@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L, BM, Pherman (Allies) vs Alex
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 fighter moved from Yunnan to India
2 bombers moved from Yunnan to India
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Yunnan to Burma
2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
3 fighters moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 tactical_bombers in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from India to Yunnan
1 bomber moved from India to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 carriers moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 marine and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
3 fighters moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
didnt intercept your lone fig vs fig and two bombers.
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@alexgreat:
didnt intercept your lone fig vs fig and two bombers.
Perfect, thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to India
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from 89 Sea Zone to West Indies
1 tactical_bomber moved from Western United States to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter and 4 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
10 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Non Combat Move - British
1 bomber moved from Queensland to India
3 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Rhodesia to Belgian Congo
3 infantry moved from Brazil to French Guiana
1 battleship and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Quebec
1 aaGun moved from West India to IndiaPlace Units - British
1 destroyer placed in 80 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Persia
1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from Neutral_Axis
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
2 fighters moved from Egypt to Algeria
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
1 aaGun, 2 artilleries and 2 infantry moved from Queensland to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Eastern Poland to Ukraine
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 85 Sea Zone to 84 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 bombers moved from Ukraine to Southern Italy
1 fighter moved from Eastern Poland to France
1 tactical_bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Egypt to Algeria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to AlgeriaPlace Units - Germans
3 submarines placed in 105 Sea Zone
1 bomber placed in France
1 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
forgot the Tunisia guy with Italy…sloppy
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@alexgreat:
forgot the Tunisia guy with Italy…sloppy
Where do you want him?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Smolensk to Bryansk
6 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
3 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 8 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 bomber, 1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Philippines to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 artillery
EDIT: Adding units owned by Japanese to Shan State: 1 artillery
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Malaya
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from West Indies to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 101 Sea Zone to Central United States
4 submarines moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
2 carriers, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
10 infantry moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in Trans-Jordan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French MadagascarNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 aaGun and 2 infantry moved from West India to India
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 carrier, 2 cruisers and 3 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to IndiaPlace Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,1,4,2,4,6
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 artilleries -
Just a heads up, I am not able to do turns until Saturday!
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Thanks for letting me know.
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Test summary from TripleA, engine version: 1.9, time: 13:06:50