@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
RM BvC
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 4 Purchase Units - UK_Pacific 
 UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 armour moved from Morocco to Tunisia
 British take Algeria from Italians
 British take Tunisia from Italians
 1 armour and 1 mech_infantry moved from Egypt to Tobruk
 1 tactical_bomber moved from Egypt to Tobruk
 1 bomber moved from Gibraltar to Tobruk
 2 fighters and 1 tactical_bomber moved from India to Shan State
 1 artillery and 1 infantry moved from India to Burma
 1 fighter moved from India to BurmaPurchase Units - British 
 British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;Combat - British 
 Battle in Shan State
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 artillery and 1 mech_infantry
 British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
 Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits
 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
 British win with 2 fighters remaining. Battle score for attacker is -3
 Casualties for British: 1 tactical_bomber
 Casualties for Japanese: 1 artillery and 1 mech_infantry
 Battle in Burma
 British attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits
 Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Burma
 British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Tobruk
 British attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits
 Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Tobruk
 British win, taking Tobruk from Italians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 2 fighters moved from Shan State to India
 1 fighter moved from Burma to India
 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
 1 fighter moved from Persia to India
 2 armour moved from Persia to West India
 2 mech_infantrys moved from Iraq to Eastern Persia
 1 artillery and 2 infantry moved from Iraq to Trans-Jordan
 2 artilleries and 3 infantry moved from Egypt to Alexandria
 3 infantry moved from Anglo Egyptian Sudan to Egypt
 1 mech_infantry moved from Belgian Congo to Egypt
 1 bomber moved from Tobruk to Egypt
 1 tactical_bomber moved from Tobruk to Egypt
 1 transport moved from 91 Sea Zone to 102 Sea Zone
 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 transport moved from 91 Sea Zone to 106 Sea Zone
 1 transport moved from 102 Sea Zone to 106 Sea Zone
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from Morocco to Algeria
 1 mech_infantry moved from Belgian Congo to EgyptPlace Units - British 
 3 fighters placed in Persia
 1 artillery placed in QuebecTurn Complete - British 
 British collect 36 PUs; end with 36 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific 
 1 destroyer placed in 39 Sea Zone
 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 infantry
 Some Units in 39 Sea Zone change ownership: 1 destroyer
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 4 Combat Move - Italians 
 2 artilleries and 2 infantry moved from Libya to Tunisia
 1 bomber moved from Southern Italy to 76 Sea Zone
 1 armour moved from Slovakia Hungary to Western UkrainePurchase Units - Italians 
 Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat - Italians 
 Battle in 76 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport; Russians defend with 1 mech_infantry
 Italians win with 1 bomber remaining. Battle score for attacker is 11
 Casualties for British: 1 transport
 Casualties for Russians: 1 mech_infantry
 Battle in Western Ukraine
 Italians attack with 1 armour
 Russians defend with 1 mech_infantry
 Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Tunisia
 Italians attack with 2 artilleries and 2 infantry
 British defend with 1 armour
 Italians win, taking Tunisia from British with 2 artilleries remaining. Battle score for attacker is 0
 Casualties for Italians: 2 infantry
 Casualties for British: 1 armourNon Combat Move - Italians 
 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
 1 bomber moved from 76 Sea Zone to Italian SomalilandPlace Units - Italians 
 1 submarine placed in 97 Sea Zone
 1 bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 4 Combat Move - ANZAC Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC 
 1 submarine moved from 62 Sea Zone to 42 Sea Zone
 1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 4 Combat Move - French Non Combat Move - French 
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from United Kingdom to ScotlandTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Research Technology - Germans Combat Move - Germans 
 1 infantry moved from Bessarabia to Ukraine
 Germans take Ukraine from Russians
 2 infantry moved from Belarus to Archangel
 2 infantry moved from Belarus to Bryansk
 1 bomber moved from Germany to Archangel
 2 infantry moved from Belarus to BryanskPurchase Units - Germans 
 Germans buy 3 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans 
 Battle in Bryansk
 Germans attack with 4 infantry
 Russians defend with 2 infantry
 Russians win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Germans: 4 infantry
 Casualties for Russians: 1 infantry
 Battle in Archangel
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 artillery
 Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 artilleryNon Combat Move - Germans 
 1 artillery and 1 infantry moved from Bessarabia to Ukraine
 3 aaGuns moved from Eastern Poland to Belarus
 5 mech_infantrys moved from Eastern Poland to Belarus
 1 armour moved from Germany to Eastern Poland
 3 armour moved from Novgorod to Belarus
 1 bomber moved from Archangel to BelarusPlace Units - Germans 
 3 bombers placed in Western Germany
 2 mech_infantrys placed in Germany
 3 armour placed in NovgorodTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
 Germans collect 53 PUs; end with 53 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Combat Move - Russians 
 2 infantry moved from Smolensk to Archangel
 1 infantry moved from Bryansk to Western Ukraine
 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
 4 fighters moved from Russia to ArchangelPurchase Units - Russians 
 Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat - Russians 
 Battle in Western Ukraine
 Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Italians defend with 1 armour
 Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
 Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Western Ukraine
 retreated to Western Ukraine
 Italians win with 1 armour remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantry
 Battle in Archangel
 Russians attack with 4 fighters and 2 infantry
 Germans defend with 2 infantry
 Russians roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 1/6 hits
 Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
 Russians roll dice for 4 fighters and 1 infantry in Archangel, round 3 : 0/5 hits
 Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
 Russians roll dice for 4 fighters and 1 infantry in Archangel, round 4 : 4/5 hits
 Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
 Russians win with 4 fighters remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 4 fighters moved from Archangel to Russia
 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
 6 infantry moved from Novosibirsk to Samara
 2 infantry moved from Shensi to Szechwan
 1 infantry moved from Suiyuyan to Shensi
 1 infantry moved from Kansu to Shensi
 3 infantry moved from Yakut S.S.R. to Yenisey
 1 aaGun moved from Timguska to Kansu
 2 infantry moved from Timguska to Kansu
 1 aaGun and 7 infantry moved from Timguska to NovosibirskPlace Units - Russians 
 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 21 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Combat Move - Japanese 
 2 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Soviet Far East to Siberia
 3 infantry moved from Ulaanbaatar to Dzavhan
 Japanese take Dzavhan from Russians
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Central Mongolia to Tsagaan Olom
 Japanese take Tsagaan Olom from Russians
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
 2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
 1 artillery and 1 infantry moved from Anhwe to Kweichow
 1 infantry and 1 mech_infantry moved from Anhwe to Hopei
 1 fighter moved from Kiangsu to Hopei
 1 mech_infantry moved from Siam to Burma
 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
 1 carrier and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
 4 bombers moved from Philippines to 17 Sea Zone
 1 mech_infantry moved from Kwangsi to Burma
 1 fighter moved from Kwangsi to KweichowPurchase Units - Japanese 
 Japanese buy 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat - Japanese 
 Battle in Kweichow
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 17 Sea Zone
 Japanese attack with 4 bombers, 1 carrier, 5 fighters, 1 submarine and 4 tactical_bombers
 Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
 Units damaged: 1 carrier owned by the Americans
 Units damaged: 1 battleship owned by the Americans
 Japanese win with 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
 Casualties for Japanese: 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers
 Battle in Hopei
 Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Burma
 Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 artillery and 1 infantry
 Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese 
 2 infantry moved from Malaya to 37 Sea Zone
 1 armour and 1 artillery moved from Malaya to 37 Sea Zone
 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
 4 bombers moved from 17 Sea Zone to Japan
 1 fighter moved from 17 Sea Zone to Japan
 1 fighter moved from 17 Sea Zone to Japan
 1 tactical_bomber moved from 17 Sea Zone to Japan
 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
 1 fighter moved from 17 Sea Zone to 6 Sea Zone
 1 carrier moved from 35 Sea Zone to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
 2 mech_infantrys moved from Anhwe to Yunnan
 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
 1 tactical_bomber moved from Kwangsi to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 fighter moved from Hopei to Yunnan
 1 mech_infantry moved from Kwangsi to Yunnan
 2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
 3 mech_infantrys moved from Manchuria to Anhwe
 1 aaGun moved from Jehol to AnhwePlace Units - Japanese 
 1 artillery and 2 infantry placed in French Indo China
 3 mech_infantrys placed in Kiangsu
 3 mech_infantrys placed in Manchuria
 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,4
 Japanese collect 60 PUs (5 lost to blockades); end with 72 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Combat Move - Americans 
 1 bomber moved from Gibraltar to Tunisia
 1 armour moved from Morocco to Tunisia
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 infantry moved from Morocco to 92 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
 1 tactical_bomber moved from 91 Sea Zone to Tunisia
 1 bomber moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 submarine moved from 6 Sea Zone to 19 Sea Zone
 Americans take 19 Sea Zone from Japanese
 1 submarine moved from 6 Sea Zone to 20 Sea Zone
 Americans take 20 Sea Zone from JapanesePurchase Units - Americans 
 Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans 
 Battle in Caroline Islands
 Americans attack with 2 infantry
 Japanese defend with 1 aaGun, 1 airfield and 1 harbour
 1 aaGun owned by the Japanese lost in Caroline Islands
 Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun
 Battle in Tunisia
 Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
 Italians defend with 2 artilleries
 Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/5 hits
 Italians roll dice for 2 artilleries in Tunisia, round 2 : 0/2 hits
 2 artilleries owned by the Italians lost in Tunisia
 Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Italians: 2 artilleries
 Strategic bombing raid in Normandy Bordeaux
 AA fire in Normandy Bordeaux : 0/1 hits
 Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Americans 
 1 bomber moved from Tunisia to Morocco
 2 artilleries moved from Eastern United States to 101 Sea Zone
 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
 1 infantry moved from British Guiana to 88 Sea Zone
 1 infantry moved from Suriname to 88 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
 1 tactical_bomber moved from Tunisia to Algeria
 1 bomber moved from Eastern United States to United Kingdom
 1 bomber moved from Normandy Bordeaux to United Kingdom
 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans 
 1 carrier and 1 destroyer placed in 10 Sea Zone
 1 submarine and 2 transports placed in 101 Sea Zone
 1 artillery, 1 bomber and 1 fighter placed in Eastern United States
 1 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Combat Move - Chinese 
 3 infantry moved from Shensi to Kweichow
 2 infantry moved from Szechwan to Kweichow
 1 fighter moved from Shensi to Kweichow
 4 infantry moved from Shensi to SuiyuyanPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
 Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 3/6 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Suiyuyan
 Chinese attack with 4 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 3/4 hits
 Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
 Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese 
 3 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 armour and 1 mech_infantry moved from Tobruk to Tunisia
 British take Libya from Italians
 1 bomber and 1 tactical_bomber moved from Egypt to Italian Somaliland
 1 fighter moved from Persia to Italian Somaliland
 2 infantry moved from India to Burma
 4 fighters moved from India to Burma
 1 infantry moved from India to BurmaPurchase Units - British 
 British buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - British 
 Battle in Italian Somaliland
 British attack with 1 bomber, 1 fighter and 1 tactical_bomber
 Italians defend with 1 bomber
 British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits
 Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
 1 bomber owned by the Italians lost in Italian Somaliland
 British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Italians: 1 bomber
 Battle in Burma
 British attack with 4 fighters and 3 infantry
 Japanese defend with 2 mech_infantrys
 British roll dice for 4 fighters and 3 infantry in Burma, round 2 : 1/7 hits
 Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits
 1 mech_infantry owned by the Japanese lost in Burma
 British roll dice for 4 fighters and 3 infantry in Burma, round 3 : 1/7 hits
 Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Burma
 British win, taking Burma from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
 Casualties for Japanese: 2 mech_infantrysNon Combat Move - British 
 4 fighters moved from Burma to India
 2 armour moved from West India to India
 2 mech_infantrys moved from Eastern Persia to India
 4 fighters moved from Persia to Russia
 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
 2 mech_infantrys moved from Egypt to Iraq
 1 infantry moved from Algeria to Morocco
 2 artilleries and 3 infantry moved from Alexandria to Egypt
 3 infantry moved from Egypt to Trans-Jordan
 1 bomber moved from Italian Somaliland to Persia
 1 fighter and 1 tactical_bomber moved from Italian Somaliland to EthiopiaPlace Units - British 
 1 transport placed in 71 Sea Zone
 1 artillery placed in Union of South Africa
 2 fighters placed in Persia
 1 artillery and 2 infantry placed in QuebecTurn Complete - British 
 British collect 36 PUs; end with 36 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Combat Move - Italians 
 1 fighter moved from Southern Italy to 94 Sea Zone
 1 armour moved from Western Ukraine to Bryansk
 Italians take Bryansk from Russians
 1 armour moved from Bryansk to Rostov
 Italians take Rostov from RussiansPurchase Units - Italians 
 Italians buy 1 bomber; Remaining resources: 7 PUs;Combat - Italians 
 Battle in 94 Sea Zone
 Italians attack with 1 fighter
 Americans defend with 1 transport
 Italians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transportNon Combat Move - Italians 
 1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians 
 1 bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 15 PUs; end with 22 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 1 submarine moved from 42 Sea Zone to 41 Sea Zone
 ANZAC take 41 Sea Zone from Japanese
 1 destroyer moved from 54 Sea Zone to 44 Sea ZonePurchase Units - ANZAC 
 ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat - ANZAC 
 Battle in JavaNon Combat Move - ANZAC 
 2 aaGuns, 2 artilleries, 2 fighters and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 5 Combat Move - French Non Combat Move - French 
 1 infantry moved from Scotland to Eire
 French take Eire from Neutral_AlliesTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Research Technology - Germans Combat Move - Germans 
 1 mech_infantry moved from Belarus to Archangel
 1 mech_infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 1 infantry moved from Belarus to Smolensk
 Germans take Smolensk from Russians
 1 artillery and 2 infantry moved from Ukraine to Rostov
 1 mech_infantry moved from Belarus to Tambov
 Germans take Tambov from RussiansPurchase Units - Germans 
 Germans buy 1 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans Non Combat Move - Germans 
 6 aaGuns, 12 armour, 4 artilleries, 16 infantry and 18 mech_infantrys moved from Belarus to Bryansk
 1 armour moved from Eastern Poland to Bryansk
 3 armour moved from Novgorod to Bryansk
 1 bomber moved from Belarus to Western Germany
 1 mech_infantry moved from Germany to Western Germany
 1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans 
 1 armour and 2 mech_infantrys placed in Ukraine
 3 mech_infantrys placed in Novgorod
 3 bombers placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
 Germans collect 53 PUs (3 lost to blockades); end with 54 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - Russians 
 2 infantry moved from Samara to Tambov
 4 fighters moved from Russia to Tambov
 1 infantry moved from Russia to Smolensk
 3 fighters moved from Russia to Smolensk
 1 tactical_bomber moved from Russia to TambovPurchase Units - Russians 
 Russians buy 7 infantry; Remaining resources: 0 PUs;Combat - Russians 
 Battle in Smolensk
 Russians attack with 3 fighters and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits
 Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
 Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits
 Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Tambov
 Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits
 Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Tambov
 Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantryNon Combat Move - Russians 
 3 fighters moved from Smolensk to Russia
