangtung
                1 fighter moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 armour moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 submarine moved from 33 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 bombers and 1 fighter
                    British defend with 2 armour and 1 mech_infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 fighter
                Battle in New South Wales
                    Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
                    ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
                    Casualties for Japanese: 1 bomber and 3 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 2 artilleries
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 artilleries
                    Casualties for Japanese: 1 armour
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC

    Non Combat Move - Japanese
                2 fighters moved from Kwangtung to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                2 bombers moved from Shan State to Malaya
                1 carrier moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Manchuria
                2 artilleries and 2 infantry placed in Japan
                2 artilleries and 1 infantry placed in Kiangsu
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
                Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Siam: 1 bomber
                EDIT: Removing units owned by Japanese from Malaya: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_39594_Jap6.tsvg

  • '19 '17 '16

    Meant to move the Finish force back to Norway. I’ll edit it.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                    EDIT: Germans takes Norway from Russians
                EDIT: Turning off Edit Mode
                1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone
                1 marine moved from 54 Sea Zone to Queensland
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                EDIT: 1 infantry moved from Karelia to Norway
                EDIT: Americans undo move 8.
                EDIT: 4 artilleries and 4 infantry moved from Finland to Norway
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                      Americans take 109 Sea Zone from Germans
                2 fighters moved from Scotland to 119 Sea Zone
                1 fighter moved from Scotland to 119 Sea Zone

    Combat - Americans
                Battle in 98 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 96 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Queensland
                Battle in Morocco
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking Queensland from Japanese, taking Morocco from Germans, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from 119 Sea Zone to Scotland
                2 fighters moved from 119 Sea Zone to Scotland
                1 cruiser moved from 49 Sea Zone to 33 Sea Zone
                3 fighters moved from 30 Sea Zone to New Zealand
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 carrier and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 30 Sea Zone to 49 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 battleship and 1 transport placed in 101 Sea Zone
                1 artillery, 2 bombers, 1 infantry and 1 marine placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_39594_Ame6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                2 infantry moved from Hopei to Kweichow
                1 fighter moved from Yunnan to Kweichow
                2 artilleries and 3 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_39594_Chi6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                3 fighters moved from United Kingdom to 125 Sea Zone
                2 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
                1 armour moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from India to Siam
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 tactical_bomber moved from Yunnan to Siam
                3 infantry moved from Yunnan to Kwangsi

    Combat - British
                Battle in Malaya
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber and 1 harbour
                        British roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber in Malaya, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Siam
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 bomber
                        British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 :  2/2 hits
                        Japanese roll dice for 1 bomber in Siam, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Siam
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in French Equatorial Africa
                    British attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 3 infantry
                    Japanese defend with 1 armour
                        British roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Siam to Yunnan
                1 infantry moved from Burma to Shan State
                8 infantry moved from Burma to Yunnan
                1 artillery and 2 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
                1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Rhodesia to Tanganyika Territory
                3 fighters moved from 125 Sea Zone to Norway
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    triplea_39594_UK_6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery and 2 infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Romania to Western Ukraine

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_39594_Ita6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery and 2 infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Romania to Western Ukraine

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39594_Ita6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - ANZAC
                1 marine moved from Caroline Islands to 33 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Turn Complete - ANZAC

    triplea_39594_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_39594_Fre6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_major; Remaining resources: 74 PUs;
                Germans buy 3 artilleries, 3 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                1 armour moved from Kazakhstan to Shensi
                      Germans take Tsinghai from Chinese
                      Germans take Shensi from Chinese
                1 armour moved from Kazakhstan to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                1 bomber moved from Tunisia to Morocco
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Russians
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 armour moved from Novosibirsk to Kansu

    Combat - Germans
                Battle in Morocco
                    Germans attack with 2 artilleries, 1 bomber and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Morocco from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Morocco to Southern Italy
                1 fighter moved from Tunisia to Southern Italy
                1 tactical_bomber moved from Tunisia to Egypt
                1 tactical_bomber moved from Tunisia to Egypt
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
                1 armour and 5 mech_infantrys moved from Vyborg to Belarus
                3 artilleries moved from Novgorod to Belarus
                3 artilleries and 1 infantry moved from Vyborg to Novgorod
                1 aaGun moved from Vyborg to Novgorod
                1 aaGun moved from Novgorod to Belarus
                6 mech_infantrys moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Germany to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                7 infantry moved from Germany to Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 artillery moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Novgorod
                5 mech_infantrys placed in Germany
                3 fighters placed in Western Germany
                1 infantry placed in France
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_39594_Ger7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 artilleries and 4 infantry moved from Norway to Finland
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 tactical_bomber moved from Russia to Kansu
                1 armour and 1 mech_infantry moved from Yenisey to Kansu
                1 artillery and 1 infantry moved from Vologda to Urals
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Urals
                1 armour moved from Samara to Novosibirsk
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Italians
                2 artilleries, 1 fighter and 2 infantry moved from Russia to Bryansk
                3 artilleries and 11 infantry moved from Rostov to Caucasus

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Russians attack with 4 artilleries and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 artilleries and 4 infantry in Finland, round 2 :  3/8 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 :  2/3 hits
                        Germans roll dice for 2 armour in Kansu, round 2 :  2/2 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Kansu
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Bryansk, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                        Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 4 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 :  1/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                        Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 5 :  0/2 hits
                        Italians roll dice for 1 artillery in Bryansk, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 :  1/2 hits
                        Italians roll dice for 1 artillery in Bryansk, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Caucasus
                    Russians attack with 3 artilleries and 11 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 artilleries and 11 infantry in Caucasus, round 2 :  4/14 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Urals
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Vologda to Russia
                1 fighter moved from Kazakhstan to Russia
                1 tactical_bomber moved from Kansu to Samara
                1 aaGun, 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Bryansk to Russia
                2 infantry moved from Hopei to Anhwe

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs

    triplea_39594_Rus7.tsvg

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