@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
BM3 Karl7 (Allies) vs simon33 (Axis) Game II
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Intercept in the UK and Moscow?
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fill intercept all around
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Rostov to Iraq
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 artillery moved from Volgograd to Samara
1 tactical_bomber moved from Rostov to Samara
2 bombers and 6 fighters moved from Rostov to Russia
1 fighter moved from Novgorod to Russia
1 armour moved from Rostov to Bryansk
Germans take Tambov from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United KingdomPurchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 3/3 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Germans lost in United Kingdom
1 fighter owned by the French and 1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Russians launches 9 interceptors out of Russia
Attackers Fire, : 3/9 hits
Defenders Fire, : 2/9 hits
2 fighters owned by the Germans lost in Russia
3 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 armour, 2 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
10 artilleries, 3 infantry and 1 mech_infantry moved from Rostov to Bryansk
5 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Caucasus to Rostov
1 bomber and 5 fighters moved from Russia to Rostov
1 tactical_bomber moved from Samara to Rostov
1 mech_infantry moved from Rostov to BryanskPlace Units - Germans
2 bombers placed in Western Germany
1 fighter and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Russians
1 armour moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Samara
1 armour, 7 artilleries and 16 infantry moved from Russia to SamaraPurchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 2 armour, 7 artilleries and 16 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 2 armour, 7 artilleries and 16 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Russia to Northwest PersiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Siam
1 bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter and 1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to JeholPurchase Units - Japanese
Japanese buy 1 artillery and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Siam
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Jehol to Shantung
1 bomber moved from Shan State to French Indo China
1 bomber moved from Siam to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from 36 Sea Zone to French Indo China
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Kansu to Tsinghai
1 armour moved from Sikang to CaucasusPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,5,1,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,1,4,2,5,1,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,2,4,5,1,3,2,4,3,6,5,3
Japanese collect 15 PUs (23 lost to blockades); end with 15 PUs total -
whoops, forgot to attack shan states!
attack 2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (5, 5)D
Rolls: 1@2; Total Hits: 01@2: (4) -
A
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 1)2@3: (5, 1)D
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Americans
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Volgograd
1 bomber moved from India to EgyptPurchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Sicily
Battle in Okinawa
Battle in Sardinia
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 95 Sea Zone
3 submarines moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
6 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from Volgograd to Northwest Persia
1 armour moved from Northwest Persia to Eastern Persia
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
6 infantry placed in Central United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUsCombat Move - Chinese
2 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
5 infantry moved from Kweichow to Shensi
1 fighter moved from Kiangsu to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - British
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
4 submarines moved from 81 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Northwest Persia to CaucasusPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 43 PUs;
British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Caucasus
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Japanese defend with 1 armour
British win, taking Northern Italy from Italians, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Persia to Syria
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Burma to Shan State
3 aaGuns, 8 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from West India to Persia
1 artillery moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 19 Sea ZonePlace Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 artillery and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,6,5,1,5,5,1,1,1,1,1
British collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits -
sink 2 carriers, then kills subs
give me ool for R2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 9 submarines in 95 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 : 6/16 hits
2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 : 4/10 hits -
6 hits? that’s outrageous! :-o
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take out subs
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us first
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 9 submarines in 95 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 : 6/16 hits
2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 6 submarines in 95 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 3 : 8/14 hits
1 battleship owned by the Italians, 2 submarines owned by the Americans, 2 submarines owned by the British, 8 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 destroyers, 8 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is -78
Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
Casualties for British: 2 submarines
Casualties for Americans: 2 carriers and 5 submarines
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
2 fighters owned by the British and 2 fighters owned by the Americans forced to land in SicilyNon Combat Move - Italians
Place Units - Italians
1 artillery placed in France
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
2 fighters moved from Queensland to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
2 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneCombat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
Turn Complete - French
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Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
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Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
Cruiser
Rolling 1d6:
(5)Ftr
Rolling 1d6:
(1) -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits -
5 hits. The USAF pilots on Sicily wanted to be in this one.