 4 fighters and 1 tactical_bomber moved from Tambov to Russia
 4 infantry moved from Samara to Russia
 1 aaGun and 7 infantry moved from Novosibirsk to Samara
 2 infantry moved from Szechwan to Kweichow
 2 infantry moved from Shensi to Kweichow
 2 infantry moved from Kansu to Suiyuyan
 1 aaGun moved from Kansu to SuiyuyanPlace Units - Russians 
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 16 PUs; end with 16 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - Japanese 
 3 infantry moved from Dzavhan to Yenisey
 2 infantry moved from Yakut S.S.R. to Yenisey
 1 infantry moved from Tsagaan Olom to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 mech_infantry moved from Yunnan to Szechwan
 Japanese take Szechwan from Chinese
 2 mech_infantrys moved from Yunnan to Burma
 1 mech_infantry moved from Kwangsi to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 3 mech_infantrys moved from Anhwe to Kweichow
 3 mech_infantrys moved from Kiangsu to Kweichow
 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
 2 armour moved from Kwangsi to Kweichow
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
 1 fighter moved from 6 Sea Zone to 19 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
 1 bomber moved from Japan to 19 Sea Zone
 1 bomber moved from Japan to 20 Sea Zone
 1 bomber moved from Japan to 33 Sea Zone
 1 bomber moved from Japan to Yenisey
 1 mech_infantry moved from Hopei to Kweichow
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
 Japanese take 43 Sea Zone from UK_Pacific
 1 submarine moved from 6 Sea Zone to 20 Sea ZonePurchase Units - Japanese 
 Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese 
 Battle in Kweichow
 Japanese attack with 2 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
 Russians defend with 4 infantry; Chinese defend with 5 infantry
 retreated to Kweichow
 Chinese win with 4 infantry remaining. Battle score for attacker is -25
 Casualties for Chinese: 5 infantry
 Casualties for Japanese: 2 armour and 7 mech_infantrys
 Battle in 33 Sea Zone
 Japanese attack with 1 bomber
 Americans defend with 1 transport
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 20 Sea Zone
 Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber
 Americans defend with 1 submarine
 Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in 42 Sea Zone
 Japanese attack with 1 destroyer and 2 transports
 ANZAC defend with 1 transport
 Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 44 Sea Zone
 Japanese attack with 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 destroyer
 Japanese win with 1 fighter remaining. Battle score for attacker is -3
 Casualties for ANZAC: 1 destroyer
 Casualties for Japanese: 1 tactical_bomber
 Battle in 19 Sea Zone
 Japanese attack with 1 bomber, 1 destroyer and 1 fighter
 Americans defend with 1 submarine
 Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in Java
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 ANZAC defend with 2 infantry
 Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for ANZAC: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in Burma
 Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
 British defend with 3 infantry
 retreated to Burma
 UK_Pacific win with 2 infantry remaining. Battle score for attacker is -9
 Casualties for British: 1 infantry
 Casualties for Japanese: 3 mech_infantrys
 Battle in Yenisey
 Japanese attack with 1 bomber and 5 infantry
 Russians defend with 3 infantry
 Japanese win, taking Yenisey from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 3 infantry
 Casualties for Japanese: 2 infantryNon Combat Move - Japanese 
 1 bomber moved from Yenisey to Dzavhan
 1 fighter moved from Burma to 42 Sea Zone
 1 fighter moved from 44 Sea Zone to 42 Sea Zone
 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
 1 bomber moved from 33 Sea Zone to Philippines
 1 bomber moved from 19 Sea Zone to Philippines
 1 bomber moved from 20 Sea Zone to Philippines
 1 carrier moved from 6 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
 1 fighter moved from 19 Sea Zone to 35 Sea Zone
 1 fighter moved from Japan to Philippines
 1 tactical_bomber moved from Burma to French Indo China
 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
 3 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese 
 1 artillery and 2 infantry placed in French Indo China
 3 mech_infantrys placed in Kiangsu
 3 mech_infantrys placed in Manchuria
 1 bomber placed in Japan
 1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
 Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - Americans 
 1 submarine moved from 54 Sea Zone to 42 Sea ZonePurchase Units - Americans 
 Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans 
 Battle in 42 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
 Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
 Casualties for Americans: 1 submarineNon Combat Move - Americans 
 1 bomber moved from Morocco to Iceland
 2 bombers moved from United Kingdom to Iceland
 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
 3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
 2 transports moved from 91 Sea Zone to 101 Sea Zone
 1 bomber moved from Eastern United States to Iceland
 1 fighter moved from Eastern United States to Iceland
 1 artillery and 1 infantry moved from Western United States to Central United States
 1 transport moved from 10 Sea Zone to 89 Sea Zone
 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
 1 armour moved from Tunisia to Morocco
 1 tactical_bomber moved from Algeria to Gibraltar
 1 artillery and 1 infantry moved from Tunisia to Algeria
 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans 
 2 carriers placed in 101 Sea Zone
 2 fighters and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Suiyuyan to Shensi
 3 infantry moved from Tsinghai to Kansu
 1 fighter moved from Tsinghai to ShensiPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese 
 Battle in Kansu
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
 Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
 Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
 Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits
 Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
 1 infantry owned by the Japanese lost in Kansu
 Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Shensi
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Shensi
 retreated to Shensi
 Japanese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to Kansu
 1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese 
 2 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 cruiser, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
 4 fighters moved from India to 42 Sea Zone
 1 infantry moved from Burma to Yunnan
 Chinese take Yunnan from Japanese
 1 infantry moved from Burma to Shan State
 UK_Pacific take Shan State from Japanese
 1 bomber moved from Persia to Ukraine
 1 artillery moved from Union of South Africa to 71 Sea Zone
 1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
 1 artillery moved from 76 Sea Zone to Italian SomalilandPurchase Units - British 
 British buy 4 fighters; Remaining resources: 1 PUs;Combat - British 
 Battle in Italian Somaliland
 Battle in 42 Sea Zone
 British attack with 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
 British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 1/7 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/6 hits
 1 submarine owned by the British, 1 fighter owned by the British and 2 destroyers owned by the British lost in 42 Sea Zone
 British roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 4/6 hits
 1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 3 fighters owned by the British and 1 cruiser owned by the British lost in 42 Sea Zone
 Japanese win, taking Italian Somaliland from Italians with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -54
 Casualties for British: 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
 Casualties for Japanese: 1 cruiser and 1 destroyer
 Strategic bombing raid in Ukraine
 AA fire in Ukraine : 0/1 hits
 Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Ukraine causes 4 damage total.Non Combat Move - British 
 1 bomber moved from Ukraine to Russia
 2 fighters moved from Persia to India
 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
 3 infantry moved from Trans-Jordan to Iraq
 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
 1 fighter and 1 tactical_bomber moved from Ethiopia to Persia
 1 armour and 1 mech_infantry moved from Tunisia to Tobruk
 2 infantry moved from Morocco to 91 Sea Zone
 1 fighter moved from 91 Sea Zone to United Kingdom
 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
 2 infantry moved from 106 Sea Zone to QuebecPlace Units - British 
 2 fighters placed in United Kingdom
 2 fighters placed in PersiaTurn Complete - British 
 British collect 36 PUs; end with 37 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - Italians 
 1 armour moved from Rostov to Kazakhstan
 Italians take Caucasus from Russians
 Italians take Kazakhstan from RussiansPurchase Units - Italians 
 Italians buy 4 submarines; Remaining resources: 3 PUs;Combat - Italians Non Combat Move - Italians 
 2 aaGuns moved from Northern Italy to Western Germany
 7 submarines moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians 
 4 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 18 PUs; end with 21 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs



 
		 
		





