Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Marshmellow of War (Allies) vs simon33 (Axis) BM3
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Cool. going to adjust turn and will repost before combat round. Attack on S Italy will be the same regardless.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Morocco to 91 Sea Zone
7 artilleries moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 armour, 7 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
7 artilleries moved from 95 Sea Zone to Southern Italy
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Norway to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Morocco to 91 Sea Zone
7 artilleries moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 armour, 7 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
7 artilleries moved from 95 Sea Zone to Southern Italy
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Norway to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-JordanPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in Western Germany
Americans attack with 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 95 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 9 transports
Italians defend with 3 fighters
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 1 carrier and 9 transports remaining. Battle score for attacker is 2
Casualties for Italians: 3 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 8 artilleries, 1 bomber and 9 infantry
Germans defend with 1 mech_infantry; Italians defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Americans captures 9PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 3 aaGuns, 1 bomber, 1 fighter and 4 infantry
Casualties for Americans: 4 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 bomber moved from Southern Italy to France
2 infantry moved from Southern France to France
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 bomber moved from 95 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from France to Normandy BordeauxPlace Units - Americans
1 bomber and 2 infantry placed in Norway
2 infantry placed in Western United States
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter could not land in 95 Sea Zone and was removedTurn Complete - Americans
Americans collect 73 PUs; end with 82 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 armour
EDIT: Turning off Edit Mode
2 bombers moved from Norway to 99 Sea ZonePurchase Units - British
British buy 5 armour, 2 bombers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat - British
British creates battle in territory 106 Sea Zone
Battle in 99 Sea Zone
British attack with 2 bombers
Italians defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship and 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Crete
1 fighter moved from Norway to Southern Italy
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Northwest Persia to PersiaPlace Units - British
3 armour placed in Persia
3 fighters placed in Egypt
2 bombers placed in Union of South Africa
1 armour placed in Union of South Africa
1 armour placed in United Kingdom
2 cruisers, 1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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If (when, cause what else are you going to do with that sub) you attack sea zone 95 with your lone Italian sub, my sub does not submerge.
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Still scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 1 submarine and 9 transports
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 9 transports in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 submarine and 9 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 infantry moved from Greece to BulgariaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 10 PUs;Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New South Wales
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
2 armour moved from France to Germany
1 infantry moved from Caucasus to Northwest PersiaCombat - French
Battle in Germany
French attack with 2 armour
Germans defend with 1 factory_minor and 2 infantry
French destroys 75PUs while taking Germans capital
French win, taking Germany from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - French
Turn Complete - French
French collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Greater Southern Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to 95 Sea Zone
2 infantry moved from Greater Southern Germany to Germany
1 bomber moved from Volgograd to Germany
4 infantry moved from Denmark to Western GermanyCombat - Germans
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 carrier, 1 submarine and 9 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier, 1 fighter and 9 transports in 95 Sea Zone, round 2 : 1/2 hits
9 transports owned by the Americans lost in 95 Sea Zone
1 carrier owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 95 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier and 9 transports
Battle in Northern Italy
Germans attack with 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Germans attack with 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Western Germany, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 3 infantry in Western Germany, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 bomber and 2 infantry
French defend with 2 armour and 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Germany, round 2 : 1/3 hits
French roll dice for 2 armour in Germany, round 2 : 0/2 hits
1 armour owned by the French lost in Germany
Germans roll dice for 1 bomber and 2 infantry in Germany, round 3 : 1/3 hits
French roll dice for 1 armour in Germany, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the French lost in Germany
Germans win, taking Germany from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 2 armour
Casualties for Germans: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Turning off Edit Mode
3 aaGuns moved from Greater Southern Germany to Germany
6 armour moved from Russia to Belarus
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 aaGuns moved from Bryansk to Rostov
2 fighters moved from Bryansk to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 95 Sea Zone to SardiniaTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 90 Sea ZoneTurn Complete - Russians
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I gotta be frank here – I no longer see a way for you to win after Germany’s turn – the US will clear Denmark and retake Northern Italy, and the UK will drop two loaded transports into Germany. Since you have no other ground forces in range of Berlin or Southern Italy, that should be game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Japanese
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 bombers moved from India to Iraq
3 bombers moved from Iraq to Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
4 armour, 6 artilleries, 3 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Turkmenistan to Persia
2 tactical_bombers moved from India to Persia
1 battleship, 1 cruiser and 3 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 destroyer and 1 fighter moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePurchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Solomon Islands
Battle in Persia
Japanese attack with 5 armour, 7 artilleries, 3 bombers, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 5 armour, 2 artilleries, 1 factory_minor and 15 infantry; ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 5 armour, 7 artilleries, 3 bombers, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 10/25 hits
British roll dice for 5 armour, 2 artilleries, 1 fighter and 16 infantry in Persia, round 2 : 11/24 hits
4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in Persia
Japanese roll dice for 5 armour, 2 artilleries, 3 bombers, 2 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 7/14 hits
British roll dice for 5 armour, 2 artilleries, 1 fighter and 6 infantry in Persia, round 3 : 8/14 hits
2 artilleries owned by the Japanese, 4 armour owned by the Japanese, 1 infantry owned by the ANZAC, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Persia
Japanese roll dice for 1 armour, 3 bombers and 2 tactical_bombers in Persia, round 4 : 4/6 hits
British roll dice for 5 armour, 1 artillery and 1 fighter in Persia, round 4 : 6/7 hits
1 armour owned by the Japanese, 3 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 armour owned by the British and 1 artillery owned by the British lost in Persia
British win, taking Solomon Islands from ANZAC with 2 armour and 1 fighter remaining. Battle score for attacker is -70
Casualties for British: 3 armour, 2 artilleries and 15 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 5 armour, 7 artilleries, 3 bombers, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 3 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 3 destroyers in 54 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 30 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 30 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 3 fighters and 3 tactical_bombers in 62 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the ANZAC, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits
ANZAC roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 62 Sea Zone, round 4 : 0/3 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 5 : 1/2 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Casualties for Japanese: 2 fighters and 2 tactical_bombersNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Northern Territory to Western Australia
2 artilleries and 1 infantry moved from French Indo China to Shan State
3 artilleries and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Burma to West India
2 artilleries and 4 infantry moved from Kazakhstan to Caucasus
2 artilleries and 3 infantry moved from Vologda to Archangel
2 carriers and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Japan to Philippines
2 submarines moved from 39 Sea Zone to 55 Sea Zone
1 aaGun moved from India to West India
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 carrier moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 transports placed in 37 Sea Zone
1 artillery placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Japanese undo move 5.
