@Tyzoq good catch can you edit it?
L17 Variance (axis+$2) vs Pherman1215 (allies) balance mod3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 4 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 fighters moved from Northwest Persia to Rostov
1 artillery and 1 infantry moved from Caucasus to RostovCombat - British
Battle in Rostov
British attack with 3 artilleries, 2 fighters and 5 infantry
Germans defend with 1 factory_minor and 6 infantry
British win, taking Rostov from Germans with 3 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 6 infantry
Casualties for British: 5 infantryNon Combat Move - British
2 fighters moved from Rostov to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 armour, 2 artilleries, 17 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 aaGuns moved from Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
4 fighters moved from Finland to Novgorod
2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 mech_infantrys placed in Persia
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
OH NO Archangelsk!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 armour and 1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour moved from India to Eastern Persia
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
3 transports moved from 37 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in Queensland
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 72 Sea Zone to 71 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 30 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 bombers moved from Western Germany to Norway
1 mech_infantry moved from Russia to Archangel
Germans take Archangel from Americans
3 infantry moved from Volgograd to Rostov
6 tactical_bombers moved from Volgograd to RostovCombat - Germans
Battle in Rostov
Germans attack with 3 infantry and 6 tactical_bombers
British defend with 3 artilleries and 1 factory_minor
Germans win, taking Rostov from British with 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries
Battle in Norway
Germans attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 factory_minor and 3 mech_infantrys
Germans win, taking Norway from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 3 mech_infantrysNon Combat Move - Germans
3 bombers moved from Norway to Western Germany
6 tactical_bombers moved from Rostov to Baltic States
17 infantry moved from Poland to Baltic States
1 mech_infantry moved from Ukraine to Belarus
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Russia to VolgogradPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 7 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 73 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
8 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone
8 fighters moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from Holland Belgium to 109 Sea ZoneCombat - Japanese
Battle in 109 Sea Zone
Japanese attack with 11 fighters and 8 tactical_bombers
Americans defend with 10 transports
Japanese win with 11 fighters and 8 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Americans: 10 transportsNon Combat Move - Japanese
3 fighters moved from 109 Sea Zone to Western Germany
8 fighters and 8 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
2 battleships, 8 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,4,2,3,1,2,6,1,1,5,3,5
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 8 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
1 infantry moved from Finland to Norway
13 fighters moved from Finland to Norway
1 bomber moved from Finland to RostovCombat - Americans
Battle in Rostov
Americans attack with 1 armour, 1 artillery and 1 bomber
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Rostov from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Americans attack with 13 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Norway from Germans with 12 fighters and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
12 fighters moved from Norway to Novgorod
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Rostov to Caucasus
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 battleship, 8 carriers, 2 cruisers and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
10 submarines moved from 87 Sea Zone to 89 Sea Zone
2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports moved from 106 Sea Zone to 101 Sea Zone
8 fighters moved from Iceland to Finland
9 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Finland
3 infantry placed in Novgorod
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Germans
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 mech_infantry moved from Caucasus to Novosibirsk
British take Novosibirsk from Germans
2 mech_infantrys moved from Caucasus to Ukraine
1 armour and 2 fighters moved from Caucasus to Ukraine
3 artilleries, 17 infantry and 1 mech_infantry moved from Caucasus to Volgograd
2 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
1 armour moved from Caucasus to VolgogradCombat - British
Battle in Ukraine
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British win, taking Ukraine from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 3 armour, 3 artilleries, 17 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor, 9 infantry and 4 mech_infantrys
British win, taking Volgograd from Germans with 3 armour, 3 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 9 infantry and 4 mech_infantrys
Casualties for British: 5 infantryNon Combat Move - British
1 aaGun moved from Caucasus to Volgograd
2 aaGuns, 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Caucasus
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Ukraine to Caucasus
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 3 transports moved from 123 Sea Zone to 101 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
Axis powers sue for peace!
results posted
Good game
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care to flip sides with same bid?
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Sure, we can do that.
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OK where do you wan to spend that $2?
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Oh yeah you are axis this time. I will see you in the the other thread





