@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
RM B30vC
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Research Technology - Germans Purchase Units - Germans 
 Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs;
 Germans buy 3 armour, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 infantry moved from Novgorod to Belarus
 Germans take Belarus from Russians
 1 infantry moved from Eire to Scotland
 1 artillery moved from Romania to Bessarabia
 2 mech_infantrys moved from Slovakia Hungary to Bessarabia
 1 bomber moved from Western Germany to Bessarabia
 1 artillery and 2 infantry moved from Poland to Eastern Poland
 2 infantry moved from Slovakia Hungary to Eastern Poland
 8 artilleries moved from Slovakia Hungary to Eastern Poland
 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
 4 infantry moved from Slovakia Hungary to Eastern Poland
 5 mech_infantrys moved from Germany to Eastern Poland
 5 armour and 2 infantry moved from Gibraltar to 92 Sea Zone
 1 infantry moved from Gibraltar to 92 Sea Zone
 5 armour, 3 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
 5 armour and 3 infantry moved from 98 Sea Zone to EgyptCombat - Germans 
 Germans creates battle in territory 125 Sea Zone
 Battle in Bessarabia
 Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
 Russians defend with 1 armour and 1 artillery
 Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 armour and 1 artillery
 Battle in Eastern Poland
 Germans attack with 9 artilleries, 8 infantry and 7 mech_infantrys
 Russians defend with 1 artillery and 2 infantry
 Germans win, taking Eastern Poland from Russians with 9 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
 Casualties for Russians: 1 artillery and 2 infantry
 Battle in Egypt
 Germans attack with 5 armour and 3 infantry
 French defend with 2 infantry; British defend with 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 1 infantry
 Germans win, taking Egypt from British with 3 armour remaining. Battle score for attacker is 6
 Casualties for French: 2 infantry
 Casualties for Germans: 2 armour and 3 infantry
 Casualties for British: 1 bomber and 2 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - Germans 
 1 bomber moved from Bessarabia to Germany
 2 fighters moved from 92 Sea Zone to Gibraltar
 3 submarines moved from 93 Sea Zone to 92 Sea Zone
 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
 1 artillery and 1 infantry moved from Norway to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 transport moved from 127 Sea Zone to 112 Sea Zone
 1 fighter moved from Gibraltar to 92 Sea Zone
 5 artilleries moved from Germany to PolandPlace Units - Germans 
 3 armour placed in Novgorod
 3 infantry placed in United Kingdom
 4 mech_infantrys placed in Germany
 3 submarines placed in 93 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
 Germans collect 61 PUs; end with 61 PUs total
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 bomber moved from Russia to Novgorod
 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
 1 mech_infantry moved from Smolensk to BelarusCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Strategic bombing raid in Novgorod
 Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Novgorod causes 4 damage total.
 Battle in Belarus
 Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Belarus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 bomber moved from Novgorod to Bryansk
 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
 1 aaGun and 2 armour moved from Smolensk to Bryansk
 10 infantry and 1 mech_infantry moved from Russia to Bryansk
 2 artilleries and 1 infantry moved from Ukraine to Bryansk
 2 aaGuns, 1 armour and 3 infantry moved from Western Ukraine to Bryansk
 2 infantry moved from Volgograd to TambovPlace Units - Russians 
 2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 27 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 bomber moved from Caroline Islands to 54 Sea Zone
 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
 2 carriers, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 41 Sea Zone
 1 infantry moved from Northern Territory to 55 Sea Zone
 1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
 1 infantry moved from 47 Sea Zone to New Britain
 1 fighter moved from Sumatra to 42 Sea Zone
 1 bomber moved from Java to 41 Sea Zone
 1 bomber moved from Sumatra to 41 Sea Zone
 1 artillery and 1 infantry moved from French Indo China to Shan State
 1 mech_infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 mech_infantry moved from Jehol to Suiyuyan
 Japanese take Suiyuyan from Chinese
 2 fighters moved from Kweichow to Sikang
 1 artillery and 1 infantry moved from Manchuria to Jehol
 1 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 infantry moved from Sakha to Amur
