BM3 Karl7 (Allies) vs simon33 (Axis) Game II

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    actaully I am going to try the air raid…

    3 defending vs 5 attacking

    DiceRolls: 5@1; Total Hits: 05@1: (2, 6, 3, 3, 6)

    vs

    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok so clipped a ftr…… I will edit one out, but obviously you can change which it is.

  • '19 '17 '16

    Escorting fighters roll at a 2. You’ll need to re-do the attack roll.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @simon33:

    Escorting fighters roll at a 2. You’ll need to re-do the attack roll.

    what? I didn’t know…

    D

    DiceRolls: 3@2; Total Hits: 03@2: (6, 6, 4)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    same result

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    blah, clicked thorugh the china attack…

    will do here…

    DiceRolls: 17@1 1@3; Total Hits: 217@1: (5, 5, 2, 5, 2, 2, 6, 4, 2, 3, 2, 1, 3, 3, 1, 3, 2)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '19 '17 '16

    1942.2 has attackers roll a one and defenders roll at a 2 but gives the defenders a first strike. The BM rules are the best ones of any version.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Politics - Italians

    triplea_39528_Ita6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    shitt, sorry, clicked through to Italy….  :-P

    check history for turns…no surprises

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Politics - Italians

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                2 fighters moved from Libya to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    triplea_39528_Ita6.tsvg

  • '19 '17 '16

    @Karl7:

    shitt, sorry, clicked through to Italy….  :-P

    check history for turns…no surprises

    Happens. There is a version which gives you a warning somewhere around.

    Germany is going to bomb Moscow. 1escort, 3 bombers. Intercept?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French
                1 destroyer moved from 56 Sea Zone to 54 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39528_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 fighter moved from Novgorod to Russia
                3 bombers moved from Ukraine to Russia
                2 infantry moved from Rostov to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 fighter moved from Ukraine to Tambov
                1 artillery and 2 infantry moved from Rostov to Volgograd
                1 artillery moved from Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 3,7,7 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    retreated to Bryansk
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery
                Battle in Volgograd
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Tambov, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Tambov to Rostov
                1 aaGun moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
                2 artilleries moved from Ukraine to Rostov
                1 tactical_bomber moved from Bryansk to Ukraine
                1 aaGun moved from Archangel to Vologda
                3 infantry moved from Archangel to Belarus
                3 bombers and 1 fighter moved from Russia to Rostov
                1 fighter moved from Rostov to Ukraine
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                1 infantry and 2 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 fighter placed in Western Germany
                Germans undo move 2.
                Germans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_39528_Ger7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 fighter moved from Russia to Samara

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Vologda from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_39528_Rus7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Olgiy to Yenisey
                1 fighter and 1 tactical_bomber moved from Chahar to Yenisey
                2 bombers, 1 fighter and 3 tactical_bombers moved from French Indo China to 35 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 fighter moved from 41 Sea Zone to 43 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from 35 Sea Zone to Philippines
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                EDIT: 1 fighter moved from Shantung to 35 Sea Zone
                EDIT: 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese

    triplea_39528_Jap7.tsvg

  • '19 '17 '16

    Scramble from the Philippines?

    Care to nominate an OOL for the land battle, assuming it happens?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @simon33:

    Scramble from the Philippines?

    Care to nominate an OOL for the land battle, assuming it happens?

    hmm… no scram, keep bombers until very end

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Olgiy to Yenisey
                1 fighter and 1 tactical_bomber moved from Chahar to Yenisey
                2 bombers, 1 fighter and 3 tactical_bombers moved from French Indo China to 35 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 fighter moved from 41 Sea Zone to 43 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from 35 Sea Zone to Philippines
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                EDIT: 1 fighter moved from Shantung to 35 Sea Zone
                EDIT: 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 22 Sea Zone
                    Americans defend with 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; ANZAC defend with 1 transport
                        Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  6/11 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 :  4/8 hits
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 3 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 bomber, 4 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 3 :  2/9 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 3 :  2/4 hits
                        1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 4 :  4/7 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 :  2/2 hits
                        2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the Americans lost in 35 Sea Zone
                    Japanese winAmericans win with 1 transport remaining with 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 2 bombers, 1 fighter, 1 harbour and 1 marine; ANZAC defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 :  1/4 hits
                        Americans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 marine in Philippines, round 2 :  2/7 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                    Americans win with 2 bombers, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                    2 bombers owned by the Japanese retreated
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                Battle in Yenisey
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 9 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yenisey, round 2 :  4/9 hits
                        Russians roll dice for 9 infantry in Yenisey, round 2 :  1/9 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Yenisey
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yenisey, round 3 :  5/8 hits
                        Russians roll dice for 5 infantry in Yenisey, round 3 :  1/5 hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Russians: 9 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 fighter and 1 tactical_bomber moved from Yenisey to Dzavhan
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to French Indo China
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 bomber moved from 35 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to French Indo China
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                3 infantry moved from Shan State to Malaya
                2 armour, 8 artilleries, 4 infantry and 2 mech_infantrys moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 fighter moved from Shantung to Japan
                1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Anhwe to Hunan

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 infantry placed in French Indo China
                Japanese undo move 2.
                1 artillery placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs

    triplea_39528_Jap7.tsvg

  • '19 '17 '16

    @Karl7:

    @simon33:

    Scramble from the Philippines?

    Care to nominate an OOL for the land battle, assuming it happens?

    hmm… no scram, keep bombers until very end

    I think I needed a scramble for that attack to make sense. Should have just focused on the fleet.

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