AetV (Allies) vs simon33 (Axis) BM3

  • '19 '17 '16

    @aequitas:

    The first time you were able to capture France right?
    With G1 DOW strategy.

    Only time I didn’t get on France I strafed it with one french fighter left. One time I lost everything but one tank though.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone

    Purchase Units - British

    triplea_39544_Bri1.tsvg


  • Scramble Taranto?

  • '19 '17 '16

    Yes, full scramble.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;

    Non Combat Move - Americans
                1 bomber moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Philippines to Guam
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 marine placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                4 infantry moved from Szechwan to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone

    Purchase Units - British
                British buy 2 artilleries, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 :  3/5 hits
                        1 battleship owned by the Italians, 1 carrier owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 :  2/5 hits
                        Italians roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 :  3/3 hits
                        Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 :  1/1 hits
                        1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport

    Non Combat Move - British
                1 bomber and 1 fighter moved from 97 Sea Zone to Malta
                1 fighter moved from 96 Sea Zone to Malta
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to India
                2 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from India to Burma
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun moved from Scotland to United Kingdom
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                1 carrier placed in 109 Sea Zone
                2 artilleries placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3,3,4
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                4 infantry and 1 marine placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 4 infantry and 1 marine

    triplea_39544_UK_1.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 1

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 cruiser in Greece, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 :  3/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        3 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 :  4/5 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Allies defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 :  3/4 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 bomber moved from 96 Sea Zone to Southern Italy
                4 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Libya to Tobruk

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 16 PUs; end with 16 PUs total

    triplea_39544_Ita1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 1

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Sumatra
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to Northern Territory
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone

    Turn Complete - French

    triplea_39544_Fre1.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Research Technology - Germans

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 artillery moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                7 infantry moved from Finland to Karelia
                1 infantry moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Poland to Belarus
                1 armour moved from Romania to Eastern Poland
                      Germans take Bessarabia from Russians

    Purchase Units - Germans
                Germans buy 10 armour; Remaining resources: 5 PUs;

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 infantry in Karelia, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 battleship and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to Alexandria
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Poland to Southern Italy
                2 tactical_bombers moved from Poland to Western Germany
                3 bombers moved from Western Germany to Eastern Poland
                1 artillery moved from France to Western Germany
                4 armour and 4 mech_infantrys moved from France to Germany
                1 armour moved from Germany to Eastern Poland
                3 aaGuns, 2 artilleries, 1 bomber and 10 infantry moved from Poland to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Bulgaria to Romania
                1 artillery moved from Normandy Bordeaux to France
                1 submarine moved from 111 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland

    Place Units - Germans
                10 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 41 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_39544_Ger2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Archangel to Novgorod
                2 fighters moved from Bryansk to Novgorod
                2 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese

    Purchase Units - Russians
                Russians buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery in Novgorod, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Bessarabia from Germans to Russians
                EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Belarus
                2 aaGuns, 1 artillery and 3 infantry moved from Archangel to Smolensk
                1 armour and 1 mech_infantry moved from Archangel to Bryansk
                4 artilleries and 5 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yenisey
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_39544_Rus2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Siberia to Buryatia
                      Japanese take Sakha from Russians
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                2 fighters and 2 tactical_bombers moved from Manchuria to Jehol
                1 mech_infantry moved from Chahar to Anhwe
                3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from Hunan to Kweichow
                2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 :  7/12 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Jehol to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to Amur
                1 artillery and 9 infantry moved from Amur to Buryatia
                1 aaGun moved from Manchuria to Amur
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 factory_minor placed in Shantung
                1 armour, 3 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    triplea_39544_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs;

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                Americans undo move 3.
                1 artillery and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 fighter and 11 infantry moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 marine moved from India to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
                1 marine moved from 72 Sea Zone to French Madagascar
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Neutral_Axis
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Siam
                2 fighters and 1 tactical_bomber moved from Burma to Siam

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in French Madagascar
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Siam
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                4 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Siam to Burma
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                2 fighters moved from Malta to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Eastern Persia to Persia
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6,2,5
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,6,6,3,1,5,1,3,4,3,6,5,5,3,2,3
                UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
                Some Units in India change ownership: 7 infantry

    triplea_39544_UK_2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - Italians
                1 bomber moved from Southern Italy to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia

    Purchase Units - Italians
                Italians buy 1 fighter and 1 marine; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Greece
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 fighter and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
                Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_39544_Ita2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - Italians
                1 bomber moved from Southern Italy to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia

    Purchase Units - Italians
                Italians buy 1 fighter and 1 marine; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Greece
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 fighter and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
                Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Alexandria: 1 artillery
                EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry
                EDIT: Removing units owned by Italians from Libya: 1 infantry
                EDIT: Removing units owned by Italians from Tobruk: 1 artillery
                EDIT: Adding units owned by Italians to Tunisia: 2 infantry
                EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
                EDIT: Changing PUs for Italians from 20 to 21
                EDIT: Turning off Edit Mode

    triplea_39544_Ita2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - Italians
                1 bomber moved from Southern Italy to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia

    Purchase Units - Italians
                Italians buy 1 fighter and 1 marine; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Greece
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 fighter and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
                Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Alexandria: 1 artillery
                EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry
                EDIT: Removing units owned by Italians from Libya: 1 infantry
                EDIT: Removing units owned by Italians from Tobruk: 1 artillery
                EDIT: Adding units owned by Italians to Tunisia: 2 infantry
                EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
                EDIT: Changing PUs for Italians from 20 to 21
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Kenya: 1 infantry
                EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39544_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Sumatra to India
                1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French

    triplea_39544_Fre2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 unit repaired.
                6 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
                4 bombers moved from Eastern Poland to Russia
                5 armour, 2 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
                5 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,5,5 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in Novgorod
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 :  2/8 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 5 armour, 2 artilleries and 11 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 2 artilleries and 11 infantry in Western Ukraine, round 2 :  6/18 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 5 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
                14 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 infantry moved from Western Germany to France
                1 tactical_bomber moved from Southern Italy to Eastern Poland
                3 bombers moved from Russia to Eastern Poland

    Place Units - Germans
                1 armour and 1 infantry placed in Germany
                1 armour placed in Germany
                2 artilleries, 3 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_39544_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                2 fighters moved from Bryansk to Belarus

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
                Russians buy 4 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia
                2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
                2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Volgograd to Tambov
                1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Timguska to Novosibirsk
                7 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Dzavhan to Yenisey

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 0
                EDIT: Turning off Edit Mode
                4 artilleries, 1 fighter and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 mech_infantry
                EDIT: Adding units owned by Russians to Russia: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_39544_Rus3.tsvg


  • Hey Simon33, I had to Change my Purchase and the total damage of my IC.
    Instead of the 1x Ftr, 1x Mech,4x Art and dmge reduce of 7, I swapped for a total reduction of 17 dmg Points to Zero and bought 5 x Art.

    I allways have a hard time to figure out what I still can buy when the dmg of an IC is reduced, so I basically have a back up plan where i planning with a total dmg reduce and purchase with what is normally left on IPC´s.

    Hope that is ok with you.

  • '19 '17 '16

    @aequitas:

    Hey Simon33, I had to Change my Purchase and the total damage of my IC.
    Instead of the 1x Ftr, 1x Mech,4x Art and dmge reduce of 7, I swapped for a total reduction of 17 dmg Points to Zero and bought 5 x Art.

    I allways have a hard time to figure out what I still can buy when the dmg of an IC is reduced, so I basically have a back up plan where i planning with a total dmg reduce and purchase with what is normally left on IPC´s.

    Hope that is ok with you.

    np


  • Also want to mention; that so far i like the G1 Dow you are performing.
    It certainly gives the Allies a hard time.

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