I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
19 armour, 3 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Caucasus to Volgograd
Germans take Kazakhstan from Russians
Germans take Volgograd from Russians
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 25 armour, 3 artilleries, 3 bombers, 2 fighters, 20 infantry, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 15 artilleries, 1 factory_major, 3 fighters, 30 infantry and 2 mech_infantrys
AA fire in Russia : 0/9 hits
Germans roll dice for 25 armour, 3 artilleries, 3 bombers, 2 fighters, 20 infantry, 4 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 25/61 hits
Russians roll dice for 4 aaGuns, 3 armour, 15 artilleries, 3 fighters, 30 infantry and 2 mech_infantrys in Russia, round 2 : 12/53 hits
4 aaGuns owned by the Russians, 12 infantry owned by the Germans and 21 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 3 artilleries, 3 bombers, 2 fighters, 8 infantry, 4 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 28/49 hits
Russians roll dice for 3 armour, 15 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys in Russia, round 3 : 9/32 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 8 infantry owned by the Germans, 15 artilleries owned by the Russians and 9 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 3 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 19/40 hits
Russians roll dice for 1 armour and 3 fighters in Russia, round 4 : 2/4 hits
3 fighters owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 154
Casualties for Germans: 2 artilleries, 20 infantry and 1 mech_infantry
Casualties for Russians: 4 aaGuns, 3 armour, 15 artilleries, 3 fighters, 30 infantry and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 bomber moved from Russia to Rostov
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Rostov
4 tactical_bombers moved from Russia to Rostov
1 infantry moved from Germany to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 artilleries moved from Western Germany to France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
4 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Novosibirsk to Kazakhstan
4 infantry moved from Novosibirsk to Kazakhstan
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Japan to 17 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Olgiy to Kansu
Japanese take Tsagaan Olom from Russians
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Kwangtung to Hunan
1 artillery and 9 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 artillery, 2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Kwangtung to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Kweichow to Kwangtung
1 aaGun, 1 artillery and 1 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Manchuria
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
1 bomber, 1 fighter and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Scramble sz 112?
Yes.
Did you forget to assault Norway or Denmark? Why is the TT there otherwise?
Yes.
Did you forget to assault Norway or Denmark? Why is the TT there otherwise?
Yeah I oversaw that i didn’t unload my men.
Thank you for reminding me.
Denmark of course.
Battle in sz 112:
Five hits first round. I assume to scrap CV, correct?
@aequitas:
Battle in sz 112:
Five hits first round. I assume to scrap CV, correct?
Yes, I guess that has to be done.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat - British
Scramble sz 112/97??
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Soviet Far East
Battle in 112 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry and 1 transport
Germans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 3 bombers, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 5/9 hits
1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 3 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 1 cruiser, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 3/7 hits
Germans roll dice for 1 battleship, 1 destroyer, 5 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits
1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers and 1 transport in 112 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 battleship, 3 fighters and 1 transport in 112 Sea Zone, round 4 : 4/4 hits
3 bombers owned by the Americans, 2 fighters owned by the Germans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win, taking Soviet Far East from Japanese with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -50
Casualties for Germans: 1 carrier, 2 destroyers, 4 fighters and 1 submarine
Casualties for Americans: 3 bombers, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry and 1 transport
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 submarines moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 armour placed in Normandy Bordeaux
1 armour and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Shensi
1 fighter and 10 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
7 infantry moved from Yunnan to Hunan
1 fighter moved from Shan State to Malaya
1 tactical_bomber moved from India to Malaya
1 fighter moved from India to Hunan
5 infantry and 1 mech_infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 battleship moved from 95 Sea Zone to 97 Sea Zone
2 cruisers moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 48 PUs;
British buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Norway
Battle in Greece
Battle in Hunan
British attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 1 fighter and 7 infantry in Hunan, round 3 : 2/8 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
British win, taking Norway from Germans, taking Greece from Italians, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Malaya
British attack with 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
British roll dice for 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 0/8 hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/6 hits
4 infantry owned by the British lost in Malaya
1 mech_infantry owned by the British and 1 infantry owned by the British retreated to Shan State
Japanese win with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for British: 4 infantry
Battle in 112 Sea Zone
British attack with 1 battleship and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 battleship and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 infantry and 2 mech_infantrys moved from Iraq to Syria
4 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from India to Shan State
1 artillery and 3 infantry moved from Burma to Shan State
4 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 fighter moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
British undo move 2.
2 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Bulgaria to Greece
2 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 1/5 hits
British roll dice for 1 artillery in Greece, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for British: 1 battleship
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 bomber moved from Caucasus to Rostov
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,5,2,5,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 marine; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 fighters moved from Queensland to 31 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Bryansk to 126 Sea Zone
1 bomber moved from Bryansk to Iraq
1 bomber moved from Rostov to Persia
2 fighters and 4 tactical_bombers moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 artillery and 1 mech_infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Russia to Samara
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 armour, 9 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits
1 armour owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
British defend with 4 infantry
Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Northwest Persia, round 2 : 6/7 hits
British roll dice for 4 infantry in Northwest Persia, round 2 : 0/4 hits
4 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 126 Sea Zone to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 artillery and 2 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Ukraine to Rostov
2 fighters and 4 tactical_bombers moved from Northwest Persia to Volgograd
1 bomber moved from Persia to Volgograd
2 aaGuns moved from Russia to Tambov
16 armour moved from Russia to Volgograd
3 armour moved from Russia to Belarus
Place Units - Germans
1 transport placed in 115 Sea Zone
2 fighters placed in Western Germany
1 armour and 1 mech_infantry placed in Novgorod
Germans undo move 1.
1 artillery placed in Novgorod
1 transport placed in 113 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries, 5 infantry and 1 mech_infantry placed in Western Germany
3 artilleries placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Hi simon33,
What is the reason behind attacking Vyborg?
I may have a clue but want to know your reason for it.
Thank you for answering.
G1? Just to thin down the infantry. Also, forces a few more infantry to stay behind to hold Novgorod G2, depending on a few other things. Also what is lost by making the attack? I guess risking the Kreigsmarine could be a downside but it also has the potential to draw out a few USSR planes.
I see like you a strong potential for a G1Dow in BM 3.
But Vyborg is to dicey. I would recommend Baltic instead for less losses.
I will try your strategy my next games.