BM3 Karl7 (Allies) vs simon33 (Axis) Game II

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from Northern Italy: 1 infantry
                EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
                EDIT: Changing ownership of Northern Italy from French to Italians
                EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 fighters moved from 112 Sea Zone to 95 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
                3 artilleries and 3 infantry moved from Bryansk to Russia
                1 bomber moved from Rostov to 95 Sea Zone
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour and 6 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 airfield, 1 artillery and 1 factory_major
                        Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  6/6 hits
                        Russians roll dice for 1 artillery in Russia, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 6 armour and 19 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 :  5/25 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 95 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
                    2 submarines owned by the British Submerged
                        Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 :  5/9 hits

    triplea_39528_Ger12.tsvg

  • '19 '17 '16

    Oh right, you’ve already answered.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from Northern Italy: 1 infantry
                EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
                EDIT: Changing ownership of Northern Italy from French to Italians
                EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 fighters moved from 112 Sea Zone to 95 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
                3 artilleries and 3 infantry moved from Bryansk to Russia
                1 bomber moved from Rostov to 95 Sea Zone
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour and 6 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 airfield, 1 artillery and 1 factory_major
                        Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  6/6 hits
                        Russians roll dice for 1 artillery in Russia, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 6 armour and 19 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 :  5/25 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 95 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
                    2 submarines owned by the British Submerged
                        Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 carrier owned by the British and 1 carrier owned by the Americans
                        British roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 5 transports in 95 Sea Zone, round 2 :  6/10 hits
                        1 bomber owned by the Germans, 5 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 95 Sea Zone
                    retreated to 95 Sea Zone
                    British win with 1 battleship, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is -38
                    Casualties for Germans: 1 bomber and 5 fighters
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 1 destroyer
                    4 fighters owned by the Americans forced to land in Sicily
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Sicily: 1 fighter
                EDIT: Removing units owned by Germans from 95 Sea Zone: 3 bombers
                EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Rostov
                1 destroyer and 2 fighters placed in 113 Sea Zone
                3 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs

    triplea_39528_Ger12.tsvg

  • '19 '17 '16

    2nd Edit is because I had a crash.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Samara to Russia
                1 artillery and 1 infantry moved from Samara to Russia
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans

    Combat - Russians
                Battle in Russia
                    Russians attack with 4 artilleries and 4 infantry
                    Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
                    Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 armour, 3 artilleries and 10 infantry moved from Samara to Vologda

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_39528_Rus12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Samara to Russia
                1 artillery and 1 infantry moved from Samara to Russia
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans

    Combat - Russians
                Battle in Russia
                    Russians attack with 4 artilleries and 4 infantry
                    Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
                    Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 armour, 3 artilleries and 10 infantry moved from Samara to Vologda

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 2 armour and 3 artilleries
                EDIT: Adding units owned by Russians to Russia: 2 armour and 3 artilleries
                EDIT: Removing units owned by Russians from Vologda: 10 infantry
                EDIT: Adding units owned by Russians to Russia: 10 infantry
                EDIT: Turning off Edit Mode

    triplea_39528_Rus12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Japanese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from ANZAC
                1 fighter and 1 infantry moved from Shantung to Jehol
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
                1 infantry moved from French Indo China to Shan State
                2 bombers and 1 tactical_bomber moved from French Indo China to Shan State

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
                2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Jehol to Shantung

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4,3,4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,4,2,3,3,2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,2,6,4,2,3,4,5,3,5,1,2,6,1,1,5,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,2,4,4,4,1,6,1,2,6,1,4,6
                Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs total

    triplea_39528_Jap12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Americans
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                9 bombers moved from Gibraltar to Holland Belgium
                2 infantry moved from Sicily to 95 Sea Zone
                1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Greece
                1 armour moved from Korea to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Korea to Buryatia
                      Russians take Buryatia from Japanese
                1 armour moved from Korea to Sakha
                      Russians take Sakha from Japanese
                1 mech_infantry moved from Amur to Buryatia
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 22 Sea Zone to 35 Sea Zone

    Purchase Units - Americans
                Americans buy 3 armour, 2 carriers, 2 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Greece
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 9 bombers, 3 fighters and 1 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 9 bombers and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Formosa

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to United Kingdom
                9 bombers moved from Holland Belgium to United Kingdom
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                6 infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Gibraltar
                1 armour moved from Eastern Persia to Northwest Persia
                1 bomber moved from Northwest Persia to Egypt
                2 carriers and 3 fighters moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Korea to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Sicily to Cyprus
                4 fighters moved from Sicily to Gibraltar

    Place Units - Americans
                3 armour placed in Korea
                2 carriers, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
                6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry moved from Shensi to Tsinghai
                2 infantry moved from Szechwan to Sikang
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Hunan to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Politics - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Sikang: 1 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - British
                2 fighters moved from Syria to Crete
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 battleship moved from 95 Sea Zone to 99 Sea Zone
                      British take 99 Sea Zone from Italians

    Purchase Units - British
                British buy 2 airfields and 3 armour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Crete
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    2 fighters owned by the British retreated

    Non Combat Move - British
                2 fighters moved from Crete to Cyprus
                2 fighters moved from Sicily to Syria
                1 fighter moved from Northwest Persia to Syria
                3 fighters moved from Northwest Persia to Russia
                1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                1 fighter moved from India to Yunnan
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Place Units - British
                3 armour placed in Persia
                1 airfield placed in Syria
                1 airfield placed in Cyprus

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    triplea_39528_UK_12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Italians
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from France to Holland Belgium

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 95 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  3/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in France
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total

    triplea_39528_Ita12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                2 fighters moved from Philippines to Korea
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from Queensland to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                2 fighters moved from India to Northwest Persia

    Place Units - ANZAC
                2 fighters placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 99 Sea Zone to Greece

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by French to Greece: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39528_Fre12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                5 fighters and 2 tactical_bombers moved from Rostov to Volgograd
                1 mech_infantry moved from Caucasus to Samara
                      Germans take Samara from Russians

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 3 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 5 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Volgograd, round 2 :  1/8 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 fighters and 2 tactical_bombers moved from Volgograd to Rostov
                6 armour and 17 mech_infantrys moved from Caucasus to Rostov
                2 armour and 5 mech_infantrys moved from Rostov to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                1 armour moved from Rostov to Bryansk
                2 mech_infantrys moved from Rostov to Bryansk
                2 fighters moved from 113 Sea Zone to Western Germany
                1 carrier, 3 destroyers and 2 submarines moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 2 infantry
                EDIT: Adding units owned by Germans to Bryansk: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 1 infantry and 1 mech_infantry placed in Rostov
                3 armour and 3 mech_infantrys placed in Germany
                1 armour, 2 fighters and 3 mech_infantrys placed in Western Germany
                Germans undo move 4.
                1 mech_infantry placed in Germany
                1 armour, 3 fighters and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_39528_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 armour, 7 artilleries and 9 infantry moved from Russia to Samara
                1 infantry moved from Vologda to Samara

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 11 PUs;
                Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 armour, 7 artilleries and 10 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 2 armour, 7 artilleries and 9 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Place Units - Russians
                1 aaGun and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_39528_Rus13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Shantung to Kweichow
                2 bombers and 1 tactical_bomber moved from French Indo China to Kweichow
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to Anhwe
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry
                        Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Kweichow, round 2 :  5/7 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  2/5 hits
                        1 fighter owned by the Chinese, 4 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kweichow
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery in Kiangsi, round 4 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
                2 fighters and 1 tactical_bomber moved from Kweichow to Shantung
                2 bombers moved from Kweichow to French Indo China
                1 infantry moved from Siam to French Indo China

    Place Units - Japanese
                3 infantry placed in Shantung
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 23
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,2,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,6,5,6,4,5,6,1,2,2,1,6,3,4,3,5,1,6,6,4,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,1,3,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,2,5,1,6,5,3,4,2,5,6,3
                Japanese collect 9 PUs (23 lost to blockades); end with 9 PUs total

    triplea_39528_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Americans
                2 armour moved from Korea to Manchuria
                1 mech_infantry moved from Buryatia to Manchuria
                1 armour moved from Buryatia to Yenisey
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Yenisey from Japanese
                1 armour moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 armour moved from Soviet Far East to Siberia
                1 armour moved from Sakha to Ulaanbaatar
                      Americans take Ulaanbaatar from Japanese
                1 armour moved from Korea to Buryatia
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                4 infantry moved from Gibraltar to 91 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Normandy Bordeaux
                3 bombers moved from United Kingdom to Holland Belgium
                5 bombers moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to France
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                2 carriers and 4 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 marine moved from Philippines to 35 Sea Zone
                1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to Hainan

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 8 bombers, 2 fighters and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 8 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Manchuria
                    Americans attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                Battle in Hainan
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Holland Belgium to 110 Sea Zone
                8 bombers moved from Holland Belgium to United Kingdom
                4 fighters moved from Gibraltar to Sicily
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Cyprus to Sicily
                1 bomber moved from Egypt to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 carriers, 2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour moved from Northwest Persia to Trans-Jordan
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 factory_minor placed in Greece
                1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour and 2 mech_infantrys placed in Korea
                1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Yunnan to Kwangsi