 1 mech_infantry moved from Shantung to Hopei
 2 mech_infantrys moved from Hunan to Szechwan
 1 armour and 1 mech_infantry moved from Shantung to Hunan
 1 tactical_bomber moved from French Indo China to 41 Sea Zone
 1 fighter moved from French Indo China to 41 Sea ZoneCombat - Japanese 
 Japanese creates battle in territory 6 Sea Zone
 Battle in 54 Sea Zone
 Japanese attack with 1 bomber and 1 destroyer
 Americans defend with 1 cruiser and 1 transport
 Japanese win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 19
 Casualties for Americans: 1 cruiser and 1 transport
 Battle in 41 Sea Zone
 Japanese attack with 2 bombers, 2 carriers, 3 fighters and 3 tactical_bombers
 British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
 Units damaged: 1 battleship owned by the British
 Japanese win, taking 41 Sea Zone from French with 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
 Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
 Casualties for Japanese: 2 bombers and 1 tactical_bomber
 Battle in 42 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Sikang
 Japanese attack with 2 fighters
 Chinese defend with 1 infantry
 Japanese win with 2 fighters remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in New Britain
 Battle in Shan State
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 artillery
 Japanese win, taking New Britain from ANZAC, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artilleryNon Combat Move - Japanese 
 1 aaGun and 2 armour moved from French Indo China to Siam
 2 armour moved from Malaya to Siam
 1 fighter moved from 41 Sea Zone to Siam
 2 fighters moved from Sikang to Hopei
 1 fighter moved from 42 Sea Zone to Siam
 1 bomber moved from 54 Sea Zone to SiamPlace Units - Japanese 
 3 infantry placed in French Indo China
 3 mech_infantrys placed in Malaya
 3 mech_infantrys placed in Shantung
 1 artillery and 1 fighter placed in Japan
 2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
 Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from Southeast Mexico to 91 Sea Zone
 1 submarine moved from 6 Sea Zone to 25 Sea Zone
 1 bomber moved from Midway to 47 Sea ZoneCombat - Americans 
 Americans creates battle in territory 20 Sea Zone
 Battle in 91 Sea Zone
 Americans attack with 1 bomber
 Germans defend with 1 transport
 Americans win, taking 20 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in 47 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 transport
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - Americans 
 1 bomber moved from 47 Sea Zone to New Guinea
 1 bomber moved from 91 Sea Zone to French Central Africa
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 carrier, 1 fighter and 5 submarines placed in 101 Sea Zone
 1 submarine placed in 10 Sea Zone
 1 fighter placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kansu to Shensi
 1 fighter moved from Kansu to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 mech_infantry
 Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to YunnanPlace Units - Chinese 
 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 5 PUs; end with 5 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - UK_Pacific 
 UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Burma to Shan State
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 armour moved from Yunnan to Kweichow
 Chinese take Kweichow from Japanese
 1 armour moved from Kweichow to Szechwan
 1 artillery and 1 infantry moved from Yunnan to Szechwan
 1 tactical_bomber moved from India to Szechwan
 1 artillery and 2 infantry moved from Yunnan to Hunan
 1 artillery moved from Yunnan to Shan State
 1 artillery and 3 infantry moved from Yunnan to French Indo China
 1 fighter moved from Burma to French Indo China
 1 fighter moved from India to Shan State
 1 infantry moved from Yunnan to Hunan
 1 infantry moved from Yunnan to Szechwan
 1 infantry moved from Yunnan to Shan State
 1 infantry moved from Yunnan to French Indo ChinaCombat - British 
 Battle in Hunan
 British attack with 1 artillery and 3 infantry
 Japanese defend with 1 armour and 1 mech_infantry
 British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 2 infantry
 Casualties for Japanese: 1 armour and 1 mech_infantry
 Battle in Szechwan
 British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 mech_infantrys
 British win, taking Szechwan from Japanese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for British: 1 infantry
 Casualties for Japanese: 2 mech_infantrys
 Battle in French Indo China
 British attack with 1 artillery, 1 fighter and 4 infantry
 Japanese defend with 1 factory_minor and 3 infantry
 British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 3 infantry
 Casualties for Japanese: 3 infantry
 Battle in Shan State
 British attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 artillery and 1 infantry
 British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British 
 1 fighter moved from Shan State to India
 1 tactical_bomber moved from Szechwan to Yunnan
 1 fighter moved from French Indo China to Yunnan
 1 aaGun and 3 infantry moved from Yunnan to Burma
 1 infantry moved from Yunnan to Burma
 1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from India to Burma
 1 fighter moved from Yunnan to Burma
 2 infantry moved from Yunnan to Burma
 1 fighter moved from French Central Africa to Anglo Egyptian SudanPlace Units - UK_Pacific 
 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 9 PUs; end with 9 PUs total
 Some Units in India change ownership: 1 infantry and 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
 Italians buy 1 airfield and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 mech_infantry moved from Alexandria to Trans-Jordan
 Italians take Trans-Jordan from BritishCombat - Italians Non Combat Move - Italians 
 1 armour moved from Alexandria to Egypt
 1 artillery moved from Tobruk to Alexandria
 1 fighter moved from Tobruk to Egypt
 1 bomber moved from Tobruk to Southern Italy
 1 fighter moved from Southern Italy to Egypt
 2 fighters moved from Southern Italy to Gibraltar
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour and 1 transport moved from 95 Sea Zone to 96 Sea Zone
 1 infantry moved from Tobruk to 96 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
 4 submarines moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians 
 3 submarines placed in 95 Sea Zone
 1 airfield placed in GibraltarTurn Complete - Italians 
 Italians collect 15 PUs; end with 15 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy nothing; Remaining resources: 14 PUs;Combat Move - ANZAC 
 1 armour moved from New South Wales to Northern Territory
 ANZAC take Northern Territory from JapaneseCombat - ANZAC Non Combat Move - ANZAC 
 1 armour and 1 infantry moved from New South Wales to South Australia
 1 aaGun moved from New South Wales to Queensland
 1 aaGun moved from New South Wales to South Australia
 1 destroyer moved from 56 Sea Zone to 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1
 ANZAC collect 9 PUs (1 lost to blockades); end with 23 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
 Germans buy 1 airfield, 3 armour, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans 
 1 infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 1 mech_infantry moved from Novgorod to Smolensk
 Germans take Smolensk from Russians
 2 mech_infantrys moved from Eastern Poland to Belarus
 1 bomber moved from Germany to Belarus
 1 infantry moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 artillery moved from Bessarabia to Ukraine
 Germans take Ukraine from Russians
 1 mech_infantry moved from Bessarabia to Eastern Poland
 1 armour moved from Egypt to 98 Sea Zone
 1 armour and 1 transport moved from 98 Sea Zone to 80 Sea Zone
 1 armour moved from 80 Sea Zone to Persia
 1 armour moved from Egypt to 98 Sea Zone
 1 armour and 1 transport moved from 98 Sea Zone to 72 Sea Zone
 1 armour moved from 72 Sea Zone to Tanganyika TerritoryCombat - Germans 
 Germans creates battle in territory 125 Sea Zone
 Battle in Belarus
 Germans attack with 1 bomber and 2 mech_infantrys
 Russians defend with 1 mech_infantry
 Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Persia
 Battle in Tanganyika TerritoryNon Combat Move - Germans 
 1 armour moved from Egypt to Iraq
 Germans take Iraq from Neutral_Axis
 1 infantry moved from Gibraltar to 92 Sea Zone
 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Egypt
 3 transports moved from 98 Sea Zone to 92 Sea Zone
 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
 1 fighter moved from 92 Sea Zone to Gibraltar
 3 submarines moved from 93 Sea Zone to 92 Sea Zone
 3 armour moved from Novgorod to Eastern Poland
 5 artilleries moved from Poland to Eastern Poland
 4 mech_infantrys moved from Germany to Eastern Poland
 1 bomber moved from Belarus to GermanyPlace Units - Germans 
 3 submarines placed in 93 Sea Zone
 1 airfield placed in Egypt
 3 armour placed in Novgorod
 5 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
 Germans collect 72 PUs; end with 73 PUs total
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 1 infantry moved from Russia to Smolensk
 1 artillery and 1 infantry moved from Bryansk to Ukraine
 1 bomber moved from Bryansk to Novgorod
 1 artillery and 1 infantry moved from Russia to Vologda
 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
 1 infantry moved from Bryansk to Western UkraineCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Strategic bombing raid in Novgorod
 AA fire in Novgorod : 0/1 hits
 Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Novgorod causes 4 damage total.
