Went Max D in z27
Scramble to z99?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
3 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
3 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to Algeria: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 112 Sea Zone
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 112 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 cruiser
Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 112 Sea Zone to Novgorod
3 armour moved from Novgorod to Eastern Poland
3 aaGuns and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Nenetsia to Archangel
1 bomber moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to Germany
2 infantry moved from Novgorod to Archangel
Place Units - Germans
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
2 bombers placed in Western Germany
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Western Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Russia to Smolensk
1 infantry moved from Timguska to Novosibirsk
EDIT: 1 fighter moved from Urals to Russia
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Western Ukraine to Romania
EDIT: 2 mech_infantrys moved from Western Ukraine to Romania
1 fighter moved from Russia to Western Ukraine
1 aaGun, 2 artilleries and 7 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
EDIT: 1 fighter moved from Russia to Bryansk
EDIT: 1 infantry moved from Bessarabia to Western Ukraine
Place Units - Russians
3 infantry placed in Western Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Western Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Russia to Smolensk
1 infantry moved from Timguska to Novosibirsk
EDIT: 1 fighter moved from Urals to Russia
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Western Ukraine to Romania
EDIT: 2 mech_infantrys moved from Western Ukraine to Romania
1 fighter moved from Russia to Western Ukraine
1 aaGun, 2 artilleries and 7 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
EDIT: 1 fighter moved from Russia to Bryansk
EDIT: 1 infantry moved from Bessarabia to Western Ukraine
Place Units - Russians
3 infantry placed in Western Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Volgograd: 3 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 2 artilleries
EDIT: Adding units owned by Russians to Bryansk: 2 artilleries
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Buryatia
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from India to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 fighter moved from Shantung to 6 Sea Zone
2 infantry moved from Shantung to Anhwe
1 fighter moved from Buryatia to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Buryatia
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from India to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 fighter moved from Shantung to 6 Sea Zone
2 infantry moved from Shantung to Anhwe
1 fighter moved from Buryatia to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Amur: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
Edit mode might be on. I’ll re-post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Buryatia
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from India to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 fighter moved from Shantung to 6 Sea Zone
2 infantry moved from Shantung to Anhwe
1 fighter moved from Buryatia to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Amur: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from Norway to Finland
Americans take Finland from Germans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 tactical_bomber moved from Guam to 6 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 fighters and 2 transports
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 carrier
Battle in Western Germany
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery, 3 bombers and 1 infantry
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Western Germany to Norway
2 fighters moved from 112 Sea Zone to Norway
1 artillery moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Guam
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
2 artilleries and 7 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Combat Move - British
1 fighter moved from Western Ukraine to Romania
1 mech_infantry moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Romania
1 fighter moved from Urals to Western Ukraine
1 fighter moved from Urals to Bryansk
1 fighter moved from Egypt to Romania
1 tactical_bomber moved from Egypt to Romania
1 artillery moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 infantry moved from 97 Sea Zone to Greece
4 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to Alexandria
1 armour moved from Egypt to Iraq
Purchase Units - British
British buy 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Combat - British
Battle in Greece
Non Combat Move - British
1 fighter moved from Gibraltar to Norway
1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Italian Somaliland to Kenya
2 infantry moved from Burma to India
1 fighter moved from Eastern Persia to India
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
1 fighter placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 7 PUs total
I assumed no scramble from japan or southern italy. if wrong, lemme know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Eastern Poland to Russia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 fighter and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bessarabia
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Russia to Novgorod
1 aaGun moved from Ukraine to Bessarabia
1 fighter moved from Rostov to Novgorod
2 armour moved from Ukraine to Eastern Poland
1 fighter moved from 112 Sea Zone to Germany
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
I assumed no scramble from japan or southern italy. if wrong, lemme know.
Forgot to check this one. Am rushing. I am going to scramble in SZ6.
Ftrs
Rolling 3d6:
(3, 5, 6)
i’m not sure how to use forum dice. what do i do?
given that terrible role. can we just move on now with no scramble. make life simple.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
3 destroyers moved from 17 Sea Zone to 21 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from Algeria to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
3 destroyers moved from 17 Sea Zone to 21 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from Algeria to Gibraltar
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Iwo Jima: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
i rolled the scramble/battle in sz 6 from scratch using one of the old saves and edited the result in. you killed all 3 planes, and no subs. i killed 1 plane, and 1 destroyer.
i’m not sure how to use forum dice. what do i do?
Two ways:
“:“dice nd6”:” where n is the number of 6 sided dice to roll.
Or to get a count of hits:
“:“aaa 1@2 3@4”:” - rolls 1 dice at two, and three dice at four, obviously.
Without the double quotes.
i rolled the scramble/battle in sz 6 from scratch using one of the old saves and edited the result in. you killed all 3 planes, and no subs. i killed 1 plane, and 1 destroyer.
ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Novgorod to Norway
1 artillery and 2 infantry moved from France to Western Germany
3 armour moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 fighter; Americans defend with 1 bomber and 2 fighters
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits
Americans roll dice for 1 bomber and 3 fighters in Norway, round 2 : 3/4 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Battle in Western Germany
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 2/5 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 0/4 hits
Americans roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 2 artilleries and 1 infantry in Western Germany, round 4 : 1/3 hits
Americans roll dice for 1 artillery in Western Germany, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Karelia
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 artillery, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs