@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
RM BvC
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Suiyuyan to Shensi
 3 infantry moved from Tsinghai to Kansu
 1 fighter moved from Tsinghai to ShensiPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese 
 Battle in Kansu
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
 Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
 Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
 Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits
 Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
 1 infantry owned by the Japanese lost in Kansu
 Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Shensi
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Shensi
 retreated to Shensi
 Japanese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to Kansu
 1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese 
 2 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 cruiser, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
 4 fighters moved from India to 42 Sea Zone
 1 infantry moved from Burma to Yunnan
 Chinese take Yunnan from Japanese
 1 infantry moved from Burma to Shan State
 UK_Pacific take Shan State from Japanese
 1 bomber moved from Persia to Ukraine
 1 artillery moved from Union of South Africa to 71 Sea Zone
 1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
 1 artillery moved from 76 Sea Zone to Italian SomalilandPurchase Units - British 
 British buy 4 fighters; Remaining resources: 1 PUs;Combat - British 
 Battle in Italian Somaliland
 Battle in 42 Sea Zone
 British attack with 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
 British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 1/7 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/6 hits
 1 submarine owned by the British, 1 fighter owned by the British and 2 destroyers owned by the British lost in 42 Sea Zone
 British roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 4/6 hits
 1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 3 fighters owned by the British and 1 cruiser owned by the British lost in 42 Sea Zone
 Japanese win, taking Italian Somaliland from Italians with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -54
 Casualties for British: 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
 Casualties for Japanese: 1 cruiser and 1 destroyer
 Strategic bombing raid in Ukraine
 AA fire in Ukraine : 0/1 hits
 Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Ukraine causes 4 damage total.Non Combat Move - British 
 1 bomber moved from Ukraine to Russia
 2 fighters moved from Persia to India
 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
 3 infantry moved from Trans-Jordan to Iraq
 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
 1 fighter and 1 tactical_bomber moved from Ethiopia to Persia
 1 armour and 1 mech_infantry moved from Tunisia to Tobruk
 2 infantry moved from Morocco to 91 Sea Zone
 1 fighter moved from 91 Sea Zone to United Kingdom
 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
 2 infantry moved from 106 Sea Zone to QuebecPlace Units - British 
 2 fighters placed in United Kingdom
 2 fighters placed in PersiaTurn Complete - British 
 British collect 36 PUs; end with 37 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - Italians 
 1 armour moved from Rostov to Kazakhstan
 Italians take Caucasus from Russians
 Italians take Kazakhstan from RussiansPurchase Units - Italians 
 Italians buy 4 submarines; Remaining resources: 3 PUs;Combat - Italians Non Combat Move - Italians 
 2 aaGuns moved from Northern Italy to Western Germany
 7 submarines moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians 
 4 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 18 PUs; end with 21 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - ANZAC 
 1 submarine moved from 41 Sea Zone to 42 Sea Zone
 1 submarine moved from 34 Sea Zone to 42 Sea ZonePurchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC 
 Battle in 42 Sea Zone
 ANZAC attack with 2 submarines
 Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
 Units damaged: 1 carrier owned by the Japanese
 2 submarines owned by the ANZAC Submerged
 Japanese win with 2 fighters remaining. Battle score for attacker is 50
 Casualties for Japanese: 1 battleship, 1 carrier and 2 transports
 2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC 
 2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
 1 infantry moved from Alexandria to EgyptPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 6 Combat Move - French 
 1 destroyer moved from 39 Sea Zone to 79 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Research Technology - Germans Combat Move - Germans 
 1 infantry moved from Rostov to Volgograd
 Germans take Volgograd from Russians
 1 mech_infantry moved from Vologda to Novosibirsk
 Germans take Novosibirsk from Russians
 1 artillery and 1 infantry moved from Bryansk to SmolenskPurchase Units - Germans 
 Germans repair damage of 4x factory_minor; Remaining resources: 60 PUs;
 Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs;Combat - Germans 
 Battle in Smolensk
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 mech_infantrys moved from Novgorod to Bryansk
 1 mech_infantry moved from Novgorod to Vologda
 2 infantry moved from Finland to Karelia
 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
 1 artillery and 1 infantry moved from Rostov to BryanskPlace Units - Germans 
 2 bombers placed in Western Germany
 3 armour placed in Ukraine
 3 armour placed in NovgorodTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Combat Move - Russians 
 1 infantry moved from Tambov to Rostov
 Russians take Rostov from Italians
 1 infantry moved from Tambov to Volgograd
 1 infantry moved from Samara to Volgograd
 1 infantry moved from Samara to Kazakhstan
 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
 4 fighters moved from Russia to Volgograd
 1 infantry moved from Samara to Novosibirsk
 2 fighters moved from Russia to Novosibirsk
 1 infantry moved from Kweichow to Hunan
 Chinese take Hunan from Japanese
 3 infantry moved from Kweichow to Szechwan
 2 infantry moved from Suiyuyan to ShensiPurchase Units - Russians 
 Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Russians 
 Battle in Novosibirsk
 Russians attack with 2 fighters and 1 infantry
 Germans defend with 1 mech_infantry
 Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantry
 Battle in Szechwan
 Russians attack with 3 infantry
 Japanese defend with 1 mech_infantry
 Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Volgograd
 Russians attack with 4 fighters and 2 infantry
 Germans defend with 1 factory_minor and 1 infantry
 Russians win, taking Volgograd from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Kazakhstan
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Italians defend with 1 armour
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armour
 Battle in Shensi
 Russians attack with 2 infantry
 Japanese defend with 1 infantry
 1 infantry owned by the Russians retreated to Suiyuyan
 Japanese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 fighters moved from Novosibirsk to Russia
 4 fighters moved from Volgograd to Russia
 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
 1 aaGun and 4 infantry moved from Samara to RussiaPlace Units - Russians 
 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Combat Move - Japanese 
 1 infantry moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 infantry moved from Yenisey to Timguska
 Japanese take Timguska from Russians
 1 infantry moved from Yenisey to Timguska
 1 infantry moved from Shensi to Tsinghai
 Japanese take Tsinghai from Chinese
 1 infantry moved from Siberia to Amur
 2 infantry moved from French Indo China to Shan State
 2 infantry moved from French Indo China to Yunnan
 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
 3 mech_infantrys moved from Kiangsu to Hunan
 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
 1 bomber moved from Dzavhan to Hopei
 2 mech_infantrys moved from Anhwe to Hopei
 1 mech_infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 3 mech_infantrys moved from Manchuria to ChaharPurchase Units - Japanese 
 Japanese buy 1 bomber, 1 carrier, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese 
 Battle in Hunan
 Japanese attack with 3 mech_infantrys
 Russians defend with 1 infantry
 Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Hopei
 Japanese attack with 1 bomber and 2 mech_infantrys
 Chinese defend with 1 infantry
 Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Chahar
 Japanese attack with 3 mech_infantrys
 Chinese defend with 1 infantry
 Chinese win with 1 infantry remaining. Battle score for attacker is -12
 Casualties for Japanese: 3 mech_infantrys
 Battle in Yunnan
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Shan State
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
 1 aaGun moved from Anhwe to Hunan
 1 bomber moved from Hopei to French Indo China
 1 bomber moved from Japan to Philippines
 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 2 fighters moved from Java to CelebesPlace Units - Japanese 
 1 carrier and 1 transport placed in 6 Sea Zone
 1 bomber placed in Japan
 3 infantry placed in French Indo China
 3 mech_infantrys placed in Kiangsu
 3 mech_infantrys placed in ManchuriaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,6,3
 Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Politics - Americans 
 Americans takes Political Action: Political Action Allies To War With TrueNeutrals
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans 
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Central United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Central United States to 101 Sea Zone
 3 artilleries, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
 3 bombers moved from Iceland to Spain
 1 tactical_bomber moved from Spain to Portugal
 1 bomber moved from Iceland to Portugal
 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 3 infantry moved from 91 Sea Zone to Spain
 1 armour moved from Morocco to Rio de Oro
 Americans take Rio de Oro from Neutral_True
 1 armour moved from Rio de Oro to MoroccoPurchase Units - Americans 
 Americans buy 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat - Americans 
 Battle in Spain
 Americans attack with 4 artilleries, 3 bombers and 5 infantry
 Neutral_True defend with 6 infantry
 Americans roll dice for 4 artilleries, 3 bombers and 5 infantry in Spain, round 2 : 3/12 hits
 Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
 3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
 Americans roll dice for 4 artilleries, 3 bombers and 3 infantry in Spain, round 3 : 3/10 hits
 Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
 3 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
 Americans win, taking Spain from Neutral_True with 4 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Americans: 3 infantry
 Casualties for Neutral_True: 6 infantry
 Battle in Portugal
 Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
 Neutral_True defend with 2 infantry
 Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 2/4 hits
 Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
 2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
 Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Casualties for Neutral_True: 2 infantryNon Combat Move - Americans 
 1 bomber and 1 tactical_bomber moved from Portugal to Morocco
 3 bombers moved from Spain to Morocco
 1 artillery and 1 infantry moved from Algeria to Morocco
 2 fighters moved from Eastern United States to Iceland
 1 fighter moved from Iceland to United Kingdom
 2 tactical_bombers moved from Eastern United States to Iceland
 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans 
 4 artilleries and 3 infantry placed in Central United States
 1 bomber and 2 fighters placed in Eastern United States
 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 57 PUs; end with 60 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Combat Move - Chinese 
 1 infantry moved from Chahar to Hopei
 2 infantry moved from Suiyuyan to Hopei
 1 fighter moved from Suiyuyan to Hopei
 3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese 
 Battle in Hopei
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 2 mech_infantrys
 Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
 Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/2 hits
 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
 Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 2 mech_infantrys
 Battle in Tsinghai
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Tsinghai
 Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
 Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
 Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
 Chinese roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits
 Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
 Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hopei to KansuPlace Units - Chinese 
 3 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 armour moved from India to Yunnan
 1 mech_infantry moved from India to Yunnan
 1 mech_infantry moved from India to Shan State
 1 armour moved from India to Shan State
 1 fighter moved from India to Shan State
 1 fighter moved from India to Yunnan
 1 artillery, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
 1 fighter and 1 tactical_bomber moved from Persia to Turkey
 3 infantry moved from Iraq to Turkey
 2 artilleries and 3 infantry moved from Trans-Jordan to Saudi Arabia
 1 artillery moved from Italian Somaliland to 76 Sea Zone
 1 artillery moved from 76 Sea Zone to Saudi Arabia
 1 bomber moved from Russia to Turkey
 2 artilleries moved from Quebec to 106 Sea Zone
 2 infantry moved from Quebec to 106 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 89 Sea Zone
 2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
 1 cruiser moved from 106 Sea Zone to 89 Sea Zone
 1 battleship moved from 106 Sea Zone to 89 Sea ZonePurchase Units - British 
 British buy 1 artillery, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat - British 
 Battle in Turkey
 British attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
 Neutral_True defend with 8 infantry
 British roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/11 hits
 Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
 British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/9 hits
 Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits
 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
 British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 3/6 hits
 Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits
 1 infantry owned by the Neutral_True lost in Turkey
 British win, taking Turkey from Neutral_True with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for British: 5 infantry
 Casualties for Neutral_True: 8 infantry
 Battle in Saudi Arabia
 British attack with 3 artilleries and 3 infantry
 Neutral_True defend with 2 infantry
 British roll dice for 3 artilleries and 3 infantry in Saudi Arabia, round 2 : 0/6 hits
 Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
 British roll dice for 3 artilleries and 3 infantry in Saudi Arabia, round 3 : 3/6 hits
 Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits
 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
 British win, taking Saudi Arabia from Neutral_True with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Neutral_True: 2 infantry
 Battle in Venezuela
 British attack with 2 artilleries and 2 infantry
 Neutral_True defend with 2 infantry
 British roll dice for 1 battleship and 1 cruiser in Venezuela, round 2 : 1/2 hits
 British roll dice for 2 artilleries and 2 infantry in Venezuela, round 2 : 0/4 hits
 Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
 British roll dice for 2 artilleries and 1 infantry in Venezuela, round 3 : 2/3 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
 1 infantry owned by the Neutral_True and 1 artillery owned by the British lost in Venezuela
 British win, taking Venezuela from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Neutral_True: 2 infantry
 Battle in Shan State
 British attack with 1 armour, 1 fighter and 1 mech_infantry
 Japanese defend with 2 infantry
 British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/3 hits
 Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
 1 infantry owned by the Japanese lost in Shan State
 British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/3 hits
 Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Battle in Yunnan
 British attack with 1 armour, 1 fighter and 1 mech_infantry
 Japanese defend with 2 infantry
 British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yunnan, round 2 : 2/3 hits
 Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Yunnan
 British win with 1 fighter remaining. Battle score for attacker is -4
 Casualties for British: 1 armour and 1 mech_infantry
 Casualties for Japanese: 2 infantryNon Combat Move - British 
 1 fighter moved from Yunnan to India
 1 fighter moved from Shan State to India
 2 fighters moved from Persia to Russia
 1 bomber moved from Turkey to Persia
 1 fighter and 1 tactical_bomber moved from Turkey to Persia
 1 armour and 1 mech_infantry moved from Tobruk to Egypt
 1 artillery moved from Gibraltar to SpainPlace Units - British 
 3 fighters placed in Persia
 1 transport placed in 106 Sea Zone
 1 artillery placed in QuebecTurn Complete - British 
 British collect 42 PUs; end with 43 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific 
 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 1 artillery and 1 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Politics - Italians 
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians 
 1 bomber moved from Southern Italy to 91 Sea Zone
 3 fighters moved from Southern Italy to Turkey
 1 bomber and 1 tactical_bomber moved from Southern Italy to TurkeyPurchase Units - Italians 
 Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Italians 
 Battle in Turkey
 Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber
 British defend with 1 artillery and 2 mech_infantrys
 Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
 Casualties for Italians: 1 fighter and 1 tactical_bomber
 Casualties for British: 1 artillery and 2 mech_infantrys
 Battle in 91 Sea Zone
 Italians attack with 1 bomber
 Americans defend with 1 submarine and 3 transports
 1 submarine owned by the Americans Submerged
 Italians win with 1 bomber remaining. Battle score for attacker is 21
 Casualties for Americans: 3 transportsNon Combat Move - Italians 
 1 bomber moved from Turkey to Southern Italy
 2 fighters moved from Turkey to Albania
 3 infantry moved from Southern Italy to Northern Italy
 1 bomber moved from 91 Sea Zone to France
 2 artilleries and 2 infantry moved from Northern Italy to France
 2 aaGuns moved from Western Germany to FrancePlace Units - Italians 
 1 armour, 2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Combat Move - ANZAC 
 1 artillery moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
 1 artillery and 1 infantry moved from 47 Sea Zone to New BritainPurchase Units - ANZAC 
 ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC 
 ANZAC creates battle in territory 42 Sea Zone
 Battle in New Britain
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 2 infantry
 Japanese win, taking 42 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -4
 Casualties for ANZAC: 1 artillery and 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC 
 2 submarines moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC 
 1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 7 Combat Move - French Non Combat Move - French 
 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
 1 infantry moved from Eire to ScotlandTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 8 Research Technology - Germans Politics - Germans 
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans 
 1 mech_infantry moved from Vologda to Samara
 Germans take Samara from Russians
 1 armour and 1 mech_infantry moved from Bryansk to Volgograd
 Germans take Tambov from Russians
 1 fighter and 1 infantry moved from Bryansk to RostovPurchase Units - Germans 
 Germans buy 6 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans 
 Battle in Volgograd
 Germans attack with 1 armour and 1 mech_infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Rostov
 Germans attack with 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Germans win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 fighter moved from Rostov to Bryansk
 3 armour moved from Ukraine to Bryansk
 1 artillery moved from Smolensk to Bryansk
 1 infantry moved from Smolensk to Vologda
 3 armour moved from Novgorod to Bryansk
 1 infantry moved from Karelia to Finland
 1 infantry moved from Karelia to Novgorod
 1 tactical_bomber moved from Western Germany to Bryansk
 1 mech_infantry moved from Western Germany to France
 1 submarine moved from 95 Sea Zone to 93 Sea Zone
 1 mech_infantry moved from Western Germany to France
 1 aaGun moved from Bryansk to Tambov
 1 aaGun moved from Bryansk to SmolenskPlace Units - Germans 
 3 mech_infantrys placed in France
 2 bombers and 1 mech_infantry placed in Western Germany
 3 armour placed in Ukraine
 3 armour placed in NovgorodTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 8 Politics - Russians 
 Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians 
 1 infantry moved from Suiyuyan to Shensi
 Chinese take Shensi from Japanese
 1 infantry moved from Novosibirsk to Samara
 1 infantry moved from Russia to Vologda
 3 fighters moved from Russia to Vologda
 3 fighters moved from Russia to Samara
 1 infantry moved from Szechwan to Yunnan
 Chinese take Yunnan from Japanese
 1 tactical_bomber moved from Russia to Samara
 2 fighters moved from Russia to VologdaPurchase Units - Russians 
 Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Russians 
 Battle in Vologda
 Russians attack with 5 fighters and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 4/6 hits
 Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Vologda
 Russians win, taking Vologda from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Samara
 Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits
 Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Samara
 Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantryNon Combat Move - Russians 
 3 fighters and 1 tactical_bomber moved from Samara to Russia
 5 fighters moved from Vologda to Russia
 1 aaGun moved from Suiyuyan to KansuPlace Units - Russians 
 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 9 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 8 Politics - Japanese 
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese 
 1 infantry moved from Evenkiyskiy to Urals
 Japanese take Urals from Russians
 1 infantry moved from Timguska to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 artillery and 1 infantry moved from French Indo China to Shan State
 1 artillery and 1 infantry moved from French Indo China to Yunnan
 1 mech_infantry moved from Kweichow to Szechwan
 1 mech_infantry moved from Hunan to Szechwan
 1 mech_infantry moved from Hunan to Shensi
 1 mech_infantry moved from Hunan to Shensi
 2 mech_infantrys moved from Kiangsu to Hopei
 1 mech_infantry moved from Manchuria to Chahar
 Japanese take Chahar from Chinese
 1 submarine moved from 35 Sea Zone to 47 Sea Zone
 1 fighter moved from French Indo China to Shan State
 1 tactical_bomber moved from French Indo China to Shan State
 1 infantry moved from French Indo China to Shan State
 1 bomber moved from French Indo China to Hopei
 1 mech_infantry moved from Kiangsu to Hopei
 1 fighter moved from French Indo China to Yunnan
 1 tactical_bomber moved from French Indo China to SzechwanPurchase Units - Japanese 
 Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese 
 Battle in Hopei
 Japanese attack with 1 bomber and 3 mech_infantrys
 Chinese defend with 2 infantry
 Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Szechwan
 Japanese attack with 2 mech_infantrys and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Shensi
 Japanese attack with 2 mech_infantrys
 Russians defend with 1 infantry
 Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Shan State
 Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 British defend with 1 armour and 1 mech_infantry
 Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 armour and 1 mech_infantry
 Casualties for Japanese: 1 infantry
 Battle in 47 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transportNon Combat Move - Japanese 
 2 fighters moved from 35 Sea Zone to 6 Sea Zone
 1 fighter moved from Philippines to 35 Sea Zone
 1 fighter moved from Celebes to 35 Sea Zone
 1 fighter moved from Celebes to Kwangtung
 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
 1 fighter moved from Yunnan to French Indo China
 1 tactical_bomber moved from Szechwan to French Indo China
 1 aaGun moved from Hunan to Yunnan
 1 bomber moved from Hopei to Kwangtung
 2 mech_infantrys moved from Manchuria to Anhwe
 1 infantry moved from Amur to ManchuriaPlace Units - Japanese 
 2 destroyers and 1 transport placed in 6 Sea Zone
 2 artilleries and 1 infantry placed in Japan
 1 artillery and 2 infantry placed in French Indo China
 3 mech_infantrys placed in Kiangsu
 3 mech_infantrys placed in Manchuria
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Japan: 1 bomber
