@SuperbattleshipYamato I have an idea for you :)
You should declare war on true neutrals it would really benefit you!
I’m joking don’t want you to get tripped up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 tactical_bomber
Battle in Spain
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Spain to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
2 fighters and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - British
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Persia to Turkey
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 artillery and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Purchase Units - British
British buy 4 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Turkey
British attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 5 mech_infantrys
British roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/6 hits
Italians roll dice for 1 armour and 5 mech_infantrys in Turkey, round 2 : 0/6 hits
2 mech_infantrys owned by the Italians lost in Turkey
British roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 2/6 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Turkey, round 3 : 2/4 hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkey, round 4 : 2/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Turkey, round 4 : 0/2 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 armour and 5 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Spain
Battle in Caucasus
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Spain from Germans, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Western Germany
British converts factory_major into different units
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Turkey to Persia
1 battleship and 1 cruiser moved from 101 Sea Zone to 104 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,6,6,3
British collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Southern France to Spain
7 submarines moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
1 infantry moved from Northern Italy to Western Germany
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery and 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Spain
Italians attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians win, taking Spain from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
4 aaGuns and 4 infantry moved from France to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 112 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from 55 Sea Zone to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs