Hopefully the last change there.
AetV (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to SiberiaPurchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Siberia
Battle in Hunan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 1/10 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 6/9 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Jehol to Anhwe
1 fighter moved from Korea to Manchuria
1 artillery and 6 infantry moved from Manchuria to Amur
1 fighter moved from Okinawa to Manchuria
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Caroline Islands
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to ManchuriaPlace Units - Japanese
1 harbour placed in Hainan
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs -
@aequitas:
The first time you were able to capture France right?
With G1 DOW strategy.Only time I didn’t get on France I strafed it with one french fighter left. One time I lost everything but one tank though.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea ZonePurchase Units - British
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Scramble Taranto?
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Yes, full scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;Non Combat Move - Americans
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 marine placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalCombat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea ZonePurchase Units - British
British buy 2 artilleries, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs;Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits
1 battleship owned by the Italians, 1 carrier owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 3/3 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transportNon Combat Move - British
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to India
2 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 carrier placed in 109 Sea Zone
2 artilleries placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3,3,4
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
4 infantry and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 4 infantry and 1 marine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Northern Italy to 96 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 3/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 4/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiserNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Territory
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs totalPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 artillery moved from Vyborg to Novgorod
Germans take Novgorod from Russians
7 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 armour moved from Romania to Eastern Poland
Germans take Bessarabia from RussiansPurchase Units - Germans
Germans buy 10 armour; Remaining resources: 5 PUs;Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 battleship and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Poland to Southern Italy
2 tactical_bombers moved from Poland to Western Germany
3 bombers moved from Western Germany to Eastern Poland
1 artillery moved from France to Western Germany
4 armour and 4 mech_infantrys moved from France to Germany
1 armour moved from Germany to Eastern Poland
3 aaGuns, 2 artilleries, 1 bomber and 10 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 artillery moved from Normandy Bordeaux to France
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Eastern PolandPlace Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 41 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Archangel to Novgorod
2 fighters moved from Bryansk to Novgorod
2 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapanesePurchase Units - Russians
Russians buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Germans to Russians
EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Novgorod to Bryansk
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 3 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Archangel to Bryansk
4 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Dzavhan
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Jehol
1 mech_infantry moved from Chahar to Anhwe
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to YunnanPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Jehol to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
1 artillery and 9 infantry moved from Amur to Buryatia
1 aaGun moved from Manchuria to Amur
1 infantry moved from Chahar to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Shantung
1 armour, 3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs;Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 artillery and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalPolitics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Burma to SiamPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
4 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Siam to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from Malta to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 37 Sea Zone to 39 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6,2,5
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,6,6,3,1,5,1,3,4,3,6,5,5,3,2,3
UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Italians
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Yugoslavia to BessarabiaPurchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 1 PUs;Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Greece
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Italians
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Yugoslavia to BessarabiaPurchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 1 PUs;Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Greece
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Alexandria: 1 artillery
EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry
EDIT: Removing units owned by Italians from Libya: 1 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 2 infantry
EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
EDIT: Changing PUs for Italians from 20 to 21
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Italians
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Yugoslavia to BessarabiaPurchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 1 PUs;Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Greece
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Alexandria: 1 artillery
EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry
EDIT: Removing units owned by Italians from Libya: 1 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 2 infantry
EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
EDIT: Changing PUs for Italians from 20 to 21
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Sumatra to India
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
6 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
4 bombers moved from Eastern Poland to Russia
5 armour, 2 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,5,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 11 infantry in Western Ukraine, round 2 : 6/18 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
14 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Southern Italy to Eastern Poland
3 bombers moved from Russia to Eastern PolandPlace Units - Germans
1 armour and 1 infantry placed in Germany
1 armour placed in Germany
2 artilleries, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to BelarusPurchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 4 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Timguska to Novosibirsk
7 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 0
EDIT: Turning off Edit Mode
4 artilleries, 1 fighter and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
Hey Simon33, I had to Change my Purchase and the total damage of my IC.
Instead of the 1x Ftr, 1x Mech,4x Art and dmge reduce of 7, I swapped for a total reduction of 17 dmg Points to Zero and bought 5 x Art.I allways have a hard time to figure out what I still can buy when the dmg of an IC is reduced, so I basically have a back up plan where i planning with a total dmg reduce and purchase with what is normally left on IPC´s.
Hope that is ok with you.
-
@aequitas:
Hey Simon33, I had to Change my Purchase and the total damage of my IC.
Instead of the 1x Ftr, 1x Mech,4x Art and dmge reduce of 7, I swapped for a total reduction of 17 dmg Points to Zero and bought 5 x Art.I allways have a hard time to figure out what I still can buy when the dmg of an IC is reduced, so I basically have a back up plan where i planning with a total dmg reduce and purchase with what is normally left on IPC´s.
Hope that is ok with you.
np