No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 3 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Novgorod to Smolensk
2 infantry moved from Western Ukraine to Bryansk
13 armour and 33 mech_infantrys moved from Western Ukraine to Ukraine
2 bombers moved from Western Germany to Smolensk
5 bombers moved from Novgorod to Vologda
3 bombers moved from Western Ukraine to Russia
2 bombers moved from Novgorod to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Western Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 52 Sea Zone to 66 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,7,4 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Vologda
Germans attack with 5 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 5 bombers and 3 mech_infantrys in Vologda, round 2 : 5/8 hits
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Smolensk
Germans attack with 1 armour, 2 bombers and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 armour owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 fighter
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 13 armour and 33 mech_infantrys
Russians defend with 1 armour, 3 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 13 armour and 33 mech_infantrys in Ukraine, round 2 : 11/46 hits
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Ukraine, round 2 : 0/6 hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 13 armour and 33 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Russians: 1 armour, 3 artilleries and 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 1/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 2 fighters and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 tactical_bombers in Rostov, round 2 : 5/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 fighter owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
5 bombers moved from Vologda to Novgorod
4 bombers moved from Russia to Novgorod
2 bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Russia to Western Ukraine
1 fighter and 3 tactical_bombers moved from Rostov to Western Ukraine
4 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
1 fighter and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Amur to Buryatia
Turn Complete - Russians
Russians collect 25 PUs; end with 57 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Shensi
1 armour moved from Anhwe to Shensi
2 armour moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 mech_infantry moved from Malaya to Burma
3 bombers and 1 tactical_bomber moved from Kwangsi to Burma
1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Battle in Shensi
Japanese attack with 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 6/15 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 bomber
Battle in Burma
Japanese attack with 3 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 bombers, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 11 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 armour moved from Malaya to Yunnan
1 armour moved from Siam to Yunnan
1 armour moved from Jehol to Kweichow
1 mech_infantry moved from Jehol to Hopei
2 tactical_bombers moved from Chahar to Anhwe
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
2 armour moved from Manchuria to Anhwe
1 fighter moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in Malaya
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
2 mech_infantrys placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
one more fig from 36 to Kwangsi, sry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 1.
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 39 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to Burma
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 98 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 aaGun moved from India to Burma
2 fighters and 2 tactical_bombers moved from Burma to India
1 bomber moved from Burma to India
2 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Egypt to Iraq
1 aaGun, 3 artilleries and 14 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Kenya
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
you just received rolls from one attack, pls disregard, should have been practice mode.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
2 bombers moved from Southern Italy to Southern France
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern France
Italians attack with 2 bombers, 1 fighter and 3 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 bombers, 1 fighter and 3 infantry in Southern France, round 2 : 3/6 hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Non Combat Move - Italians
2 bombers and 1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry and 1 marine
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry and 1 marine
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Urals to Vologda
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 fighter and 2 tactical_bombers moved from Novgorod to Vologda
2 bombers moved from Novgorod to Vologda
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Vologda
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
1 fighter and 2 tactical_bombers moved from Vologda to Bryansk
2 aaGuns, 1 armour, 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers moved from Western Ukraine to Bryansk
12 armour and 31 mech_infantrys moved from Ukraine to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
9 bombers moved from Novgorod to Western Germany
1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
2 submarines moved from 113 Sea Zone to 104 Sea Zone
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
4 mech_infantrys moved from Western Germany to France
5 mech_infantrys moved from Germany to France
2 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
2 armour moved from Novgorod to Bryansk
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 infantry placed in Western Germany
1 mech_infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Hi, letting all of my opponents know that my work has picked up again and I will need a bit longer than the normal 3 days between posts again. Sorry for the inconvenience.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 44 PUs;
Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
2 fighters and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 armour and 5 mech_infantrys moved from Shensi to Tsinghai
2 armour moved from Anhwe to Szechwan
1 armour moved from Yunnan to Szechwan
3 bombers moved from Kwangsi to Tsinghai
2 fighters and 5 tactical_bombers moved from Anhwe to Tsinghai
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Soviet Far East
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 armour
Battle in Tsinghai
Japanese attack with 4 armour, 3 bombers, 2 fighters, 5 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 5 mech_infantrys and 5 tactical_bombers in Tsinghai, round 2 : 10/19 hits
Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 2 : 5/11 hits
10 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 4 armour, 3 bombers, 2 fighters and 5 tactical_bombers in Tsinghai, round 3 : 8/14 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 armour, 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Japanese: 5 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Jehol to Anhwe
3 bombers moved from Tsinghai to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters and 5 tactical_bombers moved from Tsinghai to Shensi
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 43 Sea Zone: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 11 submarines
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 11 submarines
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in Manchuria
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
phenomenal day for Chinese infantry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 cruiser and 2 submarines
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Gold Coast to French West Africa
2 mech_infantrys moved from Algeria to Libya
1 artillery moved from Algeria to Morocco
Place Units - Americans
8 bombers placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - British
3 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from 98 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 armour, 3 bombers and 3 mech_infantrys