@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L G40 BM majikforce (Allies) vs VonAlba (Axis)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
2 fighters moved from 35 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Evenkiyskiy to Urals -
sub in sea 80?
scramble from guam? -
Scramble from Guam, and sub will fight in sz 80.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
2 fighters moved from 35 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Evenkiyskiy to UralsCombat - Japanese
Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 2 destroyers and 1 submarine
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Casualties for Japanese: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
British defend with 1 submarine
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 destroyers and 1 submarine remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 transport
Japanese win, taking 36 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 3 fighters and 1 marine
Americans defend with 1 factory_minor and 2 infantry
Japanese win, taking French Indo China from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 mech_infantry; Russians defend with 1 fighter and 1 tactical_bomber
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to Malaya
2 fighters moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in Queensland
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,4,2,6,3,3,2,5,2,1,1,6,2,4,3
Japanese collect 32 PUs (8 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 artilleries and 9 infantry moved from Burma to Yunnan
2 infantry moved from Anhwe to Hunan
1 artillery and 4 infantry moved from Anhwe to Hopei
2 artilleries and 6 infantry moved from Jehol to Anhwe
2 artilleries and 16 infantry moved from Tsinghai to Shensi
1 artillery moved from Kwangsi to HunanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Libya
British take Tunisia from Italians
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 6 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
British attack with 1 fighter
Japanese defend with 1 factory_minor and 1 marine
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - British
1 fighter moved from French Indo China to India
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 bomber moved from United Kingdom to Syria
2 mech_infantrys moved from Egypt to Syria
1 fighter moved from Egypt to Syria
3 armour moved from Iraq to Syria
2 mech_infantrys moved from Iraq to SyriaPlace Units - British
3 armour placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,6,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 24 PUs (11 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Persia
2 infantry moved from Southern Italy to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Libya
2 fighters moved from Southern Italy to VolgogradCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 armour
Italians win, taking Libya from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Persia to Volgograd
2 fighters moved from Libya to 96 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
Don’t forget Germany. :wink:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 fighter moved from Volgograd to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 artillery moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Samara to Kazakhstan
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Urals to Timguska
4 mech_infantrys moved from Novosibirsk to Timguska
1 armour moved from Urals to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
7 armour and 11 mech_infantrys moved from Novosibirsk to Caucasus
1 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
4 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Volgograd to Western Germany
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Eire to Scotland
Germans take Scotland from British
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Eire to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to ScotlandCombat - Germans
Battle in Timguska
Germans attack with 3 armour and 5 mech_infantrys
British defend with 1 armour
Germans win, taking Timguska from UK_Pacific with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys
British defend with 3 infantry
Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Germans
1 fighter moved from Northwest Persia to Caucasus
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
2 fighters moved from 104 Sea Zone to 109 Sea ZonePlace Units - Germans
3 transports placed in 113 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 2 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - Russians
1 bomber moved from India to French Indo ChinaCombat - Russians
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - Russians
1 bomber moved from French Indo China to IndiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 38 PUs;
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Queensland to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone -
2 SCRAMBLES REQUEST
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No Scramble. Well bummer I knew I should’ve built in London the last couple of turns. Looks like next German turn could win it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 38 PUs;
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Queensland to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 2 destroyers
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in 63 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
5 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 39 Sea Zone to Ceylon
1 fighter moved from 63 Sea Zone to QueenslandPlace Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,4,6,2,4,3,1,6,4,6,2
Japanese collect 32 PUs (8 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 15 PUs;
British buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
9 artilleries and 9 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 4 mech_infantrys moved from Syria to Northwest Persia
1 fighter moved from Syria to Northwest Persia
3 armour moved from Egypt to Iraq
1 bomber moved from Syria to Gibraltar
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
1 fighter moved from India to CeylonCombat - British
Battle in Northwest Persia
British attack with 3 armour, 9 artilleries, 1 fighter, 12 infantry and 4 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 armour, 9 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Ceylon
British attack with 1 fighter
Japanese defend with 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Shan State
British attack with 2 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2,5,6,3,5,2,1,2,4,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 24 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
Well its up to you now. Take London and that’s it! Hopefully I’ll get some of those crazy,ridiculous Japan dice you’ve been getting all game! :-D
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Scotland to United Kingdom
3 bombers moved from Western Germany to United Kingdom
3 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 2 destroyers, 1 fighter, 4 submarines and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Kazakhstan to Turkmenistan
13 armour, 1 artillery, 1 fighter, 3 infantry and 20 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
4 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Vologda to Samara
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
2 armour and 5 mech_infantrys moved from Timguska to YeniseyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 5 submarines and 5 transports
British defend with 1 destroyer
Germans win with 1 carrier, 2 destroyers, 5 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 13 armour, 1 artillery, 1 fighter, 3 infantry and 20 mech_infantrys
British defend with 3 armour, 9 artilleries, 11 infantry and 4 mech_infantrys
Germans win, taking Northwest Persia from British with 12 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 20 mech_infantrys
Casualties for British: 3 armour, 9 artilleries, 11 infantry and 4 mech_infantrys
Battle in Yenisey
Germans attack with 3 armour and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Yenisey from Americans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 3 bombers, 4 fighters and 9 infantry
French defend with 1 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for Germans: 2 fighters and 7 infantry
Casualties for British: 5 aaGuns and 10 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from Northwest Persia to CaucasusPlace Units - Germans
1 carrier and 2 fighters placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Russia
3 artilleries, 4 infantry and 1 marine placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 102 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 114 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 136 PUs -
london is taked 8-)
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Nice work! GG. I will post the result If I didn’t let ANZAC get taken and you would’ve had normal dice in the Pacific I’m pretty sure I would’ve been able to collapse Japan and focus all the US income on Germany. You just kept killing my air force with lone inf and AA guns! Plus you had a very fortunate battle with your German navy against the US. I also messed up when you were able to kill the remaining russian stack. Cant believe i let italy can open me. Time, that’s all i needed and i ran out :|