British ?
A&A game - ironfish Axis vs shrimpboatchef Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Borneo
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans win, taking Borneo from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 17 Sea Zone to Wake Island
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 armour and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
1 mech_infantry moved from Burma to French Indo ChinaCombat - British
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Tunisia
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 fighters and 2 tactical_bombers moved from Iraq to India
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 battleship and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from French Indo China to Yunnan
1 aaGun moved from Burma to India
1 armour moved from India to YunnanPlace Units - British
1 fighter and 9 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
3 infantry moved from Yugoslavia to Romania
4 mech_infantrys moved from Yugoslavia to Romania
6 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 2 armour, 2 artilleries, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to RomaniaPlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Italians collect 2 PUs from War Bonds; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to BorneoPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 infantry moved from Yugoslavia to Slovakia Hungary
13 infantry moved from Germany to Slovakia Hungary
8 armour moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 3
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 8 armour and 17 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Slovakia Hungary from Russians with 8 armour and 17 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 5 artilleries, 3 fighters, 9 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 11 infantry and 1 mech_infantry
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreated
British win with 1 armour and 5 fighters remaining. Battle score for attacker is -37
Casualties for Germans: 5 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 11 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Germany to Western Germany
3 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
10 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Germans collect 5 PUs from War Bonds; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
5 infantry moved from Bulgaria to Romania
2 artilleries and 6 infantry moved from Germany to Poland
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
4 infantry moved from Western Germany to Germany
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
6 armour moved from France to Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to RomaniaPlace Units - Germans
1 destroyer placed in 113 Sea Zone
10 armour placed in Germany
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Germans collect 6 PUs from War Bonds; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from Baltic States to Belarus
2 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 armour moved from Ukraine to Belarus
1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Western Ukraine to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Russians undo move 2.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 cruiser, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Chahar to Anhwe
2 mech_infantrys moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
4 fighters and 3 tactical_bombers moved from Kiangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Japan to Kwangsi
1 fighter moved from Kiangsi to Japan
1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 cruiser, 3 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Japanese collect 5 PUs from War Bonds; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 battleship, 1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
3 infantry moved from Szechwan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from Malta to Alexandria
1 armour and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/8 hits
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Alexandria, round 3 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
1 armour owned by the British and 1 artillery owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 5 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to French West Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
3 infantry moved from Shan State to Burma
1 battleship moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5,5,6
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
2 armour moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Romania
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Alexandria to LibyaPlace Units - Italians
4 mech_infantrys placed in Northern Italy
Italians undo move 1.
1 infantry and 2 mech_infantrys placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Italians collect 4 PUs from War Bonds; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to French West AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Finland to Karelia
6 infantry moved from Finland to Karelia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 8 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
4 armour moved from Germany to Eastern Poland
12 armour moved from Germany to Eastern Poland
3 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in NovgorodNon Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
4 infantry moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 tactical_bombers moved from Western Germany to Poland
1 fighter moved from Western Germany to Poland
3 tactical_bombers moved from 114 Sea Zone to Poland
1 fighter moved from 114 Sea Zone to Poland
2 bombers moved from 114 Sea Zone to PolandPlace Units - Germans
4 armour and 4 mech_infantrys placed in Germany
2 infantry placed in France
2 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Germans collect 3 PUs from War Bonds; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
1 artillery and 1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Baltic StatesCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 fighter in Novgorod, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 fighter in Novgorod, round 4 : 1/2 hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 1 fighter in Novgorod, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 5 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 5 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk
5 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Novgorod to Vologda
4 infantry moved from Russia to Vologda
2 infantry moved from Russia to BryanskPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 cruisers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries, 4 infantry and 5 mech_infantrys moved from Kweichow to Yunnan
1 armour moved from Kwangsi to Shan State
Japanese take French Indo China from French
Japanese take Shan State from UK_Pacific
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
3 infantry moved from Kwangsi to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 artilleries, 2 fighters, 9 infantry, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking Malaya from UK_Pacific, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
2 fighters moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 bomber moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 cruisers, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
Japanese collect 3 PUs from War Bonds; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs