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 5 infantry
                    Japanese defend with 2 aaGuns and 1 artillery
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 aaGuns and 1 artillery
                Battle in Kwangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 artillery and 5 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - British
                1 armour moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Caucasus to Northwest Persia
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 45 PUs;
                British buy 6 armour and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x harbour; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                2 armour moved from India to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 infantry moved from India to Burma
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                3 fighters moved from Syria to Northwest Persia
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Cyprus to Northwest Persia
                3 armour moved from Persia to Northwest Persia

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 armour placed in Persia
                3 armour placed in Iraq

    Turn Complete - British
                British collect 40 PUs; end with 42 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 5 infantry

    triplea_39528_UK_13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Purchase Units - Italians
                Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,1,1
                Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total

    triplea_39528_Ita13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Queensland to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland
                1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_39528_Fre13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                4 artilleries moved from Bryansk to Russia
                2 infantry and 3 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Rostov to Tambov
                2 artilleries and 1 mech_infantry moved from Bryansk to Tambov
                1 infantry moved from Volgograd to Samara
                2 armour and 11 mech_infantrys moved from Rostov to Samara
                5 fighters and 2 tactical_bombers moved from Rostov to Samara
                1 mech_infantry moved from Novosibirsk to Samara
                1 armour moved from Rostov to Samara
                1 artillery moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 artillery and 1 infantry moved from France to Holland Belgium
                8 fighters moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Bryansk to Russia

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 8 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 8 fighters and 1 infantry in Holland Belgium, round 2 :  7/10 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Tambov
                    Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour, 5 fighters, 1 infantry, 12 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 armour, 7 artilleries and 9 infantry
                        Germans roll dice for 3 armour, 5 fighters, 1 infantry, 12 mech_infantrys and 2 tactical_bombers in Samara, round 2 :  8/23 hits
                        Russians roll dice for 2 armour, 7 artilleries and 9 infantry in Samara, round 2 :  7/18 hits
                        6 mech_infantrys owned by the Germans, 1 infantry owned by the Germans and 8 infantry owned by the Russians lost in Samara
                        Germans roll dice for 3 armour, 5 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 3 :  8/16 hits
                        Russians roll dice for 2 armour, 7 artilleries and 1 infantry in Samara, round 3 :  2/10 hits
                        2 mech_infantrys owned by the Germans, 7 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Samara
                        Germans roll dice for 3 armour, 5 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 4 :  5/14 hits
                        Russians roll dice for 2 armour in Samara, round 4 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 2 armour owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 armour, 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 infantry and 10 mech_infantrys
                    Casualties for Russians: 2 armour, 7 artilleries and 9 infantry
                Battle in Russia
                    Germans attack with 4 artilleries, 2 infantry and 4 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry; British defend with 3 fighters
                        Germans roll dice for 4 artilleries, 2 infantry and 4 mech_infantrys in Russia, round 2 :  6/10 hits
                        Russians roll dice for 1 aaGun, 3 fighters and 2 infantry in Russia, round 2 :  3/5 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians, 3 fighters owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
                    Germans destroys 18PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 31
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for British: 3 fighters

    Non Combat Move - Germans
                5 fighters and 2 tactical_bombers moved from Samara to Rostov
                3 armour, 3 artilleries and 4 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Ukraine to Romania
                3 armour and 4 mech_infantrys moved from Germany to Romania
                1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
                8 fighters moved from Holland Belgium to Western Germany
                5 fighters moved from Western Germany to 113 Sea Zone
                1 carrier, 3 destroyers and 2 submarines moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                2 carriers, 1 destroyer and 1 fighter placed in 113 Sea Zone
                3 artilleries placed in Rostov
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 62 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_39528_Ger14.tsvg

  • '19 '17 '16

    Still a couple of units left for USSR. Not sure if you want to move them.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Nah, from now on go to Japan.  If I want to move, I’ll let you know on France.

    Bascially if N. Persia is going to be lost, I guess I will move the ftrs.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 14

    Combat Move - Japanese
                2 bombers and 1 infantry moved from French Indo China to Kwangsi

    Purchase Units - Japanese
                Japanese buy 1 armour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kwangsi to French Indo China
                1 artillery moved from Kiangsi to Kwangtung
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                1 armour and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,5,6,5,6,5,2,6,2,3,3,6,6,1,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5,2,6,2,3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,5,5,3,2,3,5,2,1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,4,3,2,4,2,5,2,6,5,4,1,5
                Japanese collect 4 PUs (21 lost to blockades); end with 4 PUs total

    triplea_39528_Jap14.tsvg

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