1 artillery and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in India
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 85 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Americans
1 artillery and 5 infantry moved from France to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Sardinia
1 armour moved from Southern Italy to Northern Italy
8 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to 80 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPurchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 cruiser, 5 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sardinia
Americans attack with 1 bomber
Germans defend with 1 tactical_bomber
Italians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 bomber
Battle in Denmark
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Denmark from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 80 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 1 armour, 8 artilleries and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Germans with 1 armour, 8 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 2 artilleries and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Western Germany from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 bomber moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
4 infantry placed in Western United States
1 armour, 1 bomber and 1 infantry placed in Norway
2 fighters placed in Southern Italy
5 destroyers placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
1 transport placed in 95 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalCombat Move - British
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Germany
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Crete to Germany
3 mech_infantrys moved from Iraq to Eastern Persia
2 armour moved from Persia to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
1 armour moved from Union of South Africa to Belgian Congo
2 bombers moved from Union of South Africa to Eastern Persia
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Trans-Jordan to IraqPurchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Eastern Persia
British attack with 2 armour, 2 bombers, 3 fighters and 3 mech_infantrys
Japanese defend with 1 aaGun, 3 artilleries and 1 infantry
British win, taking Eastern Persia from Japanese with 2 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 fighter and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 3 artilleries and 1 infantry
Battle in Germany
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 3 aaGuns, 1 factory_minor and 1 infantry
British destroys 76PUs while taking Germans capital
British win, taking Germany from Germans with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Germany to Western Germany
2 fighters moved from Eastern Persia to Persia
2 bombers moved from Eastern Persia to PersiaPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 5 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,4,2,4,3,2,6,5,1,4,2
ANZAC collect 6 PUs (2 lost to blockades); end with 11 PUs totalCombat Move - French
Purchase Units - French
French buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Place Units - French
3 mech_infantrys placed in France
1 fighter placed in Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
Full scramble if you attack sea zone 25.
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@Marshmallow:
Full scramble if you attack sea zone 25.
Err, make that 95
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
6 armour moved from Belarus to Poland
1 bomber and 2 fighters moved from Slovakia Hungary to PolandNon Combat Move - Germans
3 aaGuns moved from Rostov to CaucasusTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 90 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea ZonePurchase Units - Japanese
Japanese buy 6 artilleries, 2 destroyers, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in Queensland
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win, taking Queensland from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from Philippines to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
5 artilleries and 4 infantry moved from Western Australia to Northern Territory
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
3 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
4 artilleries and 3 infantry moved from Shan State to Malaya
1 artillery moved from Burma to India
2 artilleries and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
2 artilleries and 3 infantry moved from Archangel to Novgorod
1 infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 aaGun and 1 mech_infantry moved from West India to India
1 artillery and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Malaya
2 destroyers placed in 6 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Yugoslavia to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Iraq to Cyprus
4 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
3 artilleries moved from Northern Italy to Greater Southern GermanyPurchase Units - Americans
Americans buy 3 armour, 2 artilleries, 7 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Cyprus
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Cyprus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 5 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Algeria to Morocco
1 bomber moved from Cyprus to Iraq
2 artilleries and 3 infantry moved from Western Germany to Germany
1 armour and 2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Germany
2 fighters moved from Southern Italy to Germany
2 bombers moved from Norway to Southern ItalyPlace Units - Americans
7 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 armour placed in Western Germany
1 artillery and 2 infantry placed in Norway
1 artillery placed in Southern ItalyTurn Complete - Americans
Americans collect 82 PUs; end with 83 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalCombat Move - British
1 armour moved from Germany to Slovakia Hungary
British take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Romania
British take Romania from Germans
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
1 armour moved from Turkmenistan to Eastern Persia
1 bomber moved from Persia to India
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from JapanesePurchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from India to Eastern Persia
1 bomber moved from Persia to Eastern Persia
2 transports moved from 113 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Western Germany to Southern ItalyPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
3 infantry placed in GermanyTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific