@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Marshmellow of War (Allies) vs simon33 (Axis) BM3
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You are getting insanely lucky die rolls.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Burma to India
2 fighters moved from India to Iraq
1 fighter moved from Burma to Persia
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,6,4,2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,2,4
ANZAC collect 10 PUs (8 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Burma to India
2 fighters moved from India to Iraq
1 fighter moved from Burma to Persia
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,6,4,2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,2,4
ANZAC collect 10 PUs (8 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Burma to India
2 fighters moved from India to Iraq
1 fighter moved from Burma to Persia
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,6,4,2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,2,4
ANZAC collect 10 PUs (8 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
@Marshmallow:
Nope, I was just denying you support shots.
Serious commitment to use a BB for that.
It was the only available ship for the job that could make it there in time. I needed the fighter for defense of Egypt given your insanely good die rolls this game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Greece to Russia
1 fighter moved from Western Ukraine to Russia
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
Germans take Belarus from Russians
1 artillery moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 tactical_bombers moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to 81 Sea Zone
2 fighters moved from Western Germany to 92 Sea Zone
1 armour moved from Romania to Ukraine
4 armour moved from Eastern Poland to UkrainePurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,7,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Ukraine
Germans attack with 5 armour, 2 artilleries, 5 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 2 tactical_bombers in Ukraine, round 2 : 6/14 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 2 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 92 Sea Zone
Germans attack with 2 fighters
French defend with 1 cruiser; British defend with 1 destroyer
Germans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans, 1 cruiser owned by the French and 1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for French: 1 cruiser
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 92 Sea Zone to Algeria
1 bomber moved from 81 Sea Zone to Alexandria
1 tactical_bomber moved from Eastern Poland to Western Germany
2 tactical_bombers moved from Ukraine to Novgorod
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 armour moved from Germany to Eastern Poland
2 infantry moved from Bulgaria to Romania
3 bombers and 1 fighter moved from Russia to Western UkrainePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 factory_minor placed in Western Ukraine
2 fighters and 2 infantry placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Russians
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Non Combat Move - Russians
4 infantry moved from Timguska to Urals
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 aaGuns and 5 infantry moved from Yenisey to Timguska
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to VolgogradPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 bombers moved from Hunan to India
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 artillery moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
1 bomber moved from Japan to Yakut S.S.R.
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 tactical_bomber moved from Hunan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 submarine moved from 41 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Scramble from SZ39?
Intercept in Calcutta?
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Yes on the intercept. No on the scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 bombers moved from Hunan to India
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 artillery moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
1 bomber moved from Japan to Yakut S.S.R.
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 tactical_bomber moved from Hunan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 submarine moved from 41 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Java
Battle in Borneo
Battle in 60 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 60 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Philippines
Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber moved from Yakut S.S.R. to Buyant-Uhaa
2 artilleries and 6 infantry moved from Buyant-Uhaa to Central Mongolia
1 tactical_bomber moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Anhwe to Japan
2 bombers moved from India to Hunan
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 carrier moved from 43 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 60 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs -
Wow, you’re just getting all sorts of lucky with your dice.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 35 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -41
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalCombat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Morocco to United Kingdom
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Burma to Yunnan
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to EthiopiaPurchase Units - British
British buy 1 bomber and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Algeria
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy BordeauxNon Combat Move - British
1 fighter moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Egypt to Persia
3 aaGuns and 9 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Trans-JordanPlace Units - British
1 bomber and 2 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6
UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
I assumed your order of loss in sea zone 42 was max defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea ZonePurchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
I am getting errors from the die roller. I will try again tomorrow – the move is already planned.
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Error text:
An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit http://tripleadev.org for extra helpEvery other game has worked just fine, so I assume there’s some issue with your email address and the roller.
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I see it often. Sometimes it takes more than 3 attempts to get through!
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I take that back. Seems there’s a problem.
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I saw earlier that some other folks were reporting a problem. I’ll try again sometime this evening – I have some tasks that need to be finished first.