 Battle in Vologda
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
 Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Vologda
 Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Smolensk
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 mech_infantry
 Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
 Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
 Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
 Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantry
 Battle in Ukraine
 Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 artillery and 1 factory_minor
 Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
 Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in Western Ukraine
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
 Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
 Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
 4 aaGuns, 4 armour, 10 infantry and 1 mech_infantry moved from Bryansk to Russia
 2 infantry moved from Tambov to Russia
 1 bomber moved from Novgorod to RussiaPlace Units - Russians 
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 24 PUs; end with 24 PUs total
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 Test summary from TripleA, engine version: 1.9, time: 09:29:30 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 6 armour, 1 carrier and 1 fighter; Remaining resources: 3 SuicideAttackTokens; 3 PUs;Combat Move - Japanese 
 1 infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 1 mech_infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 mech_infantry moved from Hopei to Kweichow
 Japanese take Kweichow from Chinese
 3 mech_infantrys moved from Shantung to Hunan
 2 fighters moved from Hopei to Hunan
 1 artillery and 1 infantry moved from Jehol to Chahar
 1 infantry moved from Amur to Manchuria
 1 infantry moved from Soviet Far East to Siberia
 2 armour moved from Siam to French Indo China
 1 bomber and 2 fighters moved from Siam to French Indo China
 2 mech_infantrys moved from Malaya to Shan State
 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
 1 fighter moved from Hunan to Kwangsi
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 fighter and 3 mech_infantrys
 British defend with 1 artillery and 1 infantry
 Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in French Indo China
 Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
 British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
 Japanese win, taking French Indo China from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Japanese: 1 artillery
 Battle in Shan State
 Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 artillery and 1 infantry
 Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Kwangsi
 Japanese attack with 1 fighter
 British defend with 1 infantry; Chinese defend with 1 airfield
 Chinese win with 1 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 fighterNon Combat Move - Japanese 
 1 mech_infantry moved from Malaya to French Indo China
 1 aaGun and 2 armour moved from Siam to French Indo China
 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
 2 carriers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 fighter moved from Hunan to Kwangtung
 2 fighters moved from French Indo China to Kwangtung
 1 bomber moved from French Indo China to Kwangtung
 1 fighter moved from 36 Sea Zone to KwangtungPlace Units - Japanese 
 1 carrier placed in 6 Sea Zone
 1 fighter placed in Japan
 3 armour placed in Shantung
 3 armour placed in MalayaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
 Japanese collect 65 PUs; end with 68 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 3 artilleries, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from New Guinea to French Indo China
 1 bomber moved from French Central Africa to Tanganyika TerritoryCombat - Americans 
 Battle in Tanganyika Territory
 Americans attack with 1 bomber
 Germans defend with 1 armour
 Americans win with 1 bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Strategic bombing raid in French Indo China
 1 bomber killed by AA
 Bombing raid in French Indo China causes 0 damage total.Non Combat Move - Americans 
 1 bomber moved from Tanganyika Territory to Union of South Africa
 2 mech_infantrys moved from Southeast Mexico to Western United States
 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 armour and 1 infantry moved from 54 Sea Zone to Queensland
 1 submarine moved from 25 Sea Zone to 26 Sea Zone
 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
 3 artilleries and 2 infantry placed in Central United States
 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Shensi to Hopei
 Chinese take Hopei from Japanese
 1 fighter and 2 infantry moved from Yunnan to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 mech_infantry
 Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to SzechwanPlace Units - Chinese 
 1 artillery placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - UK_Pacific 
 UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Kwangsi to Kiangsi
 Chinese take Kiangsi from Japanese
 1 armour moved from Szechwan to Hunan
 1 infantry moved from Yunnan to Hunan
 1 tactical_bomber moved from Yunnan to Hunan
 1 artillery and 1 infantry moved from Burma to Shan State
 1 infantry moved from Yunnan to Hunan
 1 fighter moved from Burma to Hunan
 1 fighter moved from Burma to Shan State
 1 fighter moved from Anglo Egyptian Sudan to 72 Sea ZoneCombat - British 
 Battle in Hunan
 British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 mech_infantrys
 British win, taking Hunan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for British: 1 infantry
 Casualties for Japanese: 2 mech_infantrys
 Battle in 72 Sea Zone
 British attack with 1 fighter
 Germans defend with 1 transport
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Shan State
 British attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 mech_infantryNon Combat Move - British 
 1 fighter moved from Shan State to India
 1 aaGun moved from Yunnan to Szechwan
 1 fighter moved from Hunan to Szechwan
 1 tactical_bomber moved from Hunan to India
 1 aaGun moved from Burma to India
 1 aaGun and 6 infantry moved from Burma to India
 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 1 fighter moved from 72 Sea Zone to Union of South Africa
 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - UK_Pacific 
 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 3 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
 Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 mech_infantry moved from Trans-Jordan to Syria
 Italians take Syria from French
 1 artillery moved from Alexandria to Egypt
 2 fighters moved from Egypt to Gibraltar
 3 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians Non Combat Move - Italians Place Units - Italians 
 1 bomber placed in Southern Italy
 3 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 aaGun, 1 armour and 1 infantry moved from South Australia to New South Wales
 1 armour moved from Northern Territory to Queensland
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 submarine and 1 transport placed in 62 Sea Zone
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - French Turn Complete - French 



 
		 
		






