Here is the game, Have Fun
BM3 Karl7 (Allies) vs simon33 (Axis) Game II
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just max defense
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits -
Oh right, you’ve already answered.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the British and 1 carrier owned by the Americans
British roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 5 transports in 95 Sea Zone, round 2 : 6/10 hits
1 bomber owned by the Germans, 5 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 95 Sea Zone
retreated to 95 Sea Zone
British win with 1 battleship, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber and 5 fighters
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
4 fighters owned by the Americans forced to land in Sicily
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sicily: 1 fighter
EDIT: Removing units owned by Germans from 95 Sea Zone: 3 bombers
EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in Rostov
1 destroyer and 2 fighters placed in 113 Sea Zone
3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
2nd Edit is because I had a crash.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 armour, 3 artilleries and 10 infantry moved from Samara to VologdaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 armour, 3 artilleries and 10 infantry moved from Samara to VologdaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 armour and 3 artilleries
EDIT: Adding units owned by Russians to Russia: 2 armour and 3 artilleries
EDIT: Removing units owned by Russians from Vologda: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
1 infantry moved from French Indo China to Shan State
2 bombers and 1 tactical_bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4,3,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,4,2,3,3,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,2,6,4,2,3,4,5,3,5,1,2,6,1,1,5,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,2,4,4,4,1,6,1,2,6,1,4,6
Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
9 bombers moved from Gibraltar to Holland Belgium
2 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 armour moved from Korea to Siberia
Russians take Siberia from Japanese
1 armour moved from Korea to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Korea to Sakha
Russians take Sakha from Japanese
1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 22 Sea Zone to 35 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 2 carriers, 2 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Greece
Battle in Holland Belgium
Americans attack with 1 artillery, 9 bombers, 3 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 9 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in FormosaNon Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
9 bombers moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 102 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 armour moved from Eastern Persia to Northwest Persia
1 bomber moved from Northwest Persia to Egypt
2 carriers and 3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Sicily to Cyprus
4 fighters moved from Sicily to GibraltarPlace Units - Americans
3 armour placed in Korea
2 carriers, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUsCombat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Hunan to Kweichow
1 fighter moved from Suiyuyan to KweichowPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsPolitics - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit ModeCombat Move - British
2 fighters moved from Syria to Crete
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 battleship moved from 95 Sea Zone to 99 Sea Zone
British take 99 Sea Zone from ItaliansPurchase Units - British
British buy 2 airfields and 3 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Crete
British attack with 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Crete to Cyprus
2 fighters moved from Sicily to Syria
1 fighter moved from Northwest Persia to Syria
3 fighters moved from Northwest Persia to Russia
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Persia
1 airfield placed in Syria
1 airfield placed in CyprusTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Holland BelgiumPurchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 3/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in France
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 fighters moved from Philippines to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from India to Northwest PersiaPlace Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from 99 Sea Zone to GreeceTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Greece: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
5 fighters and 2 tactical_bombers moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from RussiansPurchase Units - Germans
Germans buy 4 armour, 1 artillery, 3 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Volgograd
Germans attack with 5 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Volgograd to Rostov
6 armour and 17 mech_infantrys moved from Caucasus to Rostov
2 armour and 5 mech_infantrys moved from Rostov to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
2 fighters moved from 113 Sea Zone to Western Germany
1 carrier, 3 destroyers and 2 submarines moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 infantry
EDIT: Adding units owned by Germans to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Rostov
3 armour and 3 mech_infantrys placed in Germany
1 armour, 2 fighters and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Germany
1 armour, 3 fighters and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 armour, 7 artilleries and 9 infantry moved from Russia to Samara
1 infantry moved from Vologda to SamaraPurchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 11 PUs;
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 2 armour, 7 artilleries and 10 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 armour, 7 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shantung to Kweichow
2 bombers and 1 tactical_bomber moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from ChinesePurchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Kweichow, round 2 : 5/7 hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
1 fighter owned by the Chinese, 4 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kweichow
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Kweichow to Shantung
2 bombers moved from Kweichow to French Indo China
1 infantry moved from Siam to French Indo ChinaPlace Units - Japanese
3 infantry placed in Shantung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,2,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,6,5,6,4,5,6,1,2,2,1,6,3,4,3,5,1,6,6,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,1,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,2,5,1,6,5,3,4,2,5,6,3
Japanese collect 9 PUs (23 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Americans
2 armour moved from Korea to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 armour moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Siberia
1 armour moved from Sakha to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour moved from Korea to Buryatia
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
4 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
3 bombers moved from United Kingdom to Holland Belgium
5 bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 carriers and 4 fighters moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to HainanPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 8 bombers, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 8 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in Hainan
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
8 bombers moved from Holland Belgium to United Kingdom
4 fighters moved from Gibraltar to Sicily
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to Sicily
1 bomber moved from Egypt to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 factory_minor placed in Greece
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUsCombat Move - Chinese
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Suiyuyan to Kansu
2 infantry moved from Yunnan to KwangsiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 2 aaGuns and 1 artillery
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 aaGuns and 1 artillery
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 artillery and 5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - British
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiPurchase Units - British
British repair damage of 5x factory_major; Remaining resources: 45 PUs;
British buy 6 armour and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x harbour; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Syria to Northwest Persia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Cyprus to Northwest Persia
3 armour moved from Persia to Northwest PersiaPlace Units - British
1 transport placed in 110 Sea Zone
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 40 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,1,1
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Sumatra
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
4 artilleries moved from Bryansk to Russia
2 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
2 artilleries and 1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Samara
2 armour and 11 mech_infantrys moved from Rostov to Samara
5 fighters and 2 tactical_bombers moved from Rostov to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Rostov to Samara
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
8 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bryansk to RussiaPurchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 8 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 8 fighters and 1 infantry in Holland Belgium, round 2 : 7/10 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour, 5 fighters, 1 infantry, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 7 artilleries and 9 infantry
Germans roll dice for 3 armour, 5 fighters, 1 infantry, 12 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 8/23 hits
Russians roll dice for 2 armour, 7 artilleries and 9 infantry in Samara, round 2 : 7/18 hits
6 mech_infantrys owned by the Germans, 1 infantry owned by the Germans and 8 infantry owned by the Russians lost in Samara
Germans roll dice for 3 armour, 5 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 8/16 hits
Russians roll dice for 2 armour, 7 artilleries and 1 infantry in Samara, round 3 : 2/10 hits
2 mech_infantrys owned by the Germans, 7 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Samara
Germans roll dice for 3 armour, 5 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 5/14 hits
Russians roll dice for 2 armour in Samara, round 4 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 armour owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 armour, 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry and 10 mech_infantrys
Casualties for Russians: 2 armour, 7 artilleries and 9 infantry
Battle in Russia
Germans attack with 4 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry; British defend with 3 fighters
Germans roll dice for 4 artilleries, 2 infantry and 4 mech_infantrys in Russia, round 2 : 6/10 hits
Russians roll dice for 1 aaGun, 3 fighters and 2 infantry in Russia, round 2 : 3/5 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians, 3 fighters owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Germans destroys 18PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for British: 3 fightersNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Samara to Rostov
3 armour, 3 artilleries and 4 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Romania
3 armour and 4 mech_infantrys moved from Germany to Romania
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
8 fighters moved from Holland Belgium to Western Germany
5 fighters moved from Western Germany to 113 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
2 carriers, 1 destroyer and 1 fighter placed in 113 Sea Zone
3 artilleries placed in Rostov
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 62 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
Still a couple of units left for USSR. Not sure if you want to move them.
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Nah, from now on go to Japan. If I want to move, I’ll let you know on France.
Bascially if N. Persia is going to be lost, I guess I will move the ftrs.