@dawgoneit said in L26 PTV Surfer (L) vs Dawgoneit (X+15):
@surfer i’m sorry.I did not get the notification on this.
i will try to get to this by the end of the day
No worries.
Lucky 11s :-)
Go Russia and allies.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 armour, 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 1 infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
2 bombers, 11 fighters, 7 mech_infantrys and 8 tactical_bombers moved from Caucasus to Northwest Persia
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,6,3,6,6,3,2,1,2
Japanese collect 1 PU (8 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 9 bombers
EDIT: Adding units owned by Germans to Southern Italy: 9 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 9 tactical_bombers
EDIT: Removing units owned by Germans from Northwest Persia: 3 tactical_bombers
EDIT: Adding units owned by Germans to Alexandria: 12 tactical_bombers
EDIT: Removing units owned by Germans from Southern Italy: 4 fighters
EDIT: Adding units owned by Germans to Alexandria: 4 fighters
EDIT: Turning off Edit Mode
Sorry, I had to change some German NCMs. Didn’t notice all those American fighters in range!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 4 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from United Kingdom to Western Germany
2 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Western Germany
Americans attack with 1 artillery, 5 bombers and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 1 artillery and 2 infantry
Americans win, taking 41 Sea Zone from Japanese, taking Western Germany from Germans with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Iraq to Gibraltar
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 13 fighters, 1 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 bombers moved from Western Germany to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
Place Units - Americans
1 factory_minor placed in Norway
4 transports placed in 101 Sea Zone
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Central United States
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 123 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
2 fighters and 2 tactical_bombers moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from Norway to Finland
Combat - British
Battle in Persia
British attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 battleship, 1 carrier, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Persia to Egypt
1 bomber moved from Persia to Egypt
7 armour and 19 mech_infantrys moved from Iraq to Egypt
2 artilleries and 8 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 aaGun, 2 artilleries and 2 infantry moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from Burma to India
1 fighter moved from India to 79 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry moved from India to West India
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 1 infantry
Sorry, I had to change some German NCMs. Didn’t notice all those American fighters in range!
NP, thanks for letting me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Caucasus to Persia
1 armour moved from Northwest Persia to Persia
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 factory_minor and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
8 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 fighter moved from Persia to Northwest Persia
Place Units - Italians
1 artillery placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Siam from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber moved from India to Egypt
1 marine moved from Hainan to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 79 Sea Zone
1 fighter moved from 36 Sea Zone to India
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 21 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
france?
I’m not sure why this keeps happening to my posts in this game. It’s very strange.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
I’m not sure why this keeps happening to my posts in this game. It’s very strange.
There are always quirks with triplea and the server. no worries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 artilleries, 2 bombers and 2 infantry moved from France to Normandy Bordeaux
9 bombers moved from Southern Italy to Normandy Bordeaux
11 armour, 11 artilleries and 11 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 11 bombers and 2 infantry
British defend with 2 aaGuns, 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 10 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
Casualties for British: 2 aaGuns, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Iraq
Germans attack with 11 armour, 11 artilleries and 13 mech_infantrys
British defend with 8 infantry
Germans win, taking Iraq from British with 11 armour, 11 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 mech_infantry
Casualties for British: 8 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Alexandria
8 bombers moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Novgorod to Karelia
6 armour moved from Eastern Poland to Bryansk
3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
2 bombers and 1 tactical_bomber placed in Ukraine
3 bombers placed in Russia
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
4 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 bombers, 11 fighters and 8 tactical_bombers moved from Northwest Persia to Trans-Jordan
1 armour, 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 1 infantry and 4 transports moved from 76 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
Combat - Japanese
Battle in Trans-Jordan
Japanese attack with 2 bombers, 11 fighters, 4 mech_infantrys and 8 tactical_bombers
British defend with 2 artilleries and 9 infantry
Japanese win, taking Trans-Jordan from British with 2 bombers, 11 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 23
Casualties for British: 2 artilleries and 9 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Union of South Africa
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Northwest Persia to Iraq
2 bombers, 11 fighters and 8 tactical_bombers moved from Trans-Jordan to Alexandria
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,2,3,5,3,6,2,2,6,5,1,3
Japanese collect 3 PUs (8 lost to blockades); end with 4 PUs total
Russia & allies
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 5 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 marine moved from 112 Sea Zone to Western Germany
4 bombers moved from United Kingdom to Western Germany
3 bombers moved from Gibraltar to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 7 bombers, 1 infantry and 1 marine
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry
Americans win, taking Western Germany from Germans with 7 bombers and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
7 bombers moved from Western Germany to Norway
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
2 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from Gibraltar to 125 Sea Zone
2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Gibraltar to Egypt
3 transports moved from 110 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
13 fighters and 1 tactical_bomber moved from 79 Sea Zone to Egypt
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
4 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
4 fighters moved from Eastern United States to Iceland
Place Units - Americans
1 transport placed in 125 Sea Zone
1 armour and 1 infantry placed in Norway
4 transports placed in 101 Sea Zone
1 armour, 1 artillery, 5 fighters and 3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 3 aaGuns, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Egypt to Union of South Africa
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 armour, 1 artillery and 1 infantry moved from Finland to Karelia
Combat - British
Battle in Union of South Africa
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Union of South Africa from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Persia
British attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Karelia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from India to West India
1 fighter moved from 79 Sea Zone to Egypt
2 fighters moved from India to 79 Sea Zone
1 bomber moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to Egypt
6 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 fighter, 6 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to Norway
2 infantry moved from West India to Eastern Persia
2 artilleries moved from West India to Eastern Persia
Place Units - British
3 aaGuns placed in Egypt
1 fighter and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2,2,4
British collect 31 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 112 Sea Zone
2 infantry moved from Northern Italy to Western Germany
2 bombers moved from Southern Italy to Western Germany
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Italians attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Italians win, taking Western Germany from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
4 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 fighter
EDIT: Adding units owned by Italians to Alexandria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 marine moved from Siam to 37 Sea Zone
3 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
1 bomber and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Trans-Jordan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Egypt
4 infantry, 1 marine and 1 mech_infantry moved from 79 Sea Zone to West India
1 fighter moved from 79 Sea Zone to Egypt
1 fighter moved from India to 79 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French