@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
Looks like you missed out on the Japanese DOW bonus for the Northern route.
Looks like you missed out on the Japanese DOW bonus for the Northern route.
I think that’s because we’re using 3.2 of the map. Latest is 3.3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Americans
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Algeria to Tunisia
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 4 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Combat Move - British
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber moved from Egypt to Ukraine
1 fighter moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Persia to Eastern Persia
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Russia
1 fighter moved from Caucasus to Northwest Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
Place Units - British
1 fighter placed in Egypt
1 destroyer and 1 transport placed in 98 Sea Zone
1 armour and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Novgorod to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;
Combat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 3 fighters and 1 transport
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the Italians and 2 fighters owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for Italians: 3 fighters
Casualties for British: 2 fighters
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
1 bomber moved from 110 Sea Zone to Western Germany
1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Bryansk to Greece
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 19 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Iraq to India
1 bomber moved from Queensland to India
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,5,6
ANZAC collect 16 PUs (2 lost to blockades); end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Novgorod to Finland
2 armour moved from Novgorod to Finland
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 infantry moved from Ukraine to Bryansk
3 armour moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
2 armour moved from Bryansk to Volgograd
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs;
Germans buy 9 armour and 6 infantry; Remaining resources: 1 PUs;
Combat - Germans
Scramble from London?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Novgorod to Finland
2 armour moved from Novgorod to Finland
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 infantry moved from Ukraine to Bryansk
3 armour moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
2 armour moved from Bryansk to Volgograd
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs;
Germans buy 9 armour and 6 infantry; Remaining resources: 1 PUs;
Combat - Germans
Battle in Finland
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Finland, round 2 : 1/3 hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 battleship and 1 transport
Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British lost in 110 Sea Zone
1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 transport
Battle in Caucasus
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 5 armour
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour in Volgograd, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 armour and 1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Finland to Novgorod
1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Novgorod
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Olgiy to Yenisey
1 armour moved from Evenkiyskiy to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Olgiy to Yenisey
1 artillery and 2 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 bombers moved from Yunnan to Sikang
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat - Japanese
Battle in Yenisey
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 3 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in Sikang, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 3 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Sikang to Burma
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 aaGun and 1 artillery moved from Hunan to Yunnan
2 artilleries and 4 infantry moved from Kansu to Shensi
2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
2 tactical_bombers moved from Yunnan to Burma
3 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 cruiser and 3 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Burma to Malaya
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 69 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
British take 99 Sea Zone from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from Egypt to 99 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
Scramble to sea zone 99?
Oops, forgot to do the strat bombing. Q about sea zone 99 still stands though. Will put the strat bombing in.
And definitely done with balanced mode after this. This combined posting shit sucks.
Why?
That’s not just in Balanced mod!
BTW, you still get the prompt in the purchase first maps.
No scramble, I guess.
Because you folks have nerfed China by cutting its NO in half, fixed it so I can’t post individually by country and therefore can’t go back and redo the combat moves for JUST the UK, and given the Axis a ton more NOs that are easy to obtain while making the new Allied NOs much harder to get.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to United Kingdom
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 transport
Italians defend with 1 transport
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Malta from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tunisia
Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans win, taking Tunisia from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Volgograd: 1 bomber
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 bomber
EDIT: Adding units owned by British to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
British take 99 Sea Zone from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from Egypt to 99 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
Purchase Units - British
British buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat - British
Battle in Crete
Battle in Caucasus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Crete from Italians, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Russia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from India to Eastern Persia
2 artilleries moved from India to West India
7 infantry moved from India to West India
3 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 fighters moved from 99 Sea Zone to Egypt
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
1 bomber and 2 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,4,4,1,4,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs