@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
BM3 Karl7 (Allies) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
2 fighters moved from Queensland to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
2 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneCombat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
Turn Complete - French
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Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
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Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
Cruiser
Rolling 1d6:
(5)Ftr
Rolling 1d6:
(1) -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits -
5 hits. The USAF pilots on Sicily wanted to be in this one.
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just max defense
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits -
Oh right, you’ve already answered.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the British and 1 carrier owned by the Americans
British roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 5 transports in 95 Sea Zone, round 2 : 6/10 hits
1 bomber owned by the Germans, 5 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 95 Sea Zone
retreated to 95 Sea Zone
British win with 1 battleship, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber and 5 fighters
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
4 fighters owned by the Americans forced to land in Sicily
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sicily: 1 fighter
EDIT: Removing units owned by Germans from 95 Sea Zone: 3 bombers
EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in Rostov
1 destroyer and 2 fighters placed in 113 Sea Zone
3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
2nd Edit is because I had a crash.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 armour, 3 artilleries and 10 infantry moved from Samara to VologdaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 armour, 3 artilleries and 10 infantry moved from Samara to VologdaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 armour and 3 artilleries
EDIT: Adding units owned by Russians to Russia: 2 armour and 3 artilleries
EDIT: Removing units owned by Russians from Vologda: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
1 infantry moved from French Indo China to Shan State
2 bombers and 1 tactical_bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4,3,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,4,2,3,3,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,2,6,4,2,3,4,5,3,5,1,2,6,1,1,5,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,2,4,4,4,1,6,1,2,6,1,4,6
Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
9 bombers moved from Gibraltar to Holland Belgium
2 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 armour moved from Korea to Siberia
Russians take Siberia from Japanese
1 armour moved from Korea to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Korea to Sakha
Russians take Sakha from Japanese
1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 22 Sea Zone to 35 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 2 carriers, 2 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Greece
Battle in Holland Belgium
Americans attack with 1 artillery, 9 bombers, 3 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 9 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in FormosaNon Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
9 bombers moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 102 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 armour moved from Eastern Persia to Northwest Persia
1 bomber moved from Northwest Persia to Egypt
2 carriers and 3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Sicily to Cyprus
4 fighters moved from Sicily to GibraltarPlace Units - Americans
3 armour placed in Korea
2 carriers, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUsCombat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Hunan to Kweichow
1 fighter moved from Suiyuyan to KweichowPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsPolitics - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit ModeCombat Move - British
2 fighters moved from Syria to Crete
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 battleship moved from 95 Sea Zone to 99 Sea Zone
British take 99 Sea Zone from ItaliansPurchase Units - British
British buy 2 airfields and 3 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Crete
British attack with 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Crete to Cyprus
2 fighters moved from Sicily to Syria
1 fighter moved from Northwest Persia to Syria
3 fighters moved from Northwest Persia to Russia
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Persia
1 airfield placed in Syria
1 airfield placed in CyprusTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Holland BelgiumPurchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 3/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in France
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 fighters moved from Philippines to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from India to Northwest PersiaPlace Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from 99 Sea Zone to GreeceTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Greece: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
5 fighters and 2 tactical_bombers moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from RussiansPurchase Units - Germans
Germans buy 4 armour, 1 artillery, 3 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Volgograd
Germans attack with 5 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Volgograd to Rostov
6 armour and 17 mech_infantrys moved from Caucasus to Rostov
2 armour and 5 mech_infantrys moved from Rostov to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
2 fighters moved from 113 Sea Zone to Western Germany
1 carrier, 3 destroyers and 2 submarines moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 infantry
EDIT: Adding units owned by Germans to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Rostov
3 armour and 3 mech_infantrys placed in Germany
1 armour, 2 fighters and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Germany
1 armour, 3 fighters and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 armour, 7 artilleries and 9 infantry moved from Russia to Samara
1 infantry moved from Vologda to SamaraPurchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 11 PUs;
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 2 armour, 7 artilleries and 10 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 armour, 7 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shantung to Kweichow
2 bombers and 1 tactical_bomber moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from ChinesePurchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Kweichow, round 2 : 5/7 hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
1 fighter owned by the Chinese, 4 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kweichow
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Kweichow to Shantung
2 bombers moved from Kweichow to French Indo China
1 infantry moved from Siam to French Indo ChinaPlace Units - Japanese
3 infantry placed in Shantung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,2,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,6,5,6,4,5,6,1,2,2,1,6,3,4,3,5,1,6,6,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,1,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,2,5,1,6,5,3,4,2,5,6,3
Japanese collect 9 PUs (23 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Americans
2 armour moved from Korea to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 armour moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Siberia
1 armour moved from Sakha to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour moved from Korea to Buryatia
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
4 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
3 bombers moved from United Kingdom to Holland Belgium
5 bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 carriers and 4 fighters moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to HainanPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 8 bombers, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 8 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in Hainan
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
8 bombers moved from Holland Belgium to United Kingdom
4 fighters moved from Gibraltar to Sicily
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to Sicily
1 bomber moved from Egypt to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 factory_minor placed in Greece
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUsCombat Move - Chinese
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Suiyuyan to Kansu
2 infantry moved from Yunnan to KwangsiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 2 aaGuns and 1 artillery
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 aaGuns and 1 artillery
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 artillery and 5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - British
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiPurchase Units - British
British repair damage of 5x factory_major; Remaining resources: 45 PUs;
British buy 6 armour and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x harbour; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Syria to Northwest Persia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Cyprus to Northwest Persia
3 armour moved from Persia to Northwest PersiaPlace Units - British
1 transport placed in 110 Sea Zone
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 40 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 5 infantry





