edited. use latest if you can
GeneralSvendSved vs Drejemester rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Libya
1 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Albania to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 armour moved from Poland to Western Ukraine
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Baltic States
1 bomber moved from Germany to Bessarabia
2 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 bombers moved from Normandy Bordeaux to Western Germany
10 artilleries moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 13 armour, 5 artilleries, 17 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 13 armour, 5 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern PolandPlace Units - Germans
1 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Ukraine to Romania
Russians take Romania from Germans
1 artillery moved from Novgorod to Karelia
10 infantry moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 2 artilleries and 8 infantry moved from Ukraine to Rostov
1 armour, 1 artillery, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Bessarabia to UkrainePlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Novgorod
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kiangsi to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
2 artilleries moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
2 fighters moved from Kweichow to Tsinghai
1 bomber moved from Kwangsi to Tsinghai
1 bomber moved from Kwangsi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to AnhweCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry
Chinese defend with 4 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 marines moved from Java to 42 Sea Zone
2 battleships, 1 cruiser and 2 marines moved from 42 Sea Zone to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from Yunnan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
2 fighters moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
2 fighters moved from Tsinghai to Kweichow
1 bomber moved from Tsinghai to Kweichow
1 bomber moved from Suiyuyan to Kweichow
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
8 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 battleship placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 marines placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 2 fighters and 2 marines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 2 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Northern Territory to Queensland
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 cruisers placed in 101 Sea Zone
2 fighters and 2 marines placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 bombers and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 armour and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Trans-Jordan
1 marine moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
3 infantry and 3 mech_infantrys moved from French Indo China to Kwangsi
3 fighters and 1 tactical_bomber moved from India to Kwangsi
1 artillery and 4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Shan State to YunnanCombat - British
Battle in Yunnan
British attack with 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 3 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 5 fighters, 2 mech_infantrys and 5 tactical_bombers
Japanese win with 4 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 artillery, 3 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 5 tactical_bombersNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
1 bomber moved from Gibraltar to Egypt
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 transport placed in 81 Sea Zone
2 bombers placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 marines; Remaining resources: 4 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 fighter moved from Greece to Romania
1 bomber moved from Southern Italy to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to KenyaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 3 infantry
French defend with 2 infantry
Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Italians win, taking Romania from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 fighter moved from Romania to 97 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 marines placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
2 infantry moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Karelia
5 bombers moved from Western Germany to Karelia
1 bomber moved from Eastern Poland to Karelia
1 infantry moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Baltic States to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Karelia
1 tactical_bomber moved from Western Germany to KareliaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 6 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 9 infantry
Germans win, taking Karelia from Russians with 6 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 9 infantryNon Combat Move - Germans
1 tactical_bomber moved from Karelia to Finland
1 fighter moved from Karelia to Finland
6 bombers moved from Karelia to Finland
1 fighter moved from Belarus to Finland
1 tactical_bomber moved from Ukraine to Western Ukraine
10 artilleries moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Belarus to FinlandPlace Units - Germans
3 infantry placed in Western Germany
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Northwest Persia to RostovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 fighters moved from Karelia to Novgorod
1 infantry moved from Volgograd to RostovPlace Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Anhwe to Shensi
2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Kweichow to Chahar
1 fighter moved from Kweichow to Hopei
1 bomber moved from Kweichow to Shensi
2 fighters moved from Kwangsi to Hunan
1 bomber moved from Kweichow to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 submarines moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Manchuria
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 6 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 6 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Hunan to Kwangtung
1 fighter moved from Hopei to Kwangtung
1 bomber moved from Shensi to Kwangtung
1 fighter moved from Chahar to Hopei
1 fighter moved from Manchuria to Jehol
1 marine moved from 35 Sea Zone to Philippines
6 fighters moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangtung
1 bomber moved from 36 Sea Zone to Kwangtung
1 fighter moved from Hopei to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 8 destroyers; Remaining resources: 11 PUs;Combat Move - Americans
2 artilleries, 4 infantry and 2 marines moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 2 marines and 3 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 93 Sea Zone to Southern France
1 artillery, 2 infantry and 2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry and 1 marine moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in Borneo
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery
Americans win, taking Java from Japanese, taking Borneo from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Southern FranceNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
2 marines moved from Eastern United States to 101 Sea Zone
1 carrier, 2 cruisers, 2 fighters and 2 marines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
4 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Alexandria to Tobruk
2 bombers moved from Egypt to Tunisia
2 armour moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Yunnan to KweichowCombat - British
Battle in Tunisia
British attack with 1 artillery, 3 bombers and 1 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Tunisia from Italians with 1 artillery and 3 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 infantry moved from Yunnan to Hunan
1 artillery and 7 infantry moved from India to Burma
3 bombers moved from Tunisia to Tobruk
1 fighter moved from Egypt to Tobruk
2 bombers moved from Egypt to India
1 armour moved from Eastern Persia to India
3 infantry moved from Trans-Jordan to Egypt
3 fighters moved from United Kingdom to Southern France
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
3 destroyers placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Gibraltar
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
Americans win, taking Gibraltar from British with 1 fighter and 3 transports remaining. Battle score for attacker is -30
Casualties for Italians: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
1 fighter owned by the Americans forced to land in Southern FranceNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs