@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
Adam514 (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 fighter moved from Java to Queensland
1 infantry moved from Northern Territory to Queensland
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 fighters moved from Java to India
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs totalCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
4 bombers moved from Eastern Poland to Russia
1 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Germans take Ukraine from Russians
4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to NovgorodPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat - Germans
Germans creates battle in territory 109 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/4 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Novgorod
Germans attack with 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Cleaning up after air battlesNon Combat Move - Germans
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 bombers moved from Russia to Eastern Poland
2 armour moved from Eastern Poland to Novgorod
12 armour moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 fighter and 2 tactical_bombers moved from Romania to Bessarabia
1 aaGun and 3 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Yugoslavia to Bessarabia
1 submarine moved from 106 Sea Zone to 118 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkrainePurchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 31 PUs;
Russians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
10 infantry moved from Russia to Bryansk
2 infantry moved from Timguska to Novosibirsk
7 infantry moved from Yenisey to Timguska
2 aaGuns and 13 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Central Mongolia to Tsagaan Olom
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Russians
1 fighter and 2 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 5 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 armour moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Sumatra
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 armour, 1 artillery and 10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber and 1 fighter moved from Kwangsi to Shan StatePurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Scramble from Queensland?
Wow, had assumed I wouldn’t DOW J3.
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 5 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 armour moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Sumatra
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 armour, 1 artillery and 10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber and 1 fighter moved from Kwangsi to Shan StatePurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 5/5 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from 44 Sea Zone to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Chahar to Hopei
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun and 1 infantry moved from Amur to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Chahar
2 fighters moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Chahar
1 tactical_bomber moved from Kwangtung to Chahar
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
2 destroyers moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 bomber placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Wake Island to 20 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the Japanese -
3 hits total in 42, OOL?
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dent the BBs, lose a DD.
don’t tip a CV until it’s lost its planes unless the battle goes south for me.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Wake Island to 20 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
4 hits total, OOL?
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Lose 2 tacs, tip CV.
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If the sub hits, lose the tipped CV.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Wake Island to 20 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -55
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 3 destroyers and 2 tactical_bombers
Battle in 54 Sea Zone
Americans attack with 1 carrier, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Western United States to Central United States
1 bomber moved from 20 Sea Zone to GuamPlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 3 tactical_bombers
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
5 artilleries, 1 fighter and 7 infantry moved from Szechwan to Sikang
1 fighter moved from Sikang to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Move - British
1 marine moved from Kenya to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
3 infantry moved from Persia to Iraq
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 bomber moved from Belgian Congo to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to IraqPurchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat - British
British creates battle in territory 109 Sea Zone
Battle in French Madagascar
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier and 2 fighters
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 fightersNon Combat Move - British
1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Eastern Persia to India
2 aaGuns, 4 infantry and 2 mech_infantrys moved from Burma to India
1 aaGun and 2 infantry moved from Burma to India
1 mech_infantry moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Alexandria to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 109 Sea Zone to 92 Sea ZonePlace Units - British
1 submarine placed in 109 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,4
British collect 35 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 fighter and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 fighter and 4 infantry -
I think I took the best OOL for your fleet, feel free to change it if it doesn’t suit you.
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I’ll hang on the DD with the 3 subs right there.
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Instead of a BB?
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Instead of a BB?
No, I’ll dent the CV.
That will mean I get one less 4 roll. Let’s re-roll the 4s and add a 2.
Rolls: 1@2 3@4; Total Hits: 31@2: (1)3@4: (5, 2, 1)