Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Anhwe to Shan State
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Paulau Island to Philippines
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 fighter and 1 tactical_bomber moved from Chahar to Kwangsi
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 aaGun and 3 infantry
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 aaGun and 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from ANZAC with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 bomber moved from Shan State to Malaya
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to Paulau Island
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Kiangsu
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Anhwe
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
3 mech_infantrys placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 marine; Remaining resources: 7 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 marines, 5 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
1 carrier moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Iceland
Place Units - Americans
1 marine placed in Western United States
1 battleship and 2 carriers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Kweichow to Hopei
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 4 artilleries, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to French West Africa
British take French Central Africa from Neutral_Axis
British take French West Africa from Neutral_Axis
1 mech_infantry moved from India to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 tactical_bomber moved from Hunan to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 aaGun and 2 infantry moved from Hunan to Kwangsi
1 fighter moved from British Guiana to Gibraltar
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 artillery and 4 infantry
EDIT: Removing units owned by British from Iraq: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to West India: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 31 PUs (2 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in Cyprus
Battle in Crete
Battle in Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Syria to Trans-Jordan
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from India to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 41 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 1 destroyer
ANZAC roll dice for 3 fighters in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 41 Sea Zone to India
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Baltic States to Novgorod
3 infantry moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Belarus to Rostov
Germans take Rostov from Russians
1 artillery and 4 infantry moved from Algeria to Morocco
1 infantry moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Syria to Persia
1 bomber moved from Egypt to Morocco
1 fighter moved from Southern Italy to Morocco
1 battleship moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 4 infantry moved from Belarus to Archangel
Combat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Novgorod
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
Americans defend with 1 armour, 2 infantry, 2 marines and 1 mech_infantry
Germans win, taking Morocco from Americans with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 2 infantry, 2 marines and 1 mech_infantry
Battle in Archangel
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Novgorod
7 armour and 4 mech_infantrys moved from Belarus to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 fighter moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Algeria
1 fighter moved from Egypt to 92 Sea Zone
1 fighter and 3 tactical_bombers moved from Egypt to Southern Italy
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Syria to Egypt
1 bomber moved from Persia to Egypt
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
6 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
6 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Olgiy to Yenisey
1 fighter and 1 tactical_bomber moved from Tsinghai to Yenisey
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Northwest Persia to Iraq
1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Tambov
9 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tambov
Russians attack with 4 artilleries and 11 infantry
Germans defend with 1 armour
Russians roll dice for 4 artilleries and 11 infantry in Tambov, round 2 : 2/15 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yenisey
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yenisey, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yenisey to Timguska
1 armour and 2 infantry moved from Volgograd to Tambov
2 infantry moved from Samara to Tambov
2 aaGuns and 1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Russia to Urals
2 infantry moved from Tsinghai to Shensi
3 artilleries and 5 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Tambov
9 infantry moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 7 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Anhwe
1 bomber moved from Malaya to Anhwe
1 artillery moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 bomber moved from Paulau Island to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Japan to Anhwe
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
scramble from India?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Anhwe
1 bomber moved from Malaya to Anhwe
1 artillery moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 bomber moved from Paulau Island to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Japan to Anhwe
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters; ANZAC defend with 3 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Queensland
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - Japanese
1 carrier and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer and 1 fighter placed in 19 Sea Zone
2 armour and 1 artillery placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Actually, I want to continue in SZ54.
;dice 1d6:
defRolling 2d6:
(5, 6)
attackerRolling 1d6:
(3)
Wow! Unexpected. I’ll retreat after that round.
One more thing. Looks like I forgot to bomb Germany
AARolling 1d6:
(6)
dmgRolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; Italians defend with 1 destroyer
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 5 submarines in 92 Sea Zone, round 3 : 0/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 5/7 hits
Germans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans, 1 battleship owned by the Germans, 1 fighter owned by the Germans and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 72
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 bomber
Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits
Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 3 : 2/4 hits
Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 54 Sea Zone
Americans attack with 1 cruiser, 3 destroyers and 1 submarine
Japanese defend with 2 battleships, 1 carrier and 3 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser and 3 destroyers in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 1 carrier and 3 transports in 54 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier and 3 transports in 54 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
1 cruiser owned by the Americans retreated to 49 Sea Zone
Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -14
Casualties for Americans: 3 destroyers and 1 submarine
Casualties for Japanese: 1 carrier
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 16 Sea Zone to Wake Island
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Vyborg: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
EDIT: Turning off Edit Mode
2 destroyers placed in 101 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter and 1 marine
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 battleship, 2 carriers, 2 fighters and 1 marine
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship, 2 carriers and 1 cruiser
EDIT: Turning off Edit Mode
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Kiangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
British buy 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
4 artilleries and 4 infantry moved from Persia to Iraq
British take Iraq from Italians
2 armour and 1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Non Combat Move - British
1 bomber moved from Germany to Vyborg
Place Units - British
1 destroyer placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 3 fighters
EDIT: Adding units owned by Americans to Scotland: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 armour
EDIT: Adding units owned by British to French Central Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to India: 1 artillery and 1 infantry
EDIT: Removing units owned by British from West India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun and 2 infantry
EDIT: Removing units owned by British from Szechwan: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Kwangsi: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Yunnan: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to Kiangsi: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsi: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by Chinese from Kiangsi: 2 artilleries and 2 infantry
EDIT: Adding units owned by Chinese to Hopei: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 9 infantry
EDIT: Adding units owned by British to Burma: 9 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 29 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 1 infantry