Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 35 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -41
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Morocco to United Kingdom
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Burma to Yunnan
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
Purchase Units - British
British buy 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Algeria
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Non Combat Move - British
1 fighter moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Egypt to Persia
3 aaGuns and 9 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - British
1 bomber and 2 infantry placed in Persia
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6
UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
I assumed your order of loss in sea zone 42 was max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
I am getting errors from the die roller. I will try again tomorrow – the move is already planned.
Error text:
An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit http://tripleadev.org for extra help
Every other game has worked just fine, so I assume there’s some issue with your email address and the roller.
I see it often. Sometimes it takes more than 3 attempts to get through!
I take that back. Seems there’s a problem.
I saw earlier that some other folks were reporting a problem. I’ll try again sometime this evening – I have some tasks that need to be finished first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - ANZAC
2 fighters moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 battleship and 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery, 1 fighter and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Egypt
ANZAC attack with 3 fighters
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Egypt to Iraq
1 bomber moved from 42 Sea Zone to Western Australia
2 infantry moved from South Australia to Western Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
ANZAC collect 18 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Wow, that was a smashingly successful and important turn for ANZAC and France.
Makes up for that insanely good roll you had attacking Egypt.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 bombers and 1 fighter moved from Western Ukraine to Russia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Novgorod to Rostov
1 fighter moved from Western Germany to 125 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 bomber moved from Alexandria to Rostov
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
@Marshmallow:
Wow, that was a smashingly successful and important turn for ANZAC and France.
Makes up for that insanely good roll you had attacking Egypt.
Seems only a bit better than average to me.
Anyway, intercept in Moscow?
@Marshmallow:
Wow, that was a smashingly successful and important turn for ANZAC and France.
Makes up for that insanely good roll you had attacking Egypt.
Seems only a bit better than average to me.
Anyway, intercept in Moscow?
Yes, intercept in Moscow.
Since Germany can’t recapture Egypt, UK will get a build and be able to move in additional forces. You won’t get it back. Since I lost only one ANZAC fighter clearing it for France to walk in and liberate it, I consider the turn massively successful – that could have gone horribly wrong for me if I had missed with all three fighters and you had scored two hits – then we would be trading Egypt for another round and I would have to start building troops in South Africa and Persia to contest Egypt and try to hold Germany back in the Middle East.
And of course it was a longshot that ANZAC would actually take Java. Clearing the sea zone was a certainty, but that was a low odds win on Java.
It was 46% to win in Java. So I guess a bonus winning it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 bombers and 1 fighter moved from Western Ukraine to Russia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Novgorod to Rostov
1 fighter moved from Western Germany to 125 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 bomber moved from Alexandria to Rostov
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 2/4 hits
Defenders Fire, : 1/3 hits
1 bomber owned by the Germans lost in Russia
2 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
retreated to 125 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/6 hits
Russians roll dice for 5 infantry in Rostov, round 2 : 3/5 hits
2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Rostov
retreated to Rostov
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Nenetsia
Cleaning up after air battles
Non Combat Move - Germans
1 bomber and 2 tactical_bombers moved from Rostov to Bryansk
1 bomber and 1 fighter moved from Russia to Bryansk
5 armour, 1 artillery and 3 infantry moved from Ukraine to Bryansk
3 aaGuns, 2 artilleries and 14 infantry moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
2 infantry moved from Romania to Bessarabia
3 armour moved from Novgorod to Bryansk
1 artillery moved from Archangel to Belarus
7 infantry moved from Novgorod to Belarus
1 fighter moved from 125 Sea Zone to Novgorod
1 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 infantry placed in Ukraine
3 armour placed in Western Ukraine
1 armour, 1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Russians
4 infantry moved from Urals to Vologda
Russians take Vologda from Germans
4 infantry moved from Novosibirsk to Samara
3 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
2 armour moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
2 aaGuns moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Evenkiyskiy
4 infantry moved from Timguska to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Buryatia to Yenisey
1 artillery and 1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
2 infantry moved from French Indo China to Shan State
2 bombers, 4 fighters and 4 tactical_bombers moved from Hunan to Shan State
1 bomber moved from Buyant-Uhaa to Shan State
1 marine moved from Borneo to 43 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 37 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 artilleries and 1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 0/3 hits
1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 3 destroyers
ANZAC defend with 1 cruiser and 2 transports
Japanese roll dice for 1 battleship, 1 cruiser and 3 destroyers in 42 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 2 transports
Battle in Java
Japanese attack with 2 marines
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 marines in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
2 marines owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 marines
Battle in Yunnan
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Yenisey, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 aaGuns and 9 infantry
AA fire in Shan State : 0/9 hits
Japanese roll dice for 3 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 6/13 hits
UK_Pacific roll dice for 3 aaGuns and 9 infantry in Shan State, round 2 : 3/9 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in Shan State, round 3 : 6/10 hits
UK_Pacific roll dice for 6 infantry in Shan State, round 3 : 1/6 hits
1 tactical_bomber owned by the Japanese and 6 infantry owned by the British lost in Shan State
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
3 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Suiyuyan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 tactical_bomber moved from Chahar to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
2 artilleries and 6 infantry moved from Central Mongolia to Tsagaan Olom
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 2 destroyers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Do you want to scramble to sea zone 112?
If you do scramble and you win the battle, the UK will not be able to land in Berlin. However, if you scramble and you lose, you have no defense for Berlin.
Gah, that US infantry in W germany is supposed to be in Denmark. Will fix it with an repost.