 EDIT: Adding units owned by Japanese to Philippines: 1 bomber
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 70 PUs; end with 70 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 8 Combat Move - Americans 
 1 infantry moved from Spain to Southern France
 Americans take Southern France from Germans
 1 infantry moved from Spain to Normandy Bordeaux
 Americans take Normandy Bordeaux from GermansPurchase Units - Americans 
 Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 5 transports; Remaining resources: 1 PUs;Combat - Americans Non Combat Move - Americans 
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 4 fighters and 1 tactical_bomber moved from United Kingdom to Spain
 1 artillery moved from Portugal to Spain
 1 tactical_bomber moved from Morocco to Spain
 4 bombers moved from Morocco to Iceland
 2 fighters and 2 tactical_bombers moved from Iceland to Spain
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour and 1 artillery moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
 2 fighters moved from Eastern United States to Spain
 1 bomber moved from Eastern United States to Iceland
 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
 1 infantry moved from French Guiana to Brazil
 1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans 
 1 destroyer and 1 transport placed in 10 Sea Zone
 1 artillery and 1 infantry placed in Western United States
 1 factory_minor placed in Spain
 2 artilleries and 3 infantry placed in Eastern United States
 4 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
 Americans collect 60 PUs (2 lost to blockades); end with 61 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 8 Combat Move - Chinese 
 1 infantry moved from Tsinghai to Shensi
 2 infantry moved from Kansu to Shensi
 1 fighter moved from Kansu to ShensiPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese 
 Battle in Shensi
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 mech_infantry
 Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to KansuPlace Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 5 PUs; end with 6 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9 Game History Round: 8 Purchase Units - UK_Pacific 
 UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 mech_infantrys moved from India to Shan State
 2 fighters moved from India to Shan State
 1 bomber moved from Persia to Volgograd
 1 artillery and 1 infantry moved from Saudi Arabia to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 artillery and 1 infantry moved from 71 Sea Zone to Mozambique
 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
 1 artillery and 1 infantry moved from 65 Sea Zone to ChilePurchase Units - British 
 British buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 1 PUs;Combat - British 
 Battle in Mozambique
 British attack with 1 artillery and 1 infantry
 Neutral_True defend with 2 infantry
 British roll dice for 1 artillery and 1 infantry in Mozambique, round 2 : 1/2 hits
 Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits
 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
 British roll dice for 1 artillery in Mozambique, round 3 : 0/1 hits
 Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits
 1 artillery owned by the British lost in Mozambique
 Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Neutral_True: 1 infantry
 Battle in Shan State
 British attack with 2 fighters and 2 mech_infantrys
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 2 : 3/4 hits
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Chile
 British attack with 1 artillery and 1 infantry
 Neutral_True defend with 2 infantry
 British roll dice for 1 battleship and 1 cruiser in Chile, round 2 : 2/2 hits
 Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Chile
 British win, taking Chile from Neutral_True with 1 artillery remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Neutral_True: 2 infantry
 Strategic bombing raid in Volgograd
 AA fire in Volgograd : 0/1 hits
 Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
 Bombing raid in Volgograd causes 3 damage total.Non Combat Move - British 
 1 bomber moved from Volgograd to Russia
 1 tactical_bomber moved from Persia to India
 3 fighters moved from Persia to Russia
 2 artilleries and 1 infantry moved from Saudi Arabia to Iraq
 1 armour and 1 mech_infantry moved from Egypt to Iraq
 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
 1 artillery and 1 infantry moved from 104 Sea Zone to Spain
 2 fighters moved from Shan State to India
 1 fighter moved from Persia to Russia
 1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - British 
 1 artillery and 1 infantry placed in Quebec
 3 fighters placed in Persia
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 44 PUs; end with 45 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific 
 Turning on Edit Mode
 EDIT: Removing units owned by British from United Kingdom: 3 fighters
 EDIT: Adding units owned by British to Spain: 3 fighters
 EDIT: Turning off Edit Mode
 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 1 infantry and 1 mech_infantry



 
		 